Difference between revisions of "Version/1.4.3527"
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(Undo revision 115185 by Ickputzdirwech (talk)) Tag: Undo |
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Latest revision as of 12:51, 2 November 2022
Previous Version: Version/1.4.3525 Released on: 23 October 2022 |
Next Version: Version/1.4.3528 Released on: 26 October 2022 |
Released on: 25 October 2022
Released October 25, 2022
Version 1.4.3527 is up now on the unstable (and stable) branch!
- Update tutorial end message to point players to the correct place for changing storyteller settings.
- Flamebow now triggers "pyromaniac has incendiary weapon" thought.
- Growth moment flavor text doesn't appear when a pawn becomes a child.
- Ensure severityPerDay doesn't become 0 between save/load cycles.
- Tox gas research requires machining instead of electricity.
- Reduced mechanitor ship combat points by half.
- Remove the option to close the birth letter if the player has not yet named the baby and it's the last tick available to do so.
- Babies born outside the player faction are given a real name instead of just "Baby". Players may still change the name if they adopt the NPC baby within a day of their birth.
- Add a new icon texture for the circle which shows the current color on the copy/paste/change color widget icons.
- Fix: Using reimplant ability doesn't give recipient correct xenotype icon for custom xenotypes.
- Fix: Embryo implant float menu options missing pawn icon.
- Fix: AbilityOnCooldown key missing Resolve() call.
- Fix: If a downed enemy is teleported using farskip they will be drafted upon entering the destination map despite being downed.
- Fix: Never sleep xenohumans still rest when caravanning alone.
- Fix: Scenario text cut off if tiny text is disabled.
- Fix: Genetic metabolism doesn't actually effect hunger rate.
- Fix: Double slab bed is not next to single slab bed in the architect menu.
- Fix: Abandoning colony pawns text doesn't mention mechs.
- Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.
- Fix: Can train shooting and melee on colony mechanoids.
- Fix: Abandoning a colony with mechs in it and making new a base will cause a mech control group error and show mechs are still active.
- Fix: Non-grouped control groups have their label pluralized.
- Fix: Hostile pawns try to path to destroyed structures.
- Fix: match diabolus fire burst range to its range overlay.
- Fix: Incorrectly named folder "ManGeneration".
- Fix: Pawns trying to use styling station over and over.
- Fix regression: Food consumption absurd during lactation.