Difference between revisions of "Climate adjuster"
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− | {{Royalty}}{{Stub}}{{ | + | {{Royalty}} |
− | |name = Climate adjuster | + | {{Stub|reason=General}} |
− | |image = ClimateAdjuster.png | + | {{Infobox main|building |
− | + | | name = Climate adjuster | |
− | |description = An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world. | + | | image = ClimateAdjuster.png |
− | |type = Building | + | | description = An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world. |
− | |type2 = Mechanoid cluster | + | | type = Building |
− | |placeable = false | + | | type2 = Mechanoid cluster |
− | |passability = impassable | + | | placeable = false |
− | |blockswind = true | + | | passability = impassable |
− | |cover = 1 | + | | blockswind = true |
− | |size = 6 ˣ 6 | + | | cover = 1 |
− | |flammability = 0 | + | | size = 6 ˣ 6 |
− | |hp = 1500 | + | | flammability = 0 |
− | |destroyyield = {{Icon small|Steel}} 60 + {{Icon small|Component}} 1 + {{Icon small|Plasteel}} 10 + {{Icon small|Steel slag chunk}} 4 | + | | hp = 1500 |
− | |page verified for version = 1.3.3117 | + | | destroyyield = {{Icon small|Steel}} 60 + {{Icon small|Component}} 1 + {{Icon small|Plasteel}} 10 + {{Icon small|Steel slag chunk}} 4 |
− | }}'''Climate adjusters''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] | + | | page verified for version = 1.3.3117 |
+ | }} | ||
+ | '''Climate adjusters''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty DLC]] that change the [[temperature]] of the world around them. | ||
+ | |||
+ | == Occurrence == | ||
+ | ? | ||
+ | |||
+ | == Summary == | ||
+ | It affects a 10 [[world]]-tile radius, and the effects of multiple climate adjusters can stack. | ||
+ | |||
+ | A climate adjuster will increase or decrease temperature by 10 degrees, whichever would be more dangerous.{{Check Tag|Determined by what?}} The direction is determined when the adjuster spawns and does not change afterwards. | ||
+ | |||
+ | == Analysis == | ||
+ | ? | ||
+ | |||
+ | == Version history == | ||
+ | * [[Royalty DLC]] release - Added. | ||
+ | |||
+ | [[Category:Miscellaneous]] |
Latest revision as of 02:26, 1 December 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Climate adjuster
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.
Base Stats
- Type
- Building – Mechanoid cluster
- HP
- 1500
- Flammability
- 0%
Building
Climate adjusters are mechanoid cluster and quest condition causers added by the Royalty DLC that change the temperature of the world around them.
Occurrence[edit]
?
Summary[edit]
It affects a 10 world-tile radius, and the effects of multiple climate adjusters can stack.
A climate adjuster will increase or decrease temperature by 10 degrees, whichever would be more dangerous.[Determined by what?] The direction is determined when the adjuster spawns and does not change afterwards.
Analysis[edit]
?
Version history[edit]
- Royalty DLC release - Added.