Difference between revisions of "Fibrous mechanites"

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<includeonly>{{Main|Fibrous mechanites}}
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'''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient.
  
</includeonly>
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== Overview ==
==Overview==
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Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to [[Sleep Fall Rate]]. The pain's [[Consciousness]] reduction will slightly reduce a pawn's actual effectiveness, and gives negative [[mood]]lets to most colonists. However, this "disease" remains a net positive, if you can handle the sleep.
'''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient.  
 
The pain's [[Conciousness]] reduction will slightly reduces the pawn's actual effectiveness. However, this disease remains generally useful for its work buffs.  
 
  
 
'''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.
 
'''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.
  
Note that the pain will incapacitate pawns with the [[Trait#Wimp|Wimp]] trait. You can install the [[painstopper]] implant, inject them with [[Go-juice]], or use the Painblock [[psycast]]{{RoyaltyIcon}} to negate the pain, making them motile.
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Note that the pain will incapacitate pawns with the [[Trait#Wimp|Wimp]] trait. You can install the [[painstopper]] implant, inject them with [[Go-juice]], or use the Painblock [[psycast]]{{RoyaltyIcon}} to negate the pain, making them mobile.
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== Symptoms ==
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{| class="wikitable"
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! Stage !! Severity !! Symptoms
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|-
 +
! Mild
 +
| 0 - 0.49
 +
|
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* [[Sleep Fall Rate]]: {{++|70%}}
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* Mild [[pain]]: {{++|20%}}
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* [[Manipulation]] {{+|50%}}
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* [[Moving]]: {{+|50%}}
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* [[Blood pumping]]: {{+|50%}}
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|-
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! Intense
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| 0.5 - 1
 +
|
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* [[Sleep Fall Rate]]: {{++|100%}}
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* Intense [[pain]] {{++|60%}}
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* [[Manipulation]] {{+|50%}}
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* [[Moving]] {{+|50%}}
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* [[Blood pumping]] {{+|50%}}
 +
|}
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Note: The second stage is ''only'' an increase in pain and sleep fall rate, there are no additional stat boosts over early stages
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== Progression ==
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Severity increases when left untended, and slows or regresses once tended.
 +
* Minor - Severity: 0 - 0.49
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* Major - Severity: 0.5 - 1
 +
 
 +
=== Humans ===
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* Severity increases by 0.25 per day when not tended
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* Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
  
==Symptoms==
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== Treatment ==
<includeonly>'''General Symptoms:'''
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The only cure for this disease is time; it will fade in 1-2 quadrums.
* Tiredness (x170%)
 
* Mild [[pain]] (+20%)
 
* Improved [[manipulation]] (+50%)
 
* Improved [[moving]] (+50%)
 
* Improved [[blood pumping]] (+50%)
 
  
'''Advanced Symptoms:'''
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Treatment can be applied every 48 ingame hours (2 days, or {{Ticks|120000}}). Treatment will slow progression or prevent pain from increasing, but will not reduce the duration or positive boosts.
* Intense [[pain]] (+60%)
 
* No additional stat boosts over early stages
 
  
'''Progression:'''
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Because of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Planting [[healroot]] or making other long term plans might be wise at the first sign of this disease.
*Severity increases by 0.25 per day when not tended
 
*Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
 
  
'''Treatment:'''
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== Version history ==
* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
 
* It should be noted that treatment has no effect on the time it takes for the disease to disappear.
 
* Treatment interval: {{ticks|120000}}
 
* Can disappear as early as {{ticks|900000}} (1 quadrum)
 
* Can last as long as {{ticks|1800000}} (2 quadrums)</includeonly>
 
<noinclude>
 
==Version history==
 
 
* [[Version/0.13.1135|0.13.1135]] - Added.
 
* [[Version/0.13.1135|0.13.1135]] - Added.
  
{{Nav/disease}}</noinclude>
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{{Nav/disease}}
 
[[Category:Disease]]
 
[[Category:Disease]]

Latest revision as of 06:40, 17 June 2024

Fibrous Mechanites is a mechanite disease that dramatically boosts a pawn's efficiency, but brings pain and tiredness. This disease does not kill the patient.

Overview[edit]

Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to Sleep Fall Rate. The pain's Consciousness reduction will slightly reduce a pawn's actual effectiveness, and gives negative moodlets to most colonists. However, this "disease" remains a net positive, if you can handle the sleep.

Treatment does not cure the disease, it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.

Note that the pain will incapacitate pawns with the Wimp trait. You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycastContent added by the Royalty DLC to negate the pain, making them mobile.

Symptoms[edit]

Stage Severity Symptoms
Mild 0 - 0.49
Intense 0.5 - 1

Note: The second stage is only an increase in pain and sleep fall rate, there are no additional stat boosts over early stages

Progression[edit]

Severity increases when left untended, and slows or regresses once tended.

  • Minor - Severity: 0 - 0.49
  • Major - Severity: 0.5 - 1

Humans[edit]

  • Severity increases by 0.25 per day when not tended
  • Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality

Treatment[edit]

The only cure for this disease is time; it will fade in 1-2 quadrums.

Treatment can be applied every 48 ingame hours (2 days, or 120,000 ticks (33.33 mins)). Treatment will slow progression or prevent pain from increasing, but will not reduce the duration or positive boosts.

Because of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Planting healroot or making other long term plans might be wise at the first sign of this disease.

Version history[edit]