Difference between revisions of "Immunity Gain Speed"
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** 90%: At age 59; continues as above. | ** 90%: At age 59; continues as above. | ||
** 80%: At age 79; stops decreasing. | ** 80%: At age 79; stops decreasing. | ||
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+ | In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck). |
Revision as of 09:29, 23 December 2018
Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.
Immunity gain speed is determined by the following factors:
- Blood Filtration:
- Reduced by Malaria
- 100% unless reduced by damaged or missing Kidney (you have two, at 50% each)
- 170% with Luciferium
- Hunger/Food:
- 100%: Fed or Hungry
- 90%: Urgently Hungry
- 70%: Starving
- Rest:
- 100%: Rested
- 96%: Tired
- 92%: Very tired
- 80%: Exhausted
- Bed Rest:
- 100%: When not resting in a bed or on a sleeping spot.
- 105%: When resting in an animal sleeping box. It is cruel to do this to your colonists. It's okay for prisoners though.
- 110%: When resting in an animal bed, single bed, double bed or Royal bed.
- 114%: When resting in a hospital bed.
- Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
- Vitals monitor
- 112%: When attached to any bed that's set to medical (110% + 2%)
- 116%: When attached to a Hospital bed (114% + 2%)
- A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
- Age:
- 100%: Up to age 40.
- 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
- 90%: At age 59; continues as above.
- 80%: At age 79; stops decreasing.
In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).