Difference between revisions of "User:Turnovus/Sandbox"

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 +
{{Rwbox
 +
  | type  = warning
 +
  | image = [[File:OpenCodex.png|40px]]
 +
  | text  = '''Spoiler warning:''' This {{#if: {{{section|}}} | section | page}} may contain details about the gameplay that might be considered spoilers.<br/>If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point.
 +
  | nocat = true
 +
}}
 +
<div class="infobox float:right;">
 +
<p class="heading">Rock</p>
 +
<div class="wrapper">
 +
<div class="image_wrapper" title="Rock">[[File:Bioferrite b.png|250x250px]]</div>
 +
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">A cool rock I found.</p>
 +
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Base Stats</p>
 +
<dl>
 +
;Stuff Category
 +
:Rock
 +
;Stuff Color
 +
:<div>100, 80, 80 <div style="width:16px;height:16px;background-color:rgb(100,80,80);display:inline-block;border:1px solid black;vertical-align:middle;"></div></div>
 +
;Tech Level
 +
:Rock
 +
;Weapon Class
 +
:Rock
 +
</dl>{{clear}}
 +
</div>
 +
</div>
 +
 +
= Small stuff =
 +
Square: <div style="width:10px;height:10px;background-color:Red;"></div>
 +
 +
Another square: <div style="color:Blue">&#9632;</div>
 +
 +
text text text
 +
{|
 +
| Yet another square:  || <div style="width:12px;height:12px;background-color:Red;border:1px solid black"></div>
 +
|}
 +
text text text
 +
 +
<div>The best square thus far: <div style="width:12px;height:12px;background-color:rgb(160,178,181);display:inline-block;border:1px solid black;"></div></div>
 +
 +
<div>asdfasdf: <div style="width:16px;height:16px;background-color:rgb(100,80,80);display:inline-block;border:1px solid black;vertical-align:middle;"></div></div>
 +
 +
{{#vardefine:plasteelColor|(160, 178, 181)}}
 +
{{#vardefine:plasteelColorSanitary|{{#replace:{{#replace:{{#var:plasteelColor}}|(|}}|)|}} }}
 +
{{#vardefine:plasteelRed|{{#explode:{{#var:plasteelColorSanitary}}|,|0}} }}
 +
{{#vardefine:plasteelGreen|{{#explode:{{#var:plasteelColorSanitary}}|,|1}} }}
 +
{{#vardefine:plasteelBlue|{{#explode:{{#var:plasteelColorSanitary}}|,|2}} }}
 +
<div>({{#var:plasteelRed}}, {{#var:plasteelGreen}}, {{#var:plasteelBlue}}) <div style="width:16px;height:16px;background-color:rgb({{#var:plasteelRed}},{{#var:plasteelGreen}},{{#var:plasteelBlue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></div>
 +
 +
=== Study ===
 +
The corrupted obelisk can be studied to progress anomaly [[research]]. As your colonists study the corrupted obelisk, you will gain more knowledge of its function, which can unlock special interactions.
 +
 +
{| class="wikitable sortable"
 +
|+ Caption text
 +
|-
 +
! !! Title !! Description !! Effect
 +
|-
 +
! 2
 +
! Obelisk study progress
 +
| Investigation of the obelisk has revealed some information. It is an archotechnological device that seems to interact with organic creatures at a distance. It is probably a piece of a much larger archotech structure that was destroyed or broken apart long ago. The machinery at its core is inhumanly complex and frighteningly powerful. Its purpose and method of action remain totally mysterious.<br/>If not suppressed, its activity level will increase over time. You can't tell what will happen when the device fully activates. || -
 +
|-
 +
! 10
 +
! Obelisk study progress
 +
| You've learned more about the obelisk. The device has the power to duplicate intelligent creatures. In theory, it can produce duplicates without limit.<br/>The obelisk appears damaged and unstable, so its energy level rises unless suppressed. If it were to fully activate, it would go into a duplication loop, chaotically pumping out a large number of flawed human duplicates.<br/>(Colonist) thinks that it may be possible to safely shut down the obelisk but this will need significantly more study.<br/>You can now intentionally provoke a response from the corrupted obelisk. || Unlocks the ability to manually duplicate colonists.
 +
|-
 +
! 30
 +
! Obelisk study complete
 +
| (Colonist) has completed their investigation of the corrupted obelisk. They have discovered a method for safely deactivating the obelisk using shards of archotechnology.<br/>You can no longer study the obelisk after deactivating it. || Unlocks the ability to destroy the obelisk.
 +
|}
 +
 
