Difference between revisions of "Grave"
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|name = Grave | |name = Grave | ||
|image = GraveFull.png|Grave | |image = GraveFull.png|Grave | ||
− | |description = | + | |description = A decent final resting place. Colonists will visit full graves to gain meditative joy. |
− | |type = | + | |type = Miscellaneous |
|type2 = Thoughts | |type2 = Thoughts | ||
|placeable = Yes | |placeable = Yes |
Revision as of 09:35, 8 February 2021
Grave
A decent final resting place. Colonists will visit full graves to gain meditative joy.
Base Stats
- Type
- Miscellaneous – Thoughts
Building
- Size
- 1 × 2
- Placeable
- Yes
Creation
- Work To Make
- 800 ticks (13.33 secs)
A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.
Effects
- Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
- Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
- Unburied corpses have -150 beauty, resulting in an ugly environment.
- Colonists visiting graves of fellow members gain a recreation boost.
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
Alternatives
- Molotov cocktails can be thrown on corpses for fire to burn them up.
- Electric crematorium can be used to burn corpses while requiring electricity.
- Sarcophagi are nicer but require materials to make.
Trivia
- Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
Version history
- 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
- Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer