Difference between revisions of "Hediffs/Core/Drugs"

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----
 
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<div class="mw-collapsible">
 
== Bases ==
 
<div class="mw-collapsible-content">
 
 
{| {{STDT| c_24 sortable}}
 
{| {{STDT| c_24 sortable}}
! Name !! Description !! Details !! Stages
+
! Name !! Description !! Details !! Stages</noinclude>
</noinclude>
+
|-
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Bases}}
 
{{:Hediffs/Core/Drugs/Bases}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Beer ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Beer}}
 
{{:Hediffs/Core/Drugs/Beer}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Ambrosia ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Ambrosia}}
 
{{:Hediffs/Core/Drugs/Ambrosia}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Go-juice ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Go-juice}}
 
{{:Hediffs/Core/Drugs/Go-juice}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Luciferium ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Luciferium}}
 
{{:Hediffs/Core/Drugs/Luciferium}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Penoxycyline ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Penoxycyline}}
 
{{:Hediffs/Core/Drugs/Penoxycyline}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Psychite tea ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Psychite tea}}
 
{{:Hediffs/Core/Drugs/Psychite tea}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Flake ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Flake}}
 
{{:Hediffs/Core/Drugs/Flake}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Yayo ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Yayo}}
 
{{:Hediffs/Core/Drugs/Yayo}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Smokeleaf ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Smokeleaf}}
 
{{:Hediffs/Core/Drugs/Smokeleaf}}
</onlyinclude>
 
<noinclude>
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
== Wake-up ==
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_24 sortable}}
 
! Name !! Description !! Details !! Stages
 
</noinclude>
 
<onlyinclude>
 
 
{{:Hediffs/Core/Drugs/Wake-up}}
 
{{:Hediffs/Core/Drugs/Wake-up}}
</onlyinclude>
 
 
<noinclude>
 
<noinclude>
|}
+
|}</noinclude>
</div>
 
</div>
 

Latest revision as of 20:06, 10 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Debug Drugs Global Local Body Parts Psycasts Hediff Giver Sets
Bases Beer Ambrosia Go-juice Luciferium Penoxycyline
Psychite Psychite tea Flake Yayo Smokeleaf Wake-up

Name Description Details Stages
AddictionBase -
  • Default Label Color:
  • Initial Severity: 50%
  • Max Severity: 100%
  • Scenario Can Add: true
  • Remove On Redress Chance By Days Curve:
Days Chance
0 0
10 0
60 25%
-


DrugToleranceBase -
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Max Severity: 100%
  • Scenario Can Add: true
  • Is Bad: false
Label Parameters
Small Min Severity: 0%
Large Min Severity: 50%
Massive Min Severity: 80%


Alcohol
  • Def Name: AlcoholHigh
  • Label: alcohol
  • Label Noun: drunkenness
Alcohol in the bloodstream. It makes people happy, but reduces capacities.
  • Hediff Class: Hediff_Alcohol
  • Default Label Color:
  • Scenario Can Add: true
  • Is Bad: false
  • Comps
    • Effecter
      • State Effecter: Drunk
      • Severity Indices: 3~5
    • Severity Per Day: −75%
      • Show Hours To Recover: true
Label Parameters
Warm
  • Pain Factor: ×90%
  • Social Fight Chance Factor: ×150%
  • Manipulation Offset: −2%
Tipsy
  • Min Severity: 25%
  • Pain Factor: ×80%
  • Social Fight Chance Factor: ×250%
  • Consciousness Post Factor: ×90%
  • Moving Offset: −5%
Drunk
  • Min Severity: 40%
  • Pain Factor: ×50%
  • Social Fight Chance Factor: ×400%
  • Vomit MTB Days: 0.75
  • Tale: Drunk
  • Consciousness Post Factor: ×65%
  • Moving Offset: −10%
Hammered
  • Min Severity: 70%
  • Pain Factor: ×30%
  • Social Fight Chance Factor: ×500%
  • Vomit MTB Days: 0.2
  • Pain Offset: +5%
  • Consciousness Post Factor: ×50%
  • Moving Offset: −10%
Blackout
Hangover
  • Def Name: Hangover
  • Label: hangover
  • Label Noun: a hangover
An unpleasant delayed after-effect of alcohol intoxication.
  • Hediff Class: Hediff_Hangover
  • Initial Severity: 100%
  • Scenario Can Add: true
  • Comps
    • Severity Per Day: −100%
Label Parameters
Slight
Strong
Pounding
  • Min Severity: 40%
  • Vomit MTB Days: 0.4
  • Consciousness Offset: −18%
Alcohol tolerance
  • Def Name: AlcoholTolerance
  • Label: alcohol tolerance
A built-up tolerance to alcohol. The more severe this tolerance is, the more alcohol it takes to get the same effect.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Max Severity: 100%
  • Scenario Can Add: true
  • Is Bad: false
  • Comps
    • Severity Per Day: −1.6%
    • Drug Effect Factor
      • Chemical: Alcohol
  • Hediff Givers
    • Random Drug Effect
  • Severity MTB
    Days
    45% 99999
    50% 60
    100% 45
      • Random Drug Effect
  • Severity MTB
    Days
    45% 99999
    50% 180
    100% 150
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Alcohol addiction
    • Def Name: AlcoholAddiction
    • Label: alcohol addiction
    A chemical addiction to alcohol. Long-term presence of alcohol has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of alcohol, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Alcohol
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −3.33%
        • Show Days To Recover: true
    Label Parameters
    (Empty) -
    Withdrawal


