Difference between revisions of "Skullspike"
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| size = 1 ˣ 1 | | size = 1 ˣ 1 | ||
| hp = 150 | | hp = 150 | ||
− | | flammability = | + | | flammability = 1.0 |
| cover = 0.5 | | cover = 0.5 | ||
| beauty = 0 | | beauty = 0 |
Revision as of 00:18, 28 July 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Skullspike
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
Base Stats
- Type
- Miscellaneous
- Mass
- 15 kg
- Beauty
- 0
- HP
- 150
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 50%
Creation
- Skill Required
- Construction 4
- Work To Make
- 1,600 ticks (26.67 secs)
- Stuff Tags
- Woody, Metallic
A Skullspike is a ? added by the Ideology DLC. It does something.
Terror source - 25 terror. People with the skullspike precept get a +? mood boost from seeing it.
Acquisition
?
Summary
<If necessary>
Analysis
?
Stats table
Skullspike | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (1.11 mins) | 4,000300 | 0% | 38 |
Gold | 20 | ticks (24 secs) | 1,44090 | 0% | 2,510 |
Plasteel | 0 | ticks (58.67 secs) | 3,520420 | 0% | 245 |
Silver | 6 | ticks (26.67 secs) | 1,600105 | 0% | 260 |
Steel | 0 | ticks (26.67 secs) | 1,600150 | 0% | 58 |
Uranium | 0 | ticks (50.67 secs) | 3,040375 | 0% | 166 |
Wood | 0 | ticks (18.67 secs) | 1,12098 | 0% | 39 |
Version History
- Ideology DLC Release - Added.