Difference between revisions of "Long-range mineral scanner"
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|name = Long-range mineral scanner | |name = Long-range mineral scanner | ||
|image = LongRangeMineralScanner.png|Long-range mineral scanner | |image = LongRangeMineralScanner.png|Long-range mineral scanner | ||
− | |description = | + | |description = Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill. |
|type = Misc{{!}}Miscellaneous | |type = Misc{{!}}Miscellaneous | ||
|type2 = Resources | |type2 = Resources | ||
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|sell = {{icon|metal|150}} + {{icon|component|6}} | |sell = {{icon|metal|150}} + {{icon|component|6}} | ||
}} | }} | ||
− | The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony | + | The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind. |
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious_minerals_found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves. | The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious_minerals_found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves. | ||
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* Pirate defenders will surround the lump with a rudimentary base and possibly turrets. | * Pirate defenders will surround the lump with a rudimentary base and possibly turrets. | ||
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance. | * Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance. | ||
+ | |||
+ | The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. | ||
=== Version history === | === Version history === | ||
− | Prior to | + | It received a rework in Beta 19. Prior to that: |
+ | *It can only find gold or jade. | ||
+ | *It cannot be tuned. | ||
+ | *It did not require a colonist to operate. | ||
+ | *The lumps did not expire. | ||
{{nav|misc}} | {{nav|misc}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 10:23, 5 September 2018
Long-range mineral scanner
Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill.
Base Stats
- Type
- Miscellaneous – Resources
- Beauty
- -8
- HP
- 50
- Flammability
- 100%
- Path Cost
- 25 (34%)
Building
- Size
- 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Power
- - 200 W
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
- Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
- Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found.
Version history
It received a rework in Beta 19. Prior to that:
- It can only find gold or jade.
- It cannot be tuned.
- It did not require a colonist to operate.
- The lumps did not expire.