= Some Medicine =
 
= Some Medicine =
 
{{Infobox main|medicine
 
{{Infobox main|medicine
Line 34: Line 102:
 
| [[File:Doctor care but no medicine.png|16px]] None || 0.30 || 0.5 || 250 || 87.5
 
| [[File:Doctor care but no medicine.png|16px]] None || 0.30 || 0.5 || 250 || 87.5
 
|-
 
|-
| {{Icon small|Herbal medicine}} [[Herbal medicine]] || 0.60 || 0.5 || 250 || 87.5
+
| {{Icon Small|Herbal medicine}} [[Herbal medicine]] || 0.60 || 0.5 || 250 || 87.5
 
|-
 
|-
| {{Icon small|Medicine}} [[Medicine]] || 1.00 || 0.7 || 350 || 122.5
+
| {{Icon Small|Medicine}} [[Medicine]] || 1.00 || 0.7 || 350 || 122.5
 
|-
 
|-
| {{Icon small|Glitterworld medicine}} [[Glitterworld medicine]] || 1.60 || 1 || 500 || 175
+
| {{Icon Small|Glitterworld medicine}} [[Glitterworld medicine]] || 1.60 || 1 || 500 || 175
 
|}
 
|}
  
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|}
 
|}
 
</div></div></li></div>
 
</div></div></li></div>
 
{{Xenotype genes table}}
 
{{Xenotype genes table|1=Pigs|showall=true}}
 
  
 
= Research Points Table =
 
= Research Points Table =
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|| Next to head of bed || 1 || +5% [[Comfort]]
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|-
 
|-
![[Dresser]]<br>[[File:Dresser.png|64px]]
+
![[Dresser]]<br>[[File:Dresser south.png|64px]]
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
Line 207: Line 272:
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|-
 
|-
|| [[Dresser]]<br>[[File:Dresser.png|64px]]
+
|| [[Dresser]]<br>[[File:Dresser south.png|64px]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|}
 
|}
Line 219: Line 284:
 
|-
 
|-
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
! [[Tool cabinet]]<br>[[File:Tool cabinet.png|64px]]
+
! [[Tool cabinet]]<br>[[File:Tool cabinet south.png|64px]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|}
 
|}
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|| Next to head of bed || 1 || +5% [[Comfort]]
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|-
 
|-
![[Dresser]]<br>[[File:Dresser.png|64px]]
+
![[Dresser]]<br>[[File:Dresser south.png|64px]]
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
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|| 8 Tiles || 1 || +10% [[Research speed]]
 
|| 8 Tiles || 1 || +10% [[Research speed]]
 
|-
 
|-
! [[Tool cabinet]]<br>[[File:Tool cabinet.png|64px]]
+
! [[Tool cabinet]]<br>[[File:Tool cabinet south.png|64px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
Line 307: Line 372:
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|-
 
|-
![[Dresser]]<br>[[File:Dresser.png|64px]]
+
![[Dresser]]<br>[[File:Dresser south.png|64px]]
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
Line 321: Line 386:
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]
 
<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
! [[Tool cabinet]]<br>[[File:Tool cabinet.png|64px]]
+
! [[Tool cabinet]]<br>[[File:Tool cabinet south.png|64px]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|-
 
|-
Line 358: Line 423:
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|-
 
|-
![[Dresser]]<br>[[File:Dresser.png|64px]]
+
![[Dresser]]<br>[[File:Dresser south.png|64px]]
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
Line 370: Line 435:
 
|| 8 Tiles || 1 || +10% [[Research speed]]
 
|| 8 Tiles || 1 || +10% [[Research speed]]
 
|-
 
|-
! [[Tool cabinet]]<br>[[File:Tool cabinet.png|64px]]
+
! [[Tool cabinet]]<br>[[File:Tool cabinet south.png|64px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
Line 408: Line 473:
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|| Next to head of bed || 1 || +5% [[Comfort]]
 
|-
 
|-
![[Dresser]]<br>[[File:Dresser.png|64px]]
+
![[Dresser]]<br>[[File:Dresser south.png|64px]]
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
<!-- || Any [[Bed]] <br>[[File:Sleeping spot.png|32px]][[File:Bedroll.png|16px]]<br>[[File:Bed.png|16px]][[File:Hospital bed south.png|32px]] -->
 
