Difference between revisions of "Smokeleaf leaves"
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− | {{ | + | {{Infobox main|resource |
+ | | name = Smokeleaf leaves | ||
+ | | image = Smokeleaf leaves.png | ||
+ | | description = Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Resources | ||
+ | | type2 = Plant matter | ||
+ | | hp = 60 | ||
+ | | deterioration = 6 | ||
+ | | marketvalue = 1.6 | ||
+ | | mass base = 0.03 | ||
+ | | flammability = 1.3 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | taste = DesperateOnly | ||
+ | | days to rot = 30 | ||
+ | | nutrition = 0.05 | ||
+ | <!-- Technical --> | ||
+ | | defName = SmokeleafLeaves | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
Line 8: | Line 27: | ||
| label = smokeleaf leaves | | label = smokeleaf leaves | ||
| parent name = RoughPlantBase | | parent name = RoughPlantBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
| sound drop = Food_Drop | | sound drop = Food_Drop | ||
| sound interact = Food_Drop | | sound interact = Food_Drop | ||
− | |||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| ticker type = Rare | | ticker type = Rare | ||
| use hit points = true | | use hit points = true | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{Info|'''Smokeleaf leaves''' are harvested from a [[ | + | {{Info|'''Smokeleaf leaves''' are harvested from a [[smokeleaf plant]]. They can be processed by [[Work#Craft|crafters]] at a [[crafting spot]] or [[drug lab]] to produce [[smokeleaf joint]]s.}} |
+ | |||
+ | == Acquisition == | ||
+ | Smokeleaf leaves are obtained by harvesting [[smokeleaf plant]] plant. Each fully grown plant yields {{Icon Small|Smokeleaf leaves||{{Q|Smokeleaf plant|Harvest Yield}}}} before modifiers for [[AI Storytellers#Harvest yield|Storyteller Harvest Yield]], the harvesting pawn's [[Plant Harvest Yield]], and the [[Ideoligion#Drug_use|Drug use: Essential]] precept.{{IdeologyIcon}} Note that by default, Storyteller Harvest Yield varies by [[difficulty]]. | ||
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=[[Autobong]] fueling}} | ||
+ | Smokeleaf leaves are used in the following crafting recipes: | ||
+ | {{Ingredient List|noCollapse=true}} | ||
+ | |||
+ | Note that burning smokeleaf leaves in item form will not result in any form of smokeleaf high. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Only consider analysis of the leaves - e.g. production strategies. Keep analysis of joints, autobongs, and other uses on the respective pages}} | ||
+ | |||
+ | [[Category:Plant Matter]] |
Revision as of 15:13, 7 January 2024
Smokeleaf leaves
Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.
Base Stats
- Type
- Resources – Plant matter
- Stack Limit
- 75
- Mass
- 0.03 kg
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 130%
- Days To Start Rot
- 30
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.05
- Taste
- DesperateOnly
Technical
- defName
- SmokeleafLeaves
Smokeleaf leaves are harvested from a smokeleaf plant. They can be processed by crafters at a crafting spot or drug lab to produce smokeleaf joints.
Acquisition
Smokeleaf leaves are obtained by harvesting smokeleaf plant plant. Each fully grown plant yields 9 before modifiers for Storyteller Harvest Yield, the harvesting pawn's Plant Harvest Yield, and the Drug use: Essential precept. Note that by default, Storyteller Harvest Yield varies by difficulty.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Autobong fueling. |
Smokeleaf leaves are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Smokeleaf joint | 4 | Drug - Social drug |
Autobong | 100 (Metallic/Woody, 1000 for SMVs) + 25 + 3 | Building - Ideology (Buildings) |
Burnbong | 30 + 150 | Building - Ideology (Buildings) |
Note that burning smokeleaf leaves in item form will not result in any form of smokeleaf high.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Only consider analysis of the leaves - e.g. production strategies. Keep analysis of joints, autobongs, and other uses on the respective pages. |