Difference between revisions of "Psychic animal pulser"
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{{Info|Psychic animal pulser is a single-use artifact, which can be used to drive ALL animals on the map into a manhunter rage. It can be used by right-clicking the artifact and selecting 'Activate'. All animals, including tamed ones, will be affected by this artifact. Animals will attack all humans, who are outside, but they won't attack closed doors (even if there are humans behind them). The effect lasts from several hours to up to 24 hours (dependent on the animal). It is a very useful artifact to raid outposts, because animals are usually able to kill most of the enemies.}} | {{Info|Psychic animal pulser is a single-use artifact, which can be used to drive ALL animals on the map into a manhunter rage. It can be used by right-clicking the artifact and selecting 'Activate'. All animals, including tamed ones, will be affected by this artifact. Animals will attack all humans, who are outside, but they won't attack closed doors (even if there are humans behind them). The effect lasts from several hours to up to 24 hours (dependent on the animal). It is a very useful artifact to raid outposts, because animals are usually able to kill most of the enemies.}} | ||
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+ | == Obtaining == | ||
Psychic animal pulser can be purchased or found in [[ancient shrine]]s. | Psychic animal pulser can be purchased or found in [[ancient shrine]]s. | ||
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== Usage == | == Usage == | ||
− | By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts. | + | By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts. |
+ | |||
+ | In animal-rich biomes, you may use this for additional power to defeat humanlike raids, though be aware that the mad animals are just as likely to target your colonists as well. | ||
== Version history == | == Version history == | ||
− | In 1.1 it received new visual and sound effects on use. | + | In 1.1 it received new visual and sound effects on use, and tamed animals are also no longer affected. |
[[Category:Artifact]] | [[Category:Artifact]] |
Revision as of 09:17, 22 March 2020
Psychic animal pulser
One-use artifact that drives all animals in the region into a manhunting rage.
Base Stats
- Type
- Artifact
- Mass
- 0.5 kg
- HP
- 80
- Flammability
- 0%
Psychic animal pulser is a single-use artifact, which can be used to drive ALL animals on the map into a manhunter rage. It can be used by right-clicking the artifact and selecting 'Activate'. All animals, including tamed ones, will be affected by this artifact. Animals will attack all humans, who are outside, but they won't attack closed doors (even if there are humans behind them). The effect lasts from several hours to up to 24 hours (dependent on the animal). It is a very useful artifact to raid outposts, because animals are usually able to kill most of the enemies.
Obtaining
Psychic animal pulser can be purchased or found in ancient shrines.
Usage
By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts.
In animal-rich biomes, you may use this for additional power to defeat humanlike raids, though be aware that the mad animals are just as likely to target your colonists as well.
Version history
In 1.1 it received new visual and sound effects on use, and tamed animals are also no longer affected.