|| 6 Tiles || 1 || +5% [[Comfort]]
 
|| 6 Tiles || 1 || +5% [[Comfort]]
Line 420: Line 485:
 
|| 8 Tiles || 1 || +10% [[Research speed]]
 
|| 8 Tiles || 1 || +10% [[Research speed]]
 
|-
 
|-
! [[Tool cabinet]]<br>[[File:Tool cabinet.png|64px]]
+
! [[Tool cabinet]]<br>[[File:Tool cabinet south.png|64px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
! [[Tool cabinet#Linkable workbenches|Most Workbenches]]<br>[[File:TableSmithing.png|32px]][[File:Table tailor electric north.png|32px]][[File:TableButcher.png|32px]]<br>[[File:MachiningTable.png|32px]][[File:Drug lab.png|32px]][[File:TableSculpting.png|32px]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]
 
|| 8 Tiles || 2 || +6% [[Work Speed Factor]]

Latest revision as of 02:31, 23 April 2024

Rock

Bioferrite b.png

A cool rock I found.

Base Stats

Stuff Category
Rock
Stuff Color
100, 80, 80
Tech Level
Rock
Weapon Class
Rock

Small stuff[edit]

Square:

Another square:

text text text

Yet another square:

text text text

The best square thus far:
asdfasdf:




(160, 178, 181)

Study[edit]

The corrupted obelisk can be studied to progress anomaly research. As your colonists study the corrupted obelisk, you will gain more knowledge of its function, which can unlock special interactions.

Caption text
Title Description Effect
2 Obelisk study progress Investigation of the obelisk has revealed some information. It is an archotechnological device that seems to interact with organic creatures at a distance. It is probably a piece of a much larger archotech structure that was destroyed or broken apart long ago. The machinery at its core is inhumanly complex and frighteningly powerful. Its purpose and method of action remain totally mysterious.
If not suppressed, its activity level will increase over time. You can't tell what will happen when the device fully activates.
-
10 Obelisk study progress You've learned more about the obelisk. The device has the power to duplicate intelligent creatures. In theory, it can produce duplicates without limit.
The obelisk appears damaged and unstable, so its energy level rises unless suppressed. If it were to fully activate, it would go into a duplication loop, chaotically pumping out a large number of flawed human duplicates.
(Colonist) thinks that it may be possible to safely shut down the obelisk but this will need significantly more study.
You can now intentionally provoke a response from the corrupted obelisk.
Unlocks the ability to manually duplicate colonists.
30 Obelisk study complete (Colonist) has completed their investigation of the corrupted obelisk. They have discovered a method for safely deactivating the obelisk using shards of archotechnology.
You can no longer study the obelisk after deactivating it.
Unlocks the ability to destroy the obelisk.

Some Medicine[edit]

Some Medicine

Some Medicine

Medicine for making boo-boos better.

Base Stats

Type
[[{{{type}}}]]

Medical

Medical Potency
1%

This is medicine.

Summary[edit]

Medicine is used to make sick people better.

Start of template

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Medicine XP Factor × Patient XP Factor × Doctor's Learning Rate

Where:

  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

End of template

Analysis[edit]

Medicine should only be used on people who you want to not die.

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

Xenotype table[edit]

Gene Category Xenotype
Pigskins Impids Yttakin Neanderthals Dirtmoles Genies Hussars Highmates Wasters Sanguophages
Gene Firespew.pngFire spew Ability Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Check.png Ex.png
  • Click to
    Gene Category Xenotype [Show UnusedHide Unused]
    Pigskins Impids Yttakin Neanderthals Dirtmoles Genies Hussars Highmates Wasters Sanguophages
    Gene Firespew.pngFire spew Ability Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Check.png Ex.png
    Test Check.png Ex.png
    Gene Firespew.pngFire spew Ability Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Check.png Ex.png
    Gene Firespew.pngFire spew Ability Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Check.png Ex.png
    Test Check.png Ex.png
    Test Check.png Ex.png
    Gene Firespew.pngFire spew Ability Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Check.png Ex.png
    Gene Firespew.pngFire spew Ability Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Check.png Ex.png
  • Research Points Table[edit]

