Difference between revisions of "Meat"
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− | '''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]] (and possibly humans). It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine | + | '''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]] (and possibly humans). It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists [[Thoughts#Memory_Eating|dislike]] eating uncooked meat. |
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however. | Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however. | ||
− | === | + | === Insect meat === |
Colonists consider insect meat disgusting, and will suffer the "Ate cooked insect meat" bad thought (-3 mood) when eating meals made with it. Cooking it into a [[fine meal]] (+5 mood) offsets this penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. Eating uncooked insect meat is worse, but not nearly as bad as ... | Colonists consider insect meat disgusting, and will suffer the "Ate cooked insect meat" bad thought (-3 mood) when eating meals made with it. Cooking it into a [[fine meal]] (+5 mood) offsets this penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. Eating uncooked insect meat is worse, but not nearly as bad as ... | ||
− | === | + | === Human meat === |
Much like insect meat, colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought. | Much like insect meat, colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought. | ||
Only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep your colony up and running. | Only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep your colony up and running. |
Revision as of 13:10, 14 December 2017
Meat
Raw butchered flesh. Can be cooked into meals or eaten raw.
Nutrition Facts
- Nutrition
- 0.05
- Taste
- Raw
Base Stats
Meat is one of the primary sources of food, obtained by butchering the corpses of animals (and possibly humans). It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however.
Insect meat
Colonists consider insect meat disgusting, and will suffer the "Ate cooked insect meat" bad thought (-3 mood) when eating meals made with it. Cooking it into a fine meal (+5 mood) offsets this penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills. Eating uncooked insect meat is worse, but not nearly as bad as ...
Human meat
Much like insect meat, colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought.
Only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep your colony up and running.