Difference between revisions of "Comms console"

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|info = Allows trading.
 
|info = Allows trading.
 
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A '''comms console''' is used to [[trade]] with passing interstellar trader vessels or for communicating with other factions, and is locked behind the microelectronics basics research. You will not receive any notifications about passing trade ships until it is built or if the electric power is cut off due to solar flare. It cannot be uninstalled, only deconstructed.
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A '''comms console''' is used to [[trade]] with passing interstellar trader vessels and for communicating with other factions, and is not available until you have researched Microelectronics. You will not receive any notifications about passing trade ships until it is built, nor if the electric power is cut off (due to power grid/generator failure or [[Events#Solarflare|solar flare]], for example).
  
 
A comms console should be under a roof, otherwise rain or snow will cause shorts.  Take care with placement outdoors, despite them being depicted with satellite dishes on top.
 
A comms console should be under a roof, otherwise rain or snow will cause shorts.  Take care with placement outdoors, despite them being depicted with satellite dishes on top.
  
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It cannot be uninstalled, only deconstructed, so plan before you place it.
 
== Usage ==  
 
== Usage ==  
 
Select a colonist and right-click the comms console.
 
Select a colonist and right-click the comms console.

Revision as of 20:44, 17 January 2022

Comms console

Allows radio contact with other factions and orbital traders.

Base Stats

Type
BuildingMisc
Market Value
365 Silver [Note]
HP
250
Flammability
60%
Path Cost
50 (21%)

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Medium
Power
-200 W

Creation

Required Research
Microelectronics
Skill Required
Construction 5
Work To Make
2,200 ticks (36.67 secs)
Resources to make
Steel 120 + Component 4
Deconstruct yield
Steel 60 + Component 2
Destroy yield
Steel 30 + Component 1

A comms console is used to trade with passing interstellar trader vessels and for communicating with other factions, and is not available until you have researched Microelectronics. You will not receive any notifications about passing trade ships until it is built, nor if the electric power is cut off (due to power grid/generator failure or solar flare, for example).

A comms console should be under a roof, otherwise rain or snow will cause shorts. Take care with placement outdoors, despite them being depicted with satellite dishes on top.

It cannot be uninstalled, only deconstructed, so plan before you place it.

Usage

Select a colonist and right-click the comms console.

Ludeon Securities.png

Options

Ordering a colonist to use the console will bring up a menu showing the available factions or trade ships.

The first option will always be trade ships that are present. Click on it to trade. At least one orbital trade beacon is also required.

When interacting with an allied faction, you can request trade caravans from them. Doing so will cost 15 goodwill and brings up a menu asking which type of trade caravan is desired. After a caravan has been requested, you can make another petition after 4 days.

In addition, you can request immediate military aid from allied factions. This costs 25 goodwill. Only outlanders will send reinforcements in the form of drop pods, while tribes will politely decline.

Notes

  • While it may seem logical that you could contact a passing trader with a comms console from any colony, the game does not work like that. Every orbital trade request is tied to a specific colony.
  • Due to unsafe weather conditions it may be impossible to call on an ally. This includes temperature, making it very difficult for colonies in the extreme desert biome to contact their allies.