Difference between revisions of "Sarcophagus"

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As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[Resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]].
 
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[Resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]].
 
+
{{Building Material Table}}
 
== Notes ==
 
== Notes ==
 
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
 
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.

Revision as of 16:09, 31 January 2021

Sarcophagus

Sarcophagus

An ornamented burial receptacle for the honored dead.

Base Stats

Type
Miscellaneous
Beauty
0
HP
250
Flammability
100%

Building

Size
1 × 2
Placeable
Yes
Cover Effectiveness
50%

Creation

Work To Make
2,400 ticks (40 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 60
Deconstruct yield
Building Material (steel, wood, plasteel, etc.) 45

The sarcophagus is an alternative burial method to the grave. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.

Acquisition

Construction a sarcophagus requires Complex furniture to be researched and Building Material (steel, wood, plasteel, etc.) 60 of any one type of wood, stone or metal.

Analysis

The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.

The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.

A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.

As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for Resurrector mech serum from hungry animals and overly efficient butchers.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Sarcophagus Sarcophagus Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 67 Silver
    Normal Gold Gold 20 002,160 ticks (36 secs) 150 40% 6,010 Silver
    Normal Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 106 Silver
    Normal Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 106 Silver
    Normal Marble blocks Marble blocks 1 013,340 ticks (3.71 mins) 300 0% 102 Silver
    Normal Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 560 Silver
    Normal Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 98 Silver
    Normal Silver Silver 6 002,400 ticks (40 secs) 175 40% 610 Silver
    Normal Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 106 Silver
    Normal Steel Steel 0 002,400 ticks (40 secs) 250 40% 123 Silver
    Normal Jade Jade 10 012,000 ticks (3.33 mins) 125 0% 345 Silver
    Normal Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 375 Silver
    Normal Wood Wood 0 001,680 ticks (28 secs) 163 100% 78 Silver
  • Notes

    Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.

    Sarcophagi cannot be minimized or moved. Unlike graves, they will block wind turbines.

    Version history

    • 0.12.906 - Added.
    • Beta 19? - Mood buff for burying someone in a sarcophagus removed.