    0.09432

    Speed Factor Per Level Points Per 2,500 ticks (1 in-game hour) Per Difficulty
    Skill Factor Peaceful/Easy (x1.2) Medium/Rough (x1) Hard (x0.95) Extreme (x0.9)
    0 0.15 4.95 4.13 3.92 3.71
    1 19.5% 1.931 1.609 1.528 1.448
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20

    The number of research points gained per tick is calculated with the following equation:

    0.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor

    Where:

    • 0.00825 points/tick is the base research factor.[Note]
    • Pawn Research Speed is the research speed stat from the researcher. This depends on other factors, like health capacities and global work speed.
    • Building Research Speed Factor is the multiplier from the research station. This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. The following are the base factors:
    • Difficulty Factor is the multiplier from the chosen difficulty settings. The factors for the default difficulties are:
      • Peaceful and Community Builder (Easy) - x1.2
      • Adventure Story (Normal) and Strive to Survive (Rough) - x1
      • Blood and Dust (Hard) - x0.95
      • Losing is Fun (Extreme) - x0.9
    Research Speed Per Level Points Per 2,500 ticks (1 in-game hour) Per Difficulty
    Skill Research Speed Peaceful/Easy (x1.2) Medium/Rough (x1) Hard (x0.95) Extreme (x0.9)
    0 8% 1.98 1.65 1.568 1.485
    1 19.5% 4.826 4.022 3.821 3.62
    2 31% 7.673 6.394 6.074 5.754
    3 42.5% 10.519 8.766 8.327 7.889
    4 54% 13.365 11.138 10.581 10.024
    5 65.5% 16.211 13.509 12.834 12.158
    6 77% 19.058 15.881 15.087 14.293
    7 88.5% 21.904 18.253 17.34 16.428
    8 100% 24.75 20.625 19.594 18.563
    9 111.5% 27.596 22.997 21.847 20.697
    10 123% 30.443 25.369 24.1 22.832
    11 134.5% 33.289 27.741 26.354 24.967
    12 146% 36.135 30.113 28.607 27.101
    13 157.5% 38.981 32.484 30.86 29.236
    14 169% 41.828 34.856 33.113 31.371
    15 180.5% 44.674 37.228 35.367 33.505
    16 192% 47.52 39.6 37.62 35.64
    17 203.5% 50.366 41.972 39.873 37.775
    18 215% 53.213 44.344 42.127 39.909
    19 226.5% 56.059 46.716 44.38 42.044
    20 238% 58.905 49.088 46.633 44.179

    Facilities[edit]

    Facility then Main Building[edit]

    Furniture[edit]

    Facility Links To Range Max Number Effects
    End table
    End table.png
    Any Bed
    Sleeping spot.pngBedroll.png
    Bed.pngHospital bed south.png
    Next to head of bed 1 +5% Comfort
    Dresser
    Dresser south.png
    6 Tiles 1 +5% Comfort

    Misc[edit]

    Facility Links To Range Max Number Effects
    Multi-analyzer
    Multi-analyzer.png
    Hi-tech research bench
    Hi-tech research bench.png
    8 Tiles 1 +10% Research speed
    Tool cabinet
    Tool cabinet south.png
    Most Workbenches
    TableSmithing.pngTable tailor electric north.pngTableButcher.png
    MachiningTable.pngDrug lab.pngTableSculpting.png
    8 Tiles 2 +6% Work Speed Factor

    RitualContent added by the Ideology DLC[edit]

    Facility Links To Range Max Number Effects
    Lectern
    Lectern.png
    Any Altar
    Medium altar.png
    Ideogram
    Ideogram christian a.png
    Ritual spot
    Ritual spot.png
    ? Tiles 1? +? Ritual Quality
    The speaker will stand here during rituals
    Any Ritual Seat
    Pew
    Pew.png
    Kneel pillow
    Kneel pillow.png
    Kneel sheet
    Kneel sheet.png
    ? Tiles ?? Gives ritual spectators a place to sit

    Gene-tailoringContent added by the Biotech DLC[edit]

    Facility Links To Range Max Number Effects
    Gene processor
    Gene processor.png
    Gene assembler
    Gene assembler south.png
    12.9 Tiles 100 +2 Max Xenogerm Complexity
    Gene bank
    Genebank north.png
    12.9 Tiles 100 Provides Genes from stored Genepacks

    Main Building then Facility[edit]

