Difference between revisions of "Sleep accelerator"

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A '''Sleep accelerator''' is added by the [[Ideology DLC]]. It can be installed to a bed, granting +35% rest effectiveness and +20% hunger rate multiplier to the colonist sleeping in it for 200W power. It takes 50W power when it's not being used.
+
A '''Sleep accelerator''' is added by the [[Ideology DLC]]. It can be installed to a bed, granting +35% rest effectiveness and +20% hunger rate multiplier to the colonist sleeping in it for 400W power. It takes 50W power when it's not being used.
  
 
It's unlocked by [[Research#Microelectronics|Microelectronics]], but you need a colonists with a Transhumanist ideoligion in order to build it.
 
It's unlocked by [[Research#Microelectronics|Microelectronics]], but you need a colonists with a Transhumanist ideoligion in order to build it.
  
 +
The power draw is significant and spikes when colonists slee, so much so that it might be advantageous to set transhumanist pawns to stagger their sleep cycles to even out the load spike or to have them sleep during the day to take advantage of cheap and easily available [[solar generator]]s without having to use bulk battery storage.
 
==Version History==
 
==Version History==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 14:11, 28 July 2021

Sleep accelerator

Sleep accelerator

A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect.

Base Stats

Type
Miscellaneous
Mass
20 kg
HP
100

Building

Size
1 × 1
Placeable
Yes
Power
-400 W

Creation

Skill Required
Construction 8
Resources to make
Steel 50 + Component 5

A Sleep accelerator is added by the Ideology DLC. It can be installed to a bed, granting +35% rest effectiveness and +20% hunger rate multiplier to the colonist sleeping in it for 400W power. It takes 50W power when it's not being used.

It's unlocked by Microelectronics, but you need a colonists with a Transhumanist ideoligion in order to build it.

The power draw is significant and spikes when colonists slee, so much so that it might be advantageous to set transhumanist pawns to stagger their sleep cycles to even out the load spike or to have them sleep during the day to take advantage of cheap and easily available solar generators without having to use bulk battery storage.

Version History