    Ambrosia warmth
    • Def Name: AmbrosiaHigh
    • Label: ambrosia warmth
    Ambrosia chemicals in the bloodstream. It lifts the mood.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Max Severity: 100%
    • Is Bad: false
    • Comps
      • Severity Per Day: −75%
        • Show Hours To Recover: true
    Label Parameters
    (Empty) -
    Ambrosia tolerance
    • Def Name: AmbrosiaTolerance
    • Label: ambrosia tolerance
    A built-up tolerance to ambrosia. The more severe this tolerance is, the more ambrosia it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −2%
      • Drug Effect Factor
        • Chemical: Ambrosia
    Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Ambrosia addiction
    • Def Name: AmbrosiaAddiction
    • Label: ambrosia addiction
    A chemical addiction to ambrosia. Long-term presence of ambrosia has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of ambrosia, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Ambrosia
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −10%
        • Show Days To Recover: true
    Label Parameters
    (Empty)
    Withdrawal


    High on go-juice
    • Def Name:
      GoJuiceHigh
    • Label:
      high on go-juice
    • Label Noun:
      a go-juice high
    Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −75%
        • Show Hours To Recover: true
    Label Parameters
    High on go-juice
    Go-juice tolerance
    • Def Name:
      GoJuiceTolerance
    • Label:
      go-juice tolerance
    A built-up tolerance to go-juice. The more severe this tolerance is, the more go-juice it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −1.5%
      • Drug Effect Factor
        • Chemical: GoJuice
      • Hediff Givers: Random Drug Effect
  • Severity MTB Days
    45% 99999
    50% 120
    100% 90
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Go-juice addiction
    • Def Name:
      GoJuiceAddiction
    • Label:
      go-juice addiction
    A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_GoJuice
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −4.5%
        • Show Days To Recover: true
    Label Parameters
    (Empty) -
    Withdrawal


    Luciferium
    • Def Name:
      LuciferiumHigh
    • Label:
      luciferium
    Active luciferium mechanites in the body. They improve the body's functioning in all respects. However, if they are not regularly replenished with more doses of luciferium, they lose cohesion and drive the user insane.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Heal Permanent Wounds
    Label Parameters
    Luciferium
    Luciferium need
    • Def Name:
      LuciferiumAddiction
    • Label:
      luciferium need

    Luciferium mechanites in the body. Luciferium mechanites decohere over time; only regular doses of fresh luciferium can prevent this process.

    Without luciferium, the mechanite decoherence will reach a critical state, causing the victim to go insane and die.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Luciferium
    • Ever Curable By Item: false
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
  • Label Parameters
    - -
    unmet
    • Pain Offset: +40%
    • Life Threatening: true
    • Death MTB Days: 10
    • MTB Death Destroys Brain: true
    • Consciousness Max: 80%
    • Mental State Givers:
      • Mental State: Berserk
      • MTB Days: 0.4


    Penoxycyline
    • Def Name:
      PenoxycylineHigh
    • Label:
      penoxycyline
    Penoxycyline-induced immunity to certain illnesses. This only blocks new infections; it does nothing for those who are already infected, even if their infection is dormant.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Severity Per Day: −18%
        • Show Hours To Recover: true
    Label Parameters
    Penoxycyline


    High on psychite tea
    • Def Name:
      PsychiteTeaHigh
    • Label:
      high on psychite tea
    • Label Noun:
      a psychite tea high
    Active psychite tea in the bloodstream. Generates a mild euphoric effect.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Severity Per Day: −300%
        • Show Hours To Recover: true
    Label Parameters
    High on psychite tea
    Psychite tolerance
    • Def Name:
      PsychiteTolerance
    • Label:
      psychite tolerance
    A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −1.5%
      • Drug Effect Factor
        • Chemical: Psychite
    • Hediff Givers: Random Drug Effect
  • Severity MTB
    Days
    45% 99999
    50% 180
    100% 135
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Psychite addiction
    • Def Name:
      PsychiteAddiction
    • Label:
      psychite addiction
    A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Psychite
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −3.33%
        • Show Days To Recover: true
    Label Parameters
    (Empty) -
    Withdrawal


