Difference between revisions of "Weapon comparison table"
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<big>Welcome to the Comparison Table!</big> | <big>Welcome to the Comparison Table!</big> | ||
− | + | This is a tool designed to let you compare every traditional ranged [[weapon]] in the game, quality included. Area-of-effect weapons are not included, as their {{DPS}} depends on how many enemies you can hit at once and they typically have forced miss radii. | |
− | This is a tool designed to let you compare every traditional ranged weapon in the game, quality included. Area-of-effect weapons are not included, as their DPS depends on how many enemies you can hit at once | ||
− | ==== | + | ==== Instructions ==== |
# {{Cross}} - Click this on the control panel to show a weapon and all its variants on the main table. | # {{Cross}} - Click this on the control panel to show a weapon and all its variants on the main table. | ||
# {{Check}} - Click this on the control panel to hide a weapon and all its variants on the main table. | # {{Check}} - Click this on the control panel to hide a weapon and all its variants on the main table. | ||
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+ | Please mouse over column headings with dotted underlines for further explanation including assumptions made. | ||
==== Sorting ==== | ==== Sorting ==== | ||
The main table can be sorted by each column, and tier sorting is enabled - for example, you can sort by DPS and then by Quality to easily compare DPS at a given quality. | The main table can be sorted by each column, and tier sorting is enabled - for example, you can sort by DPS and then by Quality to easily compare DPS at a given quality. | ||
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==== Credit and modification ==== | ==== Credit and modification ==== | ||
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| {{Icon Small|Charge rifle}} [[Charge rifle]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Chargerifle" id="mw-customcollapsible-Chargerifle">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Chargerifle" id="mw-customcollapsible-Chargerifle">{{Check}}</span> | | {{Icon Small|Charge rifle}} [[Charge rifle]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Chargerifle" id="mw-customcollapsible-Chargerifle">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Chargerifle" id="mw-customcollapsible-Chargerifle">{{Check}}</span> | ||
|- | |- | ||
− | | {{Icon Small| | + | | {{Icon Small|Greatbow}} [[Greatbow]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Greatbow" id="mw-customcollapsible-Greatbow">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Greatbow" id="mw-customcollapsible-Greatbow">{{Check}}</span> |
| {{Icon Small|Heavy SMG}} [[Heavy SMG]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-HeavySMG" id="mw-customcollapsible-HeavySMG">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-HeavySMG" id="mw-customcollapsible-HeavySMG">{{Check}}</span> | | {{Icon Small|Heavy SMG}} [[Heavy SMG]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-HeavySMG" id="mw-customcollapsible-HeavySMG">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-HeavySMG" id="mw-customcollapsible-HeavySMG">{{Check}}</span> | ||
|- | |- | ||
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| {{Icon Small|Sniper rifle}} [[Sniper rifle]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Sniperrifle" id="mw-customcollapsible-Sniperrifle">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Sniperrifle" id="mw-customcollapsible-Sniperrifle">{{Check}}</span> | | {{Icon Small|Sniper rifle}} [[Sniper rifle]] || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Sniperrifle" id="mw-customcollapsible-Sniperrifle">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Sniperrifle" id="mw-customcollapsible-Sniperrifle">{{Check}}</span> | ||
+ | | {{Icon Small|Hellcat rifle}} [[Hellcat rifle]] {{AnomalyIcon}} || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Hellcatrifle" id="mw-customcollapsible-Hellcatrifle">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Hellcatrifle" id="mw-customcollapsible-Hellcatrifle">{{Check}}</span> | ||
+ | |- | ||
+ | | {{Icon Small|Nerve spiker}} [[Nerve spiker]] {{AnomalyIcon}} || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Nervespiker" id="mw-customcollapsible-Nervespiker">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Nervespiker" id="mw-customcollapsible-Nervespiker">{{Check}}</span> | ||
|} | |} | ||
=== Main table === | === Main table === | ||
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{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
! | ! | ||
− | !Quality | + | ! Quality |
− | !Name | + | ! Name |
− | !Damage | + | ! Damage |
− | !AP | + | ! AP |
− | !Range | + | ! Range |
− | !Accuracy<br/>(Touch) | + | ! Accuracy<br/>(Touch) |
− | !Accuracy<br/>(Short) | + | ! Accuracy<br/>(Short) |
− | !Accuracy<br/>(Medium) | + | ! Accuracy<br/>(Medium) |
− | !Accuracy<br/>(Long) | + | ! Accuracy<br/>(Long) |
− | !{{H:title|link=no|Damage Per Second assuming all shots hit|DPS<br/>(Optimal)}} | + | ! {{H:title|link=no|Damage Per Second assuming all shots hit|DPS<br/>(Optimal)}} |
− | !{{H:title|link=no|DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy|DPS<br/>(Touch)}} | + | ! {{H:title|link=no|DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy|DPS<br/>(Touch)}} |
− | !{{H:title|link=no|DPS x Accuracy at Short Range (12 tiles) | + | ! {{H:title|link=no|DPS x Accuracy at Short Range (12 tiles) assuming perfect shooter accuracy|DPS<br/>(Short)}} |
− | !{{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) | + | ! {{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy|DPS<br/>(Medium)}} |
− | !{{H:title|link=no|DPS x Accuracy at Long Range | + | ! {{H:title|link=no|DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy|DPS<br/>(Long)}} |
! data-sort-type=number | Market Value | ! data-sort-type=number | Market Value | ||
|- | |- | ||
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{{User:Harakoni/RangedQuality|Short bow}} | {{User:Harakoni/RangedQuality|Short bow}} | ||
{{User:Harakoni/RangedQuality|Sniper rifle}} | {{User:Harakoni/RangedQuality|Sniper rifle}} | ||
+ | {{User:Harakoni/RangedQuality|Hellcat rifle}} | ||
+ | {{User:Harakoni/RangedQuality|Nerve spiker}} | ||
|} | |} | ||
[[User:Harakoni/Comparison_Tables#Exceptions|Back to ToC]] | [[User:Harakoni/Comparison_Tables#Exceptions|Back to ToC]] | ||
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+ | [[Category:Equipment|#Weapons comparison table]] |
Latest revision as of 21:53, 18 March 2025
Welcome to the Comparison Table!
This is a tool designed to let you compare every traditional ranged weapon in the game, quality included. Area-of-effect weapons are not included, as their DPS depends on how many enemies you can hit at once and they typically have forced miss radii.
Instructions[edit]
- Click this on the control panel to show a weapon and all its variants on the main table.
- Click this on the control panel to hide a weapon and all its variants on the main table.
Please mouse over column headings with dotted underlines for further explanation including assumptions made.
Sorting[edit]
The main table can be sorted by each column, and tier sorting is enabled - for example, you can sort by DPS and then by Quality to easily compare DPS at a given quality.
Credit and modification[edit]
This table was initially created by Harakoni (Wiki Moderator) (talk) for personal use, and while it has been deemed stable enough to move into the Main namespace, it remains subject to a number of significant technical constraints. Please consult with him before any modifications are made. Similarly, please report any issues him as well.
Control panel[edit]
Weapon | Toggle | Weapon | Toggle |
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Main table[edit]
Quality | Name | Damage | AP | Range | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value |
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