Difference between revisions of "Holding spot"
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{{Anomaly}} | {{Anomaly}} | ||
− | {{ | + | {{Stub|reason=General - essentially blank page}} |
− | {{ | + | {{See also|Holding platform}} |
− | | | + | {{Infobox main|building |
− | | | + | | name = Holding spot |
− | | | + | | image = Holding spot.png |
− | + | | description = A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.<br />Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices. | |
− | + | <!-- Base Stats --> | |
− | | | + | | type = Building |
− | + | | type2 = Anomaly (Buildings) | |
− | | | + | | rotatable = false |
+ | | path cost = 0 | ||
+ | <!-- Building --> | ||
+ | | buildingTags = Anomaly | ||
+ | | sowTag = SupportPlantsOnly | ||
+ | | can place over impassable plant = false | ||
+ | | ai_chill destination = false | ||
+ | | wake dormant pawns on construction = false | ||
+ | | artificial for meditation purposes = false | ||
+ | | passability = standable | ||
+ | | cover = 0 | ||
+ | | terrain affordance needed = Light | ||
+ | | size = 3 * 3 | ||
+ | <!-- statBases --> | ||
+ | | sell price factor = 0.70 | ||
+ | | meditation psyfocus bonus = 0 | ||
+ | | hp = 0 | ||
+ | | work to make = 0 | ||
+ | <!-- Meditation --> | ||
+ | | focus types = Void | ||
+ | | occupied meditation psyfocus bonus offset = 0.16 | ||
+ | <!-- Building --> | ||
+ | | facility = Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester | ||
+ | <!-- Containment --> | ||
+ | | containment factor = 0.7 | ||
+ | | min monolith level = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = HoldingSpot | ||
+ | | label = holding spot | ||
+ | | thingClass = Building_HoldingPlatform | ||
+ | | category = Building | ||
+ | | drawerType = RealtimeOnly <!-- Prevents items clipping into it --> | ||
+ | | resourceReadoutPriority = | ||
+ | | useHitPoints = false | ||
+ | | selectable = true | ||
+ | | scatterableOnMapGen = false | ||
+ | | inspectorTabs = ITab_Entity | ||
+ | | descriptionHyperlinks = [[Electroharvester]], [[Electric inhibitor]], [[Shard inhibitor]], [[Bioferrite harvester]] | ||
+ | | designationCategory = Anomaly | ||
+ | <!-- graphicData --> | ||
+ | | texPath = Things/Building/HoldingSpot | ||
+ | | graphicClass = Graphic_Single | ||
+ | | drawSize = (3, 3) | ||
+ | <!-- Other --> | ||
+ | <!-- | ||
+ | <ThingDef ParentName="HoldingPlatformBase"> | ||
+ | <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> | ||
+ | <repairEffect>Repair</repairEffect> | ||
+ | <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled> | ||
+ | <filthLeaving>Filth_RubbleBuilding</filthLeaving> | ||
+ | <containedPawnsSelectable>true</containedPawnsSelectable> | ||
+ | <tickerType>Normal</tickerType> | ||
+ | <uiOrder>100</uiOrder> | ||
+ | <canOverlapZones>true</canOverlapZones> | ||
+ | <defaultPlacingRot>North</defaultPlacingRot> | ||
+ | </ThingDef> | ||
+ | --> | ||
}} | }} | ||
− | |||
INTRO TEXT | INTRO TEXT | ||
− | + | == Acquisition == | |
− | + | Holding spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. | |
− | == | ||
− | |||
== Summary == | == Summary == | ||
Line 25: | Line 78: | ||
ANALYSIS TEXT | ANALYSIS TEXT | ||
− | + | == Version history == | |
+ | * [[Anomaly DLC]] Release - Added | ||
+ | |||
+ | {{Nav|anomaly|wide}} | ||
+ | [[Category:Anomaly (Buildings)]] |
Latest revision as of 06:59, 3 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - essentially blank page. |
See also: Holding platform
Holding spot
A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.
Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices.
Base Stats
- Type
- Building – Anomaly (Buildings)
- HP
- 0
- Rotatable
- False
- Path Cost
- 0 (100%)
Building
- Size
- 3 × 3
- Passability
- standable
- Cover Effectiveness
- 0%
Creation
- Work To Make
- 0 ticks (0 secs)
Containment
- Containment Factor
- ×70%
- Min Monolith Level
- 1
Technical
- defName
- HoldingSpot
- sowTag
- SupportPlantsOnly
- buildingTags
- Anomaly
INTRO TEXT
Acquisition[edit]
Holding spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary[edit]
SUMMARY TEXT
Analysis[edit]
ANALYSIS TEXT
Version history[edit]
- Anomaly DLC Release - Added