Difference between revisions of "Horseshoes pin"
FixSomeBugs (talk | contribs) m |
(clean up.) |
||
Line 13: | Line 13: | ||
|work to make = 100 | |work to make = 100 | ||
|material amount = 10 | |material amount = 10 | ||
− | }}<onlyinclude> | + | }} <onlyinclude> |
A '''horseshoes pin''' is used by colonists to take a break and gain [[joy]]. It is the second cheapest and quickest to build of all the joy-related buildings, after the [[hoopstone ring]]. | A '''horseshoes pin''' is used by colonists to take a break and gain [[joy]]. It is the second cheapest and quickest to build of all the joy-related buildings, after the [[hoopstone ring]]. | ||
− | |||
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | ||
− | + | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. </onlyinclude> | |
− | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | ||
− | </onlyinclude | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Construction == | == Construction == | ||
− | A horseshoe pin can made from any [[material]] ([[wood]], [[metals]], or [[stone]]) through the [[Architect]] menu, under the [[Recreation]] tab. It costs 10 materials for standard volume material | + | A horseshoe pin can made from any [[material]] ([[wood]], [[metals]], or [[stone]]) through the [[Architect]] menu, under the [[Recreation]] tab. It costs 10 materials for standard volume material (such as ({{icon|Wood}} [[wood]], {{icon|Steel}} [[steel]], {{icon|Plasteel}} [[plasteel]], {{icon|Granite Blocks}} [[stone blocks]], {{icon|uranium}} [[uranium]], {{icon|jade}} [[jade]]) and 100 materials for low volume material, such as ({{icon|silver}} [[silver]], {{icon|gold}} [[gold]]). Regardless of the material used, a horseshoe pin has neutral [[beauty]], and has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{nav|joy}} | {{nav|joy}} | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Joy]] | [[Category:Joy]] |
Revision as of 02:39, 8 September 2020
Horseshoes pin
A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.
Base Stats
Building
- Size
- 1 × 1
- Placeable
- Yes
Creation
- Work To Make
- 100 ticks (1.67 secs)
A horseshoes pin is used by colonists to take a break and gain joy. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
Construction
A horseshoe pin can made from any material (wood, metals, or stone) through the Architect menu, under the Recreation tab. It costs 10 materials for standard volume material (such as ( wood, steel, plasteel, stone blocks, uranium, jade) and 100 materials for low volume material, such as ( silver, gold). Regardless of the material used, a horseshoe pin has neutral beauty, and has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.