Difference between revisions of "Flu"
XeoNovaDan (talk | contribs) (Similar sort of changes that I made to Plague's page: re-written, new layout.) |
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<includeonly>''Main article: [[flu]]''</includeonly> | <includeonly>''Main article: [[flu]]''</includeonly> | ||
<noinclude> | <noinclude> | ||
− | The flu is a [[disease]] that colonists | + | =Overview= |
+ | The flu is a [[disease]] in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death. | ||
+ | |||
+ | If left untreated, it will kill the affected colonist in around 4.018 days. <br> | ||
+ | It typically takes around 5.255 days to develop immunity to the Flu; assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and is below the age of 40. | ||
+ | |||
+ | =Stages= | ||
+ | ====Minor (Hidden) - Severity: 0 - 0.332==== | ||
+ | *No effect on the affected colonist. | ||
+ | *Buildup to the initial 33.3% disease head start that the flu has. | ||
+ | |||
+ | ====Minor - Severity: 0.333 - 0.665==== | ||
+ | *-5% Consciousness | ||
+ | *-5% Manipulation | ||
+ | *-10% Breathing | ||
+ | |||
+ | ====Major - Severity: 0.666 - 0.832==== | ||
+ | *Vomiting every 1.5 days (36 hours) on average | ||
+ | *-10% Consciousness | ||
+ | *-10% Manipulation | ||
+ | *-15% Breathing | ||
+ | |||
+ | ====Extreme - Severity: 0.833 - 1==== | ||
+ | *+5% Pain | ||
+ | *Vomiting every 0.75 days (18 hours) on average | ||
+ | *-15% Consciousness | ||
+ | *-20% Manipulation | ||
+ | *-20% Breathing | ||
+ | *Death | ||
</noinclude> | </noinclude> | ||
− | |||
− | |||
− | |||
− | |||
− | + | =Overcoming the Flu= | |
− | + | As with any other disease; you'll want to make sure the affected colonists are rested at all times, well-fed, and administered medicine as soon as possible. You need at least 45% treatment quality to slow the Flu's progression down sufficiently so that it doesn't kill the victim. | |
− | + | The following combinations of doctoring skill and medicine types are capable of administering 45% treatment quality, but you'll generally want to aim for better than these - they are the bare minimum combinations required and may not always work if you're not on the ball with treatment, and due to the random nature of Alpha 16's medical system: | |
− | * | + | *Level 2 Medicine and [[Glitterworld Medicine]] |
− | * | + | *Level 3 Medicine and standard [[Medicine]] |
+ | *Level 5 Medicine and [[Herbal Medicine]] | ||
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category: Disease]] | [[Category: Disease]] |
Revision as of 14:39, 22 December 2016
Overview
The flu is a disease in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death.
If left untreated, it will kill the affected colonist in around 4.018 days.
It typically takes around 5.255 days to develop immunity to the Flu; assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and is below the age of 40.
Stages
Minor (Hidden) - Severity: 0 - 0.332
- No effect on the affected colonist.
- Buildup to the initial 33.3% disease head start that the flu has.
Minor - Severity: 0.333 - 0.665
- -5% Consciousness
- -5% Manipulation
- -10% Breathing
Major - Severity: 0.666 - 0.832
- Vomiting every 1.5 days (36 hours) on average
- -10% Consciousness
- -10% Manipulation
- -15% Breathing
Extreme - Severity: 0.833 - 1
- +5% Pain
- Vomiting every 0.75 days (18 hours) on average
- -15% Consciousness
- -20% Manipulation
- -20% Breathing
- Death
Overcoming the Flu
As with any other disease; you'll want to make sure the affected colonists are rested at all times, well-fed, and administered medicine as soon as possible. You need at least 45% treatment quality to slow the Flu's progression down sufficiently so that it doesn't kill the victim.
The following combinations of doctoring skill and medicine types are capable of administering 45% treatment quality, but you'll generally want to aim for better than these - they are the bare minimum combinations required and may not always work if you're not on the ball with treatment, and due to the random nature of Alpha 16's medical system:
- Level 2 Medicine and Glitterworld Medicine
- Level 3 Medicine and standard Medicine
- Level 5 Medicine and Herbal Medicine