Difference between revisions of "User:JuliaCat/test"
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m (Spectrum Traits) |
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| '''Exclusion Tags:''' Sexual Orientation | | '''Exclusion Tags:''' Sexual Orientation | ||
+ | |} | ||
+ | |||
+ | == Spectrum Traits == | ||
+ | === Speed Offset === | ||
+ | {| id="Speed offset" <!-- defName="SpeedOffset", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Slowpoke" | ||
+ | ! Slowpoke | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] is always falling behind the group whenever [PAWN_pronoun] goes anywhere. | ||
+ | | '''Move Speed:''' {{--|0.2}} <br />'''Disallowed Inspirations:''' [[Mental inspiration#Go frenzy|Go frenzy]] | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Fast walker" | ||
+ | ! Fast walker | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] likes to be where [PAWN_pronoun]'s going. [PAWN_pronoun] walks quicker than most people. | ||
+ | | '''Move Speed:''' {{+|0.2}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Jogger" | ||
+ | ! Jogger | ||
+ | | 2 | ||
+ | | [PAWN_nameDef] always moves with a sense of urgency - so much so that others often fail to keep up. | ||
+ | | '''Move Speed:''' {{+|0.4}} | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Drug Desire === | ||
+ | {| id="Drug desire" <!-- defName="DrugDesire", commonality="3" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Chemical fascination" | ||
+ | ! Chemical fascination | ||
+ | | 2 | ||
+ | | [PAWN_nameDef] is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
+ | | '''Market Value Factor Offset:''' {{--|15%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Chemical interest" | ||
+ | ! Chemical interest | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
+ | | '''Market Value Factor Offset:''' {{--|10%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Teetotaler" | ||
+ | ! Teetotaler | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] abhors the idea of gaining pleasure from chemicals. [PAWN_pronoun] strictly avoids alcohol and recreational drugs. | ||
+ | | '''Disallowed Mental States:''' Binging_DrugExtreme, Binging_DrugMajor | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Natural Mood === | ||
+ | {| id="Natural mood" <!-- defName="NaturalMood", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Sanguine" | ||
+ | ! Sanguine | ||
+ | | 2 | ||
+ | | [PAWN_nameDef] is just naturally upbeat about [PAWN_possessive] situation, pretty much all the time, no matter what it is. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Optimist" | ||
+ | ! Optimist | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] is naturally optimistic about life. It's hard to get [PAWN_objective] down. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Pessimist" | ||
+ | ! Pessimist | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] tends to look on the bad side of life. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Depressive" | ||
+ | ! Depressive | ||
+ | | -2 | ||
+ | | [PAWN_nameDef] is perenially unhappy. [PAWN_pronoun] has trouble sustaining a good mood even when everything is fine. | ||
+ | | - | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Nerves === | ||
+ | {| id="Nerves" <!-- defName="Nerves", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Iron-willed" | ||
+ | ! Iron-willed | ||
+ | | 2 | ||
+ | | [PAWN_nameDef]'s will is an iron shield. [PAWN_pronoun] keeps going through thick and thin, when others broke down long before. | ||
+ | | '''Mental Break Threshold:''' {{---|18%}} <br />'''Certainty Loss Factor:''' 25% | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Steadfast" | ||
+ | ! Steadfast | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] is mentally tough and won't break down under stresses that would crack most people. | ||
+ | | '''Mental Break Threshold:''' {{---|9%}} <br />'''Certainty Loss Factor:''' 50% | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Nervous" | ||
+ | ! Nervous | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] tends to crack under pressure. | ||
+ | | '''Mental Break Threshold:''' {{++|8%}} <br />'''Certainty Loss Factor:''' 200% | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Volatile" | ||
+ | ! Volatile | ||
+ | | -2 | ||
+ | | [PAWN_nameDef] is on a hair-trigger all the time. [PAWN_pronoun] is the first to break in any tough situation. | ||
+ | | '''Mental Break Threshold:''' {{---|15%}} <br />'''Certainty Loss Factor:''' 300% | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Neurotic === | ||
+ | {| id="Neurotic" <!-- defName="Neurotic", commonality="1" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Neurotic" | ||
+ | ! Neurotic | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] likes to have things squared away. [PAWN_pronoun] will work harder than most to attain this state of affairs, but [PAWN_possessive] nerves can get the better of [PAWN_objective]. | ||
+ | | '''Global Work Speed:''' {{+|20%}} <br />'''Mental Break Threshold:''' {{--|8%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Very neurotic" | ||
+ | ! Very neurotic | ||
+ | | 2 | ||
+ | | [PAWN_nameDef] feels constantly nervous about everything that has to get done. [PAWN_pronoun] will work extremely hard to attain this state of affairs, but [PAWN_possessive] nerves can easily get the better of [PAWN_objective]. | ||
+ | | '''Global Work Speed:''' {{+|40%}} <br />'''Mental Break Threshold:''' {{--|14%}} | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Industriousness === | ||
+ | {| id="Industriousness" <!-- defName="Industriousness", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Industrious" | ||
+ | ! Industrious | ||
+ | | 2 | ||
+ | | [PAWN_nameDef] has an easy time staying on-task and focused, and gets things done much faster than the average person. | ||
+ | | '''Global Work Speed:''' {{+|35%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Hard worker" | ||
+ | ! Hard worker | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] is a natural hard worker and will finish tasks faster than most. | ||
+ | | '''Global Work Speed:''' {{+|20%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Lazy" | ||
+ | ! Lazy | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] is a little bit lazy. | ||
+ | | '''Global Work Speed:''' {{--|20%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Slothful" | ||
+ | ! Slothful | ||
+ | | -2 | ||
+ | | [PAWN_nameDef] loves idleness and hates anything productive. [PAWN_pronoun] moves slowly and rarely stays focused on a task. | ||
+ | | '''Global Work Speed:''' {{--|35%}} | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Psychic Sensitivity === | ||
+ | {| id="Psychic sensitivity" <!-- defName="PsychicSensitivity", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Psychically hypersensitive" | ||
+ | ! Psychically hypersensitive | ||
+ | | 2 | ||
+ | | [PAWN_nameDef]'s mind is like a psychic tuning fork. [PAWN_pronoun] is extremely sensitive to psychic phenomena. | ||
+ | | '''Psychic sensitivity:''' {{+|80%}} | ||
+ | | {{Icon Small|Psychic foil helmet|24}} [[Psychic foil helmet]] | ||
+ | | None | ||
+ | |- id="Psychically sensitive" | ||
+ | ! Psychically sensitive | ||
+ | | 1 | ||
+ | | [PAWN_nameDef]'s mind is unusually sensitive to psychic phenomena. | ||
+ | | '''Psychic sensitivity:''' {{+|40%}} | ||
+ | | {{Icon Small|Psychic foil helmet|24}} [[Psychic foil helmet]] | ||
+ | | None | ||
+ | |- id="Psychically dull" | ||
+ | ! Psychically dull | ||
+ | | -1 | ||
+ | | [PAWN_nameDef]'s mind is psychically out of tune with others. [PAWN_pronoun] isn't as affected by psychic phenomena. | ||
+ | | '''Psychic sensitivity:''' {{--|50%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Psychically deaf" | ||
+ | ! Psychically deaf | ||
+ | | -2 | ||
+ | | [PAWN_nameDef]'s mind works on a psychic frequency different from everyone else. [PAWN_pronoun] just isn't affected by psychic phenomena. | ||
+ | | '''Psychic sensitivity:''' {{--|100%}} | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Shooting Accuracy === | ||
+ | {| id="Shooting accuracy" <!-- defName="ShootingAccuracy", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Careful shooter" | ||
+ | ! Careful shooter | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] takes more time to aim when shooting. [PAWN_pronoun] shoots less often than others, but with more accuracy. | ||
+ | | '''Aiming Delay Factor:''' {{---|0.25}} <br />'''Pawn Shooting Accuracy:''' {{+|5%}} <br />'''Required Work Tags:''' Violent | ||
+ | | {{Icon Small|Bolt action rifle|24}} [[Bolt action rifle]] | ||
+ | | Brawler | ||
+ | |- id="Trigger-happy" | ||
+ | ! Trigger-happy | ||
+ | | -1 | ||
+ | | Pew! Pew! Pew! [PAWN_nameDef] just likes pulling the trigger. [PAWN_pronoun] shoots faster than others, but less accurately. | ||
+ | | '''Aiming Delay Factor:''' {{++|0.5}} <br />'''Pawn Shooting Accuracy:''' {{--|5%}} <br />'''Required Work Tags:''' Violent | ||
+ | | {{Icon Small|Autopistol|24}} [[Autopistol]] | ||
+ | | Brawler | ||
+ | |} | ||
+ | |||
