Difference between revisions of "Pod launcher"
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|flammability = 0 | |flammability = 0 | ||
|cover = 0.5 | |cover = 0.5 | ||
− | | | + | |resource 1 = Steel |
− | | | + | |resource 1 amount = 50 |
+ | |resource 2 = Component | ||
+ | |resource 2 amount = 1 | ||
+ | |deconstruct yield = {{icon|steel|38}} | ||
}} | }} | ||
The '''pod launcher''' deploys a singular [[transport pod]] (1 launcher = 1 pod) which must be placed where the rocket icon appears. The transport pod will change color from red to green as a positive signal. The range of a launcher is dependent on the amount of fuel it is filled with, up to 1 tile per 2.25 fuel (rounded down). Each launcher can be filled with a maximum of 150 [[chemfuel]] which allows travelling to a distance up to 66 tiles away. | The '''pod launcher''' deploys a singular [[transport pod]] (1 launcher = 1 pod) which must be placed where the rocket icon appears. The transport pod will change color from red to green as a positive signal. The range of a launcher is dependent on the amount of fuel it is filled with, up to 1 tile per 2.25 fuel (rounded down). Each launcher can be filled with a maximum of 150 [[chemfuel]] which allows travelling to a distance up to 66 tiles away. |
Revision as of 15:20, 11 January 2021
Pod launcher
A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.
Base Stats
- Type
- Misc
- HP
- 200
- Flammability
- 0%
Building
- Size
- 1 × 2
- Placeable
- Yes
- Cover Effectiveness
- 50%
Creation
The pod launcher deploys a singular transport pod (1 launcher = 1 pod) which must be placed where the rocket icon appears. The transport pod will change color from red to green as a positive signal. The range of a launcher is dependent on the amount of fuel it is filled with, up to 1 tile per 2.25 fuel (rounded down). Each launcher can be filled with a maximum of 150 chemfuel which allows travelling to a distance up to 66 tiles away.
A slide bar can be used horizontally which automatically calculates for you according to your need so that you don't waste fuel/time.
As the description says, launchers can be grouped but they have to be "adjacent", which means they must share one tile length of common border. Touching corner-to-corner or via a Transport Pod touching both launchers will not work. In effect, grouped launchers can only be places in a row lengthwise or in a "spooning L" formation (where the foot of the L is the Pod).