Difference between revisions of "Chimera"
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'''Rage Speed:''' | '''Rage Speed:''' | ||
− | * [[Pain]]: | + | * [[Pain]]: {{good|×0%}} |
− | * [[Move Speed]]: | + | * [[Move Speed]]: {{good|×175%}} |
** This results in a move speed of {{#expr:{{P|Move Speed Base}}*1.75}}{{CS}} | ** This results in a move speed of {{#expr:{{P|Move Speed Base}}*1.75}}{{CS}} | ||
− | * [[Stagger Time Multiplier]]: | + | * [[Stagger Time Multiplier]]: {{good|×0%}} |
− | Colonists who see a Chimera will receive a -8 mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.{{Check Tag|Thought Template}} | + | Colonists who see a Chimera will receive a {{bad|-8}} mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.{{Check Tag|Thought Template}} |
=== Containment === | === Containment === | ||
Line 40: | Line 40: | ||
== Analysis == | == Analysis == | ||
− | With its ability to become enraged, and | + | With its ability to become enraged, and inability to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Melee pawns or [[ghoul]]s are recommended to intercept them first. It has some of the highest DPS of any single entity,{{Check Tag|Verify| it seemed like it but i could be wrong.}} and can quickly cause a colonist to bleed out. Like many entities, it is susceptible to [[fire]]. |
== Version history == | == Version history == |
Revision as of 13:02, 22 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Chimera
A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.
It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.
Base Stats
- Type
- Entity
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.60 c/s
- Body Size
- 2.15
- Mass
- 129 kg
- Filth Rate
- 1
- Life Expectancy
- 10 years
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 325 Twisted meat
- Leather Yield
- 92 dread leather
The Chimera is a bestial and ferocious Entity added by the Anomaly DLC.
Summary
Chimeras often appear in packs. Cunning predators, they will wait for an opportunity to attack you at your most vulnerable.[Detail needed] They can be dangerous combatants, especially in large numbers. The chimera has the unique ability to become enraged upon taking damage, gaining a hediff called 'Rage Speed.' This ability makes them much harder to put down, and much more adept at closing the distance between it and your pawns.
Rage Speed:
- Pain: ×0%
- Move Speed: ×175%
- This results in a move speed of 6.3c/s
- Stagger Time Multiplier: ×0%
Colonists who see a Chimera will receive a −8 mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.[Thought Template]
Containment
It provides Advanced anomaly research, and can be studied every 2 days. It has a minimum containment strength of 70. When hooked up to a bioferrite generator, it yields 3.225 bioferrite per day. When hooked up to an electroharvester, it provides 430 watts.
Analysis
With its ability to become enraged, and inability to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Melee pawns or ghouls are recommended to intercept them first. It has some of the highest DPS of any single entity,[Verify] and can quickly cause a colonist to bleed out. Like many entities, it is susceptible to fire.
Version history
- Anomaly DLC Release - Added.
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