+ | === Beauty === | ||
+ | {| id="Beauty" <!-- defName="Beauty", commonality="2" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Beautiful" | ||
+ | ! Beautiful | ||
+ | | 2 | ||
+ | | [PAWN_nameDef] is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to [PAWN_objective] before [PAWN_pronoun] even opens [PAWN_possessive] mouth. | ||
+ | | '''Pawn Beauty:''' {{+|2}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Pretty" | ||
+ | ! Pretty | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] has a pretty face, which predisposes people to like [PAWN_objective]. | ||
+ | | '''Pawn Beauty:''' {{+|1}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Ugly" | ||
+ | ! Ugly | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] is somewhat ugly. This subtly repels others during social interactions. | ||
+ | | '''Pawn Beauty:''' {{--|1}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Staggeringly ugly" | ||
+ | ! Staggeringly ugly | ||
+ | | -2 | ||
+ | | [PAWN_nameDef] is staggeringly ugly. [PAWN_possessive] face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at [PAWN_objective] while conversing. | ||
+ | | '''Pawn Beauty:''' {{--|2}} | ||
+ | | - | ||
+ | | None | ||
+ | |} | ||
+ | |||
+ | === Immunity === | ||
+ | {| id="Immunity" <!-- defName="Immunity" --> {{STDT| sortable c_08 }} | ||
+ | ! Name | ||
+ | ! Degree | ||
+ | ! Description | ||
+ | ! Effect | ||
+ | ! Possessions | ||
+ | ! Conflicting Traits | ||
+ | |- id="Super-immune" | ||
+ | ! Super-immune | ||
+ | | 1 | ||
+ | | [PAWN_nameDef] has a naturally powerful immune system. [PAWN_pronoun] will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. | ||
+ | | '''Immunity Gain Speed:''' {{+|30%}} | ||
+ | | - | ||
+ | | None | ||
+ | |- id="Sickly" | ||
+ | ! Sickly | ||
+ | | -1 | ||
+ | | [PAWN_nameDef] has an awful immune system. [PAWN_pronoun] gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | ||
+ | | '''Immunity Gain Speed:''' {{+|30%}} <br />'''Random Disease {{MTB}} Days:''' 30 <br />'''Medicine:''' {{+|4}} | ||
+ | | 2~5x {{Icon Small|Medicine|24}} [[Medicine]] <br />5~10x {{Icon Small|Penoxycyline|24}} [[Penoxycyline]] | ||
+ | | None | ||
|} | |} |
Revision as of 22:54, 26 August 2024
Singular Traits
Lifestyle
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Night owl | 1.3 | {PAWN_nameDef} likes to be up during the night, and sleep during the day. {PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h). {PAWN_pronoun} doesn't get a mood penalty for being in the dark. |
- | 5~10x Wake-up | None |
Undergrounder | 0.2 | {PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors. | Allowed Meditation Focus Types: Morbid | 30~60x Raw fungus | None |
Nudist | 0.7 | {PAWN_nameDef} enjoys the feeling of freedom that comes from being nude. {PAWN_pronoun} can handle clothing, but will be happier without it. | - | - | None |
Masochist | 0.5 | For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently. | Allowed Meditation Focus Types: Morbid | - | Wimp |
Body modder | 0.9 | {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. | - | - | Body purist |
Body purist | 0.7 | {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. | - | - | Transhumanist |
Gourmand | 1.0 | {PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry. | The Only Allowed Mental Breaks: Binging_Food Random Mental State: Binging_Food Random Mental State MTB Days Mood Curve: (0, 50) Skill Gains: Cooking; +4 Hunger Rate Factor: 150% |
1~3x Fine meals | Ascetic |
Living space
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Ascetic | 0.7 | {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. | Certainty Loss Factor: 50% Allowed Meditation Focus Types: Minimal Disallowed Meditation Focus Types: Artistic |
- | Greedy, Jealous, Gourmand |
Greedy | - | {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. | - | 10~20x Gold | Ascetic, Jealous |
Jealous | - | For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. | - | - | None |
Pyromaniac | 0.8 | {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. | Market Value Factor Offset: −20% The Only Allowed Mental Breaks: FireStartingSpree Random Mental State: FireStartingSpree Disabled Work Tags: Firefighting Random Mental State MTB Days Mood Curve: (0, 50) Allowed Meditation Focus Types: Flame |
Molotov cocktail 10~20x Chemfuel |
None |
Social views
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Bloodlust | 0.8 | {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. | Social Fight Chance Factor: 400% Allowed Meditation Focus Types: Morbid Required Work Tags: Violent |
