Difference between revisions of "Sensory mechanites"
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m (Added quadrum conversion to duration. In game measurement is more useful than real world time.) |
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* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing. | * Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing. | ||
* Treatment interval: {{ticks|120000}} | * Treatment interval: {{ticks|120000}} | ||
− | * Can disappear without treatment as early as {{ticks|900000}} | + | * Can disappear without treatment as early as {{ticks|900000}} (1 quadrum) |
− | * Can last without treatment as long as {{ticks|1800000}} | + | * Can last without treatment as long as {{ticks|1800000}} (2 quadrums) |
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category: Disease]] | [[Category: Disease]] |
Revision as of 15:29, 1 October 2018
A mechanite disease which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain.
General Symptoms:
- Mild pain (+0.2)
- Improved sight (+50%)
- Improved hearing (+50%)
- Improved talking (+50%)
- Improved manipulation (+30%)
- Tiredness (rest fall factor) (x170%)
Advanced Symptoms:
- Intense pain (+0.6)
- Tiredness (rest fall factor) (x200%)
- No other additional effects over early stage
Progression:
- Severity increases by 0.25 per day when not tended
- Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
Treatment:
- Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
- Treatment interval: 120,000 ticks (33.33 mins)
- Can disappear without treatment as early as 900,000 ticks (250 mins) (1 quadrum)
- Can last without treatment as long as 1,800,000 ticks (500 mins) (2 quadrums)