Difference between revisions of "Devilstrand"

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(Added insulation. Should be same as Cloth)
Line 26: Line 26:
 
| armor - sharp factor = 1.8
 
| armor - sharp factor = 1.8
 
| armor - sharp offset = 0.05
 
| armor - sharp offset = 0.05
 +
| insulation - cold factor = 1.0
 +
| insulation - heat factor = 1.0
 
| deterioration rate base = 3.0
 
| deterioration rate base = 3.0
 
| flammability base = 1.0
 
| flammability base = 1.0

Revision as of 21:16, 18 November 2017

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100
... further results

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
... further results

Devilstrand is a valuable fabric obtained by planting devilstrand mushrooms in a growing zone, trading, or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike synthread or hyperweave. It is less insulating than anything else but cloth. For insulation, it is recommended that you use wool instead.

It is a mediocre cash crop; while netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable after all. They may also be crafted into apparel or furniture then sold (though both require quality higher than Normal to be profitable). Choose whichever option you have a craftsman/constructor with the highest skill in that field to maximize profits.