Difference between revisions of "Count-down activator"
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− | {{Royalty}}{{Stub}}{{ | + | {{Royalty}} |
− | |name = Count-down activator | + | {{Stub|reason=General, split into Occurrence, Summary, Analysis etc.}} |
− | |image = ActivatorCountdown.png | + | {{Infobox main|building |
− | |description = A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures. | + | | name = Count-down activator |
− | |type = Building | + | | image = ActivatorCountdown.png |
− | |type2 = Mechanoid cluster | + | | description = A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures. |
− | |placeable = false | + | | type = Building |
− | |path cost = 30 | + | | type2 = Mechanoid cluster |
− | |passability = pass through only | + | | placeable = false |
− | |blockswind = true | + | | path cost = 30 |
− | |cover = 0.25 | + | | passability = pass through only |
− | |size = 1 ˣ 1 | + | | blockswind = true |
− | |flammability = 0 | + | | cover = 0.25 |
− | |hp = 100 | + | | size = 1 ˣ 1 |
− | |beauty = -20 | + | | flammability = 0 |
− | |glowradius = 2 | + | | hp = 100 |
− | |glowcolor = (55, 145, 10) | + | | beauty = -20 |
− | |deconstruct yield = {{Icon | + | | glowradius = 2 |
− | |destroyyield = {{Icon | + | | glowcolor = (55, 145, 10) |
− | |page verified for version = 1.3.3117 | + | | deconstruct yield = {{Icon Small|Plasteel}} 3.5 |
+ | | destroyyield = {{Icon Small|Plasteel}} 1.75 | ||
+ | | page verified for version = 1.3.3117 | ||
}} | }} | ||
'''Count-down activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They wake up the cluster after a set amount of time. The average count-down time is {{Ticks|267060}} (4.45 days), but could be as short as {{Ticks|600}} or as long as {{Ticks|1200000}} (20 days). | '''Count-down activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They wake up the cluster after a set amount of time. The average count-down time is {{Ticks|267060}} (4.45 days), but could be as short as {{Ticks|600}} or as long as {{Ticks|1200000}} (20 days). | ||
− | ==Trivia== | + | == Trivia == |
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
− | {{nav|mechanoid}} | + | {{nav|mechanoid|wide}} |
+ | [[Category:Mechanoid Cluster]] |
Latest revision as of 10:49, 7 December 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, split into Occurrence, Summary, Analysis etc.. |
Count-down activator
A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 30 (30%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- True
- Light Radius
- 0.55
Creation
Count-down activators are Mechanoid cluster buildings added by the Royalty DLC. They wake up the cluster after a set amount of time. The average count-down time is 267,060 ticks (74.18 mins) (4.45 days), but could be as short as 600 ticks (10 secs) or as long as 1,200,000 ticks (333.33 mins) (20 days).
Trivia[edit]
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.