    High on flake
    • Def Name:
      FlakeHigh
    • Label:
      high on flake
    • Label Noun:
      a flake high
    Active flake in the bloodstream. Generates a euphoric, debilitating high.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Severity Per Day: −300%
        • Show Hours To Recover: true
    Label Parameters
    High on flake
    Psychite tolerance
    • Def Name:
      PsychiteTolerance
    • Label:
      psychite tolerance
    A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −1.5%
      • Drug Effect Factor
        • Chemical: Psychite
    • Hediff Givers: Random Drug Effect
  • Severity MTB
    Days
    45% 99999
    50% 180
    100% 135
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Psychite addiction
    • Def Name:
      PsychiteAddiction
    • Label:
      psychite addiction
    A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Psychite
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −3.33%
        • Show Days To Recover: true
    Label Parameters
    (Empty) -
    Withdrawal


    High on yayo
    • Def Name:
      YayoHigh
    • Label:
      high on yayo
    • Label Noun:
      a yayo high
    Active yayo in the bloodstream. Generates an intense euphoric high.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Severity Per Day: −150%
        • Show Hours To Recover: true
    Label Parameters
    High on yayo
    Psychite tolerance
    • Def Name:
      PsychiteTolerance
    • Label:
      psychite tolerance
    A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −1.5%
      • Drug Effect Factor
        • Chemical: Psychite
    • Hediff Givers: Random Drug Effect
  • Severity MTB
    Days
    45% 99999
    50% 180
    100% 135
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Psychite addiction
    • Def Name:
      PsychiteAddiction
    • Label:
      psychite addiction
    A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Psychite
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −3.33%
        • Show Days To Recover: true
    Label Parameters
    (Empty) -
    Withdrawal


    Stoned on smokeleaf
    • Def Name:
      SmokeleafHigh
    • Label:
      stoned on smokeleaf
    • Label Noun:
      a smokeleaf high
    Smokeleaf's active chemical in the bloodstream. Generates a soft feeling of fuzzy well-being.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Severity Per Day: −100%
        • Show Hours To Recover: true
    Label Parameters
    Stoned on smokeleaf
    • Hunger Rate Factor Offset: +30%
    • Pain Offset: −20%
    • Consciousness Offset: −30%
    • Moving Offset: −10%
    Smokeleaf tolerance
    • Def Name:
      SmokeleafTolerance
    • Label:
      smokeleaf tolerance
    A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −1.5%
      • Drug Effect Factor
        • Chemical: Smokeleaf
    • Hediff Givers
      • Random Drug Effect
        • Hediff: Asthma
        • Parts To Affect: Lung
        • Count To Affect: 2
        • Severity To MTB Days Curve:
  • Severity MTB
    Days
    45% 99999
    50% 180
    100% 135
      • Random Drug Effect
        • Hediff: Carcinoma
        • Parts To Affect: Lung
        • Count To Affect: 1
        • Severity To MTB Days Curve:
  • Severity MTB
    Days
    36% 99999
    40% 180
    100% 135
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Smokeleaf dependence
    • Def Name:
      SmokeleafAddiction
    • Label:
      smokeleaf dependence
    A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_Smokeleaf
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −3.33%
        • Show Days To Recover: true
    Label Parameters
    (Empty) -
    Withdrawal


    High on wake-up
    • Def Name:
      WakeUpHigh
    • Label:
      high on wake-up
    • Label Noun:
      a wake-up high
    Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. It also increases the psyfocus gains from meditation.
    • Hediff Class: Hediff_High
    • Default Label Color:
    • Scenario Can Add: true
    • Is Bad: false
    • Max Severity: 100%
    • Comps
      • Severity Per Day: −150%
        • Show Hours To Recover: true
    Label Parameters
    High on wake-up
    Wake-up tolerance
    • Def Name:
      WakeUpTolerance
    • Label:
      wake-up tolerance
    A built-up tolerance to wake-up. The more severe this tolerance is, the more wake-up it takes to get the same effect.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 100%
    • Scenario Can Add: true
    • Is Bad: false
    • Comps
      • Severity Per Day: −1.5%
      • Drug Effect Factor
        • Chemical: WakeUp
    • Hediff Givers: Random Drug Effect
  • Severity MTB
    Days
    45% 99999
    50% 180
    100% 135
  • Label Parameters
    Small
    • Min Severity: 0%
    Large
    • Min Severity: 50%
    Massive
    • Min Severity: 80%
    Wake-up addiction
    • Def Name:
      WakeUpAddiction
    • Label:
      wake-up addiction
    A chemical addiction to wake-up. Long-term presence of wake-up has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.


    Without regular doses of wake-up, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.

    • Hediff Class: Hediff_Addiction
    • Causes Need: Chemical_WakeUp
    • Default Label Color:
    • Initial Severity: 50%
    • Max Severity: 100%
    • Scenario Can Add: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    10 0%
    60 25%
    • Comps
      • Severity Per Day: −4.5%
        • Show Days To Recover: true
    Label Parameters
    (Empty)
    Withdrawal