Difference between revisions of "Sleep accelerator"
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− | A '''Sleep accelerator''' is added by the [[Ideology DLC]]. It can be installed to a bed, granting +35% rest effectiveness and +20% hunger rate multiplier to the colonist sleeping in it for | + | A '''Sleep accelerator''' is added by the [[Ideology DLC]]. It can be installed to a bed, granting +35% rest effectiveness and +20% hunger rate multiplier to the colonist sleeping in it for 400W power. It takes 50W power when it's not being used. |
It's unlocked by [[Research#Microelectronics|Microelectronics]], but you need a colonists with a Transhumanist ideoligion in order to build it. | It's unlocked by [[Research#Microelectronics|Microelectronics]], but you need a colonists with a Transhumanist ideoligion in order to build it. | ||
+ | The power draw is significant and spikes when colonists slee, so much so that it might be advantageous to set transhumanist pawns to stagger their sleep cycles to even out the load spike or to have them sleep during the day to take advantage of cheap and easily available [[solar generator]]s without having to use bulk battery storage. | ||
==Version History== | ==Version History== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 14:11, 28 July 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Sleep accelerator
A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect.
Base Stats
- Type
- Miscellaneous
- Mass
- 20 kg
- HP
- 100
Building
- Size
- 1 × 1
- Placeable
- Yes
- Power
- -400 W
Creation
- Skill Required
- Construction 8
A Sleep accelerator is added by the Ideology DLC. It can be installed to a bed, granting +35% rest effectiveness and +20% hunger rate multiplier to the colonist sleeping in it for 400W power. It takes 50W power when it's not being used.
It's unlocked by Microelectronics, but you need a colonists with a Transhumanist ideoligion in order to build it.
The power draw is significant and spikes when colonists slee, so much so that it might be advantageous to set transhumanist pawns to stagger their sleep cycles to even out the load spike or to have them sleep during the day to take advantage of cheap and easily available solar generators without having to use bulk battery storage.
Version History
- Ideology DLC Release - Added.