Difference between revisions of "Template:Ticks"
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m (Testing) |
m (Fixed, testing more.) |
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<span> | <span> | ||
{{#if: {{{1|}}}| | {{#if: {{{1|}}}| | ||
− | ;{{H:title|link=no| | + | ;{{H:title|link=no|1/60th of a second|ticks}} |
:{{{1|}}} ticks ({{ #expr: ({{{1|}}}/60)round2}} sec.) }} | :{{{1|}}} ticks ({{ #expr: ({{{1|}}}/60)round2}} sec.) }} | ||
</span> | </span> |
Revision as of 01:51, 11 October 2014
Convert ticks to a human readable amount of time in either seconds or minutes depending on the value given.
Usage
- Specify the time in ticks
- Time in seconds or minutes is automatically calculated and added after the time in ticks.
{{ticks|time in ticks}}
Examples
Example 1
The Great Bow has a cooldown period of {{ticks|255}}, making it rather slow for a ranged weapon.
The Great Bow has a cooldown period of
- ticks
- 255 ticks (4.25 sec.)
, making it rather slow for a ranged weapon.
Example 2
There are {{ticks|2500}} in one game hour, so one game day consists of {{ticks|60000}}.
There are
- ticks
- 2500 ticks (41.67 sec.)
in one game hour, so one game day consists of
- ticks
- 60000 ticks (1000 sec.)
.
Choosing minutes vs. seconds
If you specifically want to show ticks converted to minutes or seconds, you can use Template:Ticks/seconds or Template:Ticks/minutes directly
Template family
- Template:Ticks
See also: