Weapon comparison table

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Welcome to the Comparison Table!

This is a tool designed to let you compare every traditional ranged weapon in the game, quality included. Area-of-effect weapons are not included, as their DPS depends on how many enemies you can hit at once and they typically have forced miss radii.

Instructions[edit]

  1. Ex.png - Click this on the control panel to show a weapon and all its variants on the main table.
  2. Check.png - Click this on the control panel to hide a weapon and all its variants on the main table.

Please mouse over column headings with dotted underlines for further explanation including assumptions made.

Sorting[edit]

The main table can be sorted by each column, and tier sorting is enabled - for example, you can sort by DPS and then by Quality to easily compare DPS at a given quality.

Credit and modification[edit]

This table was initially created by Harakoni (Wiki Moderator) (talk) for personal use, and while it has been deemed stable enough to move into the Main namespace, it remains subject to a number of significant technical constraints. Please consult with him before any modifications are made. Similarly, please report any issues him as well.

Control panel[edit]

Select which weapons you'd like to compare
Weapon Toggle Weapon Toggle
Assault rifle Assault rifle Ex.png Autopistol Autopistol Ex.png
Bolt-action rifle Bolt-action rifle Ex.png Chain shotgun Chain shotgun Ex.png
Charge lance Charge lance Ex.png Charge rifle Charge rifle Ex.png
Greatbow Greatbow Ex.png Heavy SMG Heavy SMG Ex.png
LMG LMG Ex.png Machine pistol Machine pistol Ex.png
Minigun Minigun Ex.png Pila Pila Ex.png
Pump shotgun Pump shotgun Ex.png Recurve bow Recurve bow Ex.png
Revolver Revolver Ex.png Short bow Short bow Ex.png
Sniper rifle Sniper rifle Ex.png Hellcat rifle Hellcat rifle Content added by the Anomaly DLC Ex.png
Nerve spiker Nerve spiker Content added by the Anomaly DLC Ex.png

Main table[edit]

Quality Name Damage AP Range Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value

Back to ToC