Difference between revisions of "Small altar"
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Altars or ideograms are used as a ritual focus for the [[Rituals#Social party|Social party]], [[Rituals#Animal sacrifice|Animal sacrifice]], [[Rituals#Scarification|Scarification]], [[Rituals#Blinding ceremony|Blinding ceremony]], and [[Rituals#Prisoner execution|Prisoner execution]] [[ritual]]s. Starting these rituals in an altar increases their ritual quality by {{+|20%}}, increasing the chance for a positive outcome. | Altars or ideograms are used as a ritual focus for the [[Rituals#Social party|Social party]], [[Rituals#Animal sacrifice|Animal sacrifice]], [[Rituals#Scarification|Scarification]], [[Rituals#Blinding ceremony|Blinding ceremony]], and [[Rituals#Prisoner execution|Prisoner execution]] [[ritual]]s. Starting these rituals in an altar increases their ritual quality by {{+|20%}}, increasing the chance for a positive outcome. | ||
− | If the small altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high [[expectations]] (80,000 or 180,000 colony [[wealth]], respectively). If the altar's room requirements aren't met, then colonists will gain {{--|4}} ''<Altar> | + | If the small altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high [[expectations]] (80,000 or 180,000 colony [[wealth]], respectively). If the altar's room requirements aren't met, then colonists will gain {{--|4}} ''<Altar>'' disrespected'', or {{--|4}} ''Missing <Altar>'' if nonexistent. These requirements seem to change each time you regenerate the altar. |
== Analysis == | == Analysis == |
Revision as of 07:08, 21 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram. |
Small altar
A small platform that plays a role in ideoligious rituals.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Light
Creation
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Metallic, Woody, Stony
Small altars are buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.
It is the smallest size of altar, with the larger sizes being the medium altar, large altar and grand altar. Altars also act as alternative to the ideogram.
Acquisition
Small altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 5,000 ticks (1.39 mins) of work.
Summary
Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.
If the small altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations (80,000 or 180,000 colony wealth, respectively). If the altar's room requirements aren't met, then colonists will gain −4 <Altar> disrespected, or −4 Missing <Altar> if nonexistent. These requirements seem to change each time you regenerate the altar.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The small altar has the highest wealth, style dominance, and beauty per tile of all altar sizes. Small Altars have 10 style dominance/beauty per tile, when made of Wood.
It is also the only Altar option with a "light Terrain affordance", allowing it to be placed on any tile that can support a wooden wall, including a tile located on a wooden bridge.
These factors combined, makes it the best in class option in terms of efficiency of space, placement, "values" per tile and work/resources.
Stats table
Small altar | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 2 | ticks (3.47 mins) | 12,500100 | 0% | 83 |
Gold | 60 | ticks (1.25 mins) | 4,50030 | 0% | 5,015 |
Granite blocks | 10 | ticks (8.37 mins) | 30,14085 | 0% | 154 |
Limestone blocks | 10 | ticks (8.37 mins) | 30,14078 | 0% | 154 |
Marble blocks | 14 | ticks (7.68 mins) | 27,64060 | 0% | 145 |
Plasteel | 10 | ticks (3.06 mins) | 11,000140 | 0% | 490 |
Sandstone blocks | 11 | ticks (6.98 mins) | 25,14070 | 0% | 136 |
Silver | 26 | ticks (1.39 mins) | 5,00035 | 0% | 520 |
Slate blocks | 11 | ticks (8.37 mins) | 30,14065 | 0% | 154 |
Steel | 10 | ticks (1.39 mins) | 5,00050 | 0% | 113 |
Jade | 35 | ticks (6.94 mins) | 25,00025 | 0% | 340 |
Uranium | 5 | ticks (2.64 mins) | 9,500125 | 0% | 335 |
Wood | 10 | ticks (58.33 secs) | 3,50033 | 0% | 73 |
Styles
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- Ideology DLC Release - Added.