Axe Longsword |
None |
Psychopath | - | {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. | Certainty Loss Factor: 50% Allowed Meditation Focus Types: Morbid |
Skull Heart |
None |
Cannibal | 0.6 | {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. | Allowed Meditation Focus Types: Morbid Disallowed Thoughts From Ingestion: Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient Extra Thoughts From Ingestion: Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal |
30~60x Human meat | None |
Combat
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Brawler | - | {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. | Melee Hit Chance: +4 Melee: +4 Shooting: −10 Social Fight Chance Factor: 400% Allowed Meditation Focus Types: Morbid Disallowed Inspirations: Frenzy_Shoot Required Work Tags: Violent Conflicting Passions: Shooting |
Knife | Shooting accuracy, Wimp |
Nimble | - | {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. | Melee Dodge Chance: +15 Pawn Trap Spring Chance: 10% |
- | None |
Tough | 1.1 | {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. | Incoming Damage Factor: 50% | - | None |
Wimp | - | {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. | Allow On Hostile Spawn: false Pain Shock Threshold: −50% Certainty Loss Factor: 200% Market Value Factor Offset: −15% |
- | Brawler, Masochist |
Skills
Name | Commonality | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Too smart | - | {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. | Global Learning Factor: +75% Mental Break Threshold: +0.12 Certainty Loss Factor: 50% Required Work Tags: Intellectual |
Schematic | Nerves, Slow learner |
Fast learner | - | {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. | Global Learning Factor: +75% | Textbook | Exclusion Tags: Slow Fast Learner |
Slow learner | - | {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. | Global Learning Factor: −75% Certainty Loss Factor: 50% |
- | Too smart Exclusion Tags: Slow Fast Learner |
Great memory | 1.1 | {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. | - | - | None |
Quick sleeper | - | {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. | Rest Rate Multiplier: +50% | - | - |
Tortured artist | 0.6 | {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | Mental Break Inspiration Gain Set: Inspired_Creativity Mental Break Inspiration Gain Reason Text: As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration. Mental Break Inspiration Gain Chance: 50% Allowed Meditation Focus Types: Morbid Forced Passions: Artistic |
10~20x Dye | None |
Relationships
Spectrum Traits
Speed Offset
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Slowpoke | -1 | [PAWN_nameDef] is always falling behind the group whenever [PAWN_pronoun] goes anywhere. | Move Speed: −0.2 Disallowed Inspirations: Go frenzy |
- | None |
Fast walker | 1 | [PAWN_nameDef] likes to be where [PAWN_pronoun]'s going. [PAWN_pronoun] walks quicker than most people. | Move Speed: +0.2 | - | None |
Jogger | 2 | [PAWN_nameDef] always moves with a sense of urgency - so much so that others often fail to keep up. | Move Speed: +0.4 | - | None |
Drug Desire
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Chemical fascination | 2 | [PAWN_nameDef] is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. | Market Value Factor Offset: −15% | - | None |
Chemical interest | 1 | [PAWN_nameDef] has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. | Market Value Factor Offset: −10% | - | None |
Teetotaler | -1 | [PAWN_nameDef] abhors the idea of gaining pleasure from chemicals. [PAWN_pronoun] strictly avoids alcohol and recreational drugs. | Disallowed Mental States: Binging_DrugExtreme, Binging_DrugMajor | - | None |
Natural Mood
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Sanguine | 2 | [PAWN_nameDef] is just naturally upbeat about [PAWN_possessive] situation, pretty much all the time, no matter what it is. | - | - | None |
Optimist | 1 | [PAWN_nameDef] is naturally optimistic about life. It's hard to get [PAWN_objective] down. | - | - | None |
Pessimist | -1 | [PAWN_nameDef] tends to look on the bad side of life. | - | - | None |
Depressive | -2 | [PAWN_nameDef] is perenially unhappy. [PAWN_pronoun] has trouble sustaining a good mood even when everything is fine. | - | - | None |
Nerves
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Iron-willed | 2 | [PAWN_nameDef]'s will is an iron shield. [PAWN_pronoun] keeps going through thick and thin, when others broke down long before. | Mental Break Threshold: −18% Certainty Loss Factor: 25% |
- | None |
Steadfast | 1 | [PAWN_nameDef] is mentally tough and won't break down under stresses that would crack most people. | Mental Break Threshold: −9% Certainty Loss Factor: 50% |
- | None |
Nervous | -1 | [PAWN_nameDef] tends to crack under pressure. | Mental Break Threshold: +8% Certainty Loss Factor: 200% |
- | None |
Volatile | -2 | [PAWN_nameDef] is on a hair-trigger all the time. [PAWN_pronoun] is the first to break in any tough situation. | Mental Break Threshold: −15% Certainty Loss Factor: 300% |
- | None |
Neurotic
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Neurotic | 1 | [PAWN_nameDef] likes to have things squared away. [PAWN_pronoun] will work harder than most to attain this state of affairs, but [PAWN_possessive] nerves can get the better of [PAWN_objective]. | Global Work Speed: +20% Mental Break Threshold: −8% |
- | None |
Very neurotic | 2 | [PAWN_nameDef] feels constantly nervous about everything that has to get done. [PAWN_pronoun] will work extremely hard to attain this state of affairs, but [PAWN_possessive] nerves can easily get the better of [PAWN_objective]. | Global Work Speed: +40% Mental Break Threshold: −14% |
- | None |
Industriousness
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Industrious | 2 | [PAWN_nameDef] has an easy time staying on-task and focused, and gets things done much faster than the average person. | Global Work Speed: +35% | - | None |
Hard worker | 1 | [PAWN_nameDef] is a natural hard worker and will finish tasks faster than most. | Global Work Speed: +20% | - | None |
Lazy | -1 | [PAWN_nameDef] is a little bit lazy. | Global Work Speed: −20% | - | None |
Slothful | -2 | [PAWN_nameDef] loves idleness and hates anything productive. [PAWN_pronoun] moves slowly and rarely stays focused on a task. | Global Work Speed: −35% | - | None |
Psychic Sensitivity
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Psychically hypersensitive | 2 | [PAWN_nameDef]'s mind is like a psychic tuning fork. [PAWN_pronoun] is extremely sensitive to psychic phenomena. | Psychic sensitivity: +80% | Psychic foil helmet | None |
Psychically sensitive | 1 | [PAWN_nameDef]'s mind is unusually sensitive to psychic phenomena. | Psychic sensitivity: +40% | Psychic foil helmet | None |
Psychically dull | -1 | [PAWN_nameDef]'s mind is psychically out of tune with others. [PAWN_pronoun] isn't as affected by psychic phenomena. | Psychic sensitivity: −50% | - | None |
Psychically deaf | -2 | [PAWN_nameDef]'s mind works on a psychic frequency different from everyone else. [PAWN_pronoun] just isn't affected by psychic phenomena. | Psychic sensitivity: −100% | - | None |
Shooting Accuracy
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Careful shooter | 1 | [PAWN_nameDef] takes more time to aim when shooting. [PAWN_pronoun] shoots less often than others, but with more accuracy. | Aiming Delay Factor: −0.25 Pawn Shooting Accuracy: +5% Required Work Tags: Violent |
Bolt action rifle | Brawler |
Trigger-happy | -1 | Pew! Pew! Pew! [PAWN_nameDef] just likes pulling the trigger. [PAWN_pronoun] shoots faster than others, but less accurately. | Aiming Delay Factor: +0.5 Pawn Shooting Accuracy: −5% Required Work Tags: Violent |
Autopistol | Brawler |
Beauty
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Beautiful | 2 | [PAWN_nameDef] is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to [PAWN_objective] before [PAWN_pronoun] even opens [PAWN_possessive] mouth. | Pawn Beauty: +2 | - | None |
Pretty | 1 | [PAWN_nameDef] has a pretty face, which predisposes people to like [PAWN_objective]. | Pawn Beauty: +1 | - | None |
Ugly | -1 | [PAWN_nameDef] is somewhat ugly. This subtly repels others during social interactions. | Pawn Beauty: −1 | - | None |
Staggeringly ugly | -2 | [PAWN_nameDef] is staggeringly ugly. [PAWN_possessive] face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at [PAWN_objective] while conversing. | Pawn Beauty: −2 | - | None |
Immunity
Name | Degree | Description | Effect | Possessions | Conflicting Traits |
---|---|---|---|---|---|
Super-immune | 1 | [PAWN_nameDef] has a naturally powerful immune system. [PAWN_pronoun] will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. | Immunity Gain Speed: +30% | - | None |
Sickly | -1 | [PAWN_nameDef] has an awful immune system. [PAWN_pronoun] gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | Immunity Gain Speed: +30% Random Disease MTB Days: 30 Medicine: +4 |
2~5x Medicine 5~10x Penoxycyline |
None |