    Furniture[edit]

    Building Facility Range Max Number Effects
    Any Bed
    Sleeping spot.pngBedroll.png
    Bed.pngHospital bed south.png
    End table
    End table.png
    Next to head of bed 1 +5% Comfort
    Dresser
    Dresser south.png
    6 Tiles 1 +5% Comfort

    Misc[edit]

    Building Facility Range Max Number Effects
    Hi-tech research bench
    Hi-tech research bench.png
    Multi-analyzer
    Multi-analyzer.png
    8 Tiles 1 +10% Research speed
    Most Workbenches
    TableSmithing.pngTable tailor electric north.pngTableButcher.png
    MachiningTable.pngDrug lab.pngTableSculpting.png
    Tool cabinet
    Tool cabinet south.png
    8 Tiles 2 +6% Work Speed Factor

    RitualContent added by the Ideology DLC[edit]

    Building Facility Range Max Number Effects
    Any Altar
    Medium altar.png
    Ideogram
    Ideogram christian a.png
    Ritual spot
    Ritual spot.png
    Lectern
    Lectern.png
    ? Tiles 1? +? Ritual Quality
    The speaker will stand here during rituals
    Any Ritual Seat
    Pew
    Pew.png
    Kneel pillow
    Kneel pillow.png
    Kneel sheet
    Kneel sheet.png
    ? Tiles ?? Gives ritual spectators a place to sit

    Gene-tailoringContent added by the Biotech DLC[edit]

    Facility Links To Range Max Number Effects
    Gene assembler
    Gene assembler south.png
    Gene processor
    Gene processor.png
    12.9 Tiles 100 +2 Max Xenogerm Complexity
    Gene bank
    Genebank north.png
    12.9 Tiles 100 Provides Genes from stored Genepacks

    Big Combined Table[edit]

    Sub-headers[edit]

    Furniture
    Facility Links To Range Max Number Effects
    End table
    End table.png
    Any Bed
    Sleeping spot.pngBedroll.png
    Bed.pngHospital bed south.png
    Next to head of bed 1 +5% Comfort
    Dresser
    Dresser south.png
    6 Tiles 1 +5% Comfort
    Misc
    Facility Links To Range Max Number Effects
    Multi-analyzer
    Multi-analyzer.png
    Hi-tech research bench
    Hi-tech research bench.png
    8 Tiles 1 +10% Research speed
    Tool cabinet
    Tool cabinet south.png
    Most Workbenches
    TableSmithing.pngTable tailor electric north.pngTableButcher.png
    MachiningTable.pngDrug lab.pngTableSculpting.png
    8 Tiles 2 +6% Work Speed Factor
    RitualContent added by the Ideology DLC
    Facility Links To Range Max Number Effects
    Lectern
    Lectern.png
    Any Altar
    Medium altar.png
    Ideogram
    Ideogram christian a.png
    Ritual spot
    Ritual spot.png
    ? Tiles 1? +? Ritual Quality
    The speaker will stand here during rituals
    Any Ritual Seat
    Pew
    Pew.png
    Kneel pillow
    Kneel pillow.png
    Kneel sheet
    Kneel sheet.png
    ? Tiles ?? Gives ritual spectators a place to sit
    Gene-tailoringContent added by the Biotech DLC
    Facility Links To Range Max Number Effects
    Gene processor
    Gene processor.png
    Gene assembler
    Gene assembler south.png
    12.9 Tiles 100 +2 Max Xenogerm Complexity
    Gene bank
    Genebank north.png
    12.9 Tiles 100 Provides Genes from stored Genepacks
    Furniture
    Building Facilities Range Max Number Effects
    Any Bed
    Sleeping spot.pngBedroll.png
    Bed.pngHospital bed south.png
    End table
    End table.png
    Next to head of bed 1 +5% Comfort
    Dresser
    Dresser south.png
    6 Tiles 1 +5% Comfort
    Misc
    Building Facilities Range Max Number Effects
    Hi-tech research bench
    Hi-tech research bench.png
    Multi-analyzer
    Multi-analyzer.png
    8 Tiles 1 +10% Research speed
    Most Workbenches
    TableSmithing.pngTable tailor electric north.pngTableButcher.png


    MachiningTable.pngDrug lab.pngTableSculpting.png

    Tool cabinet
    Tool cabinet south.png
    8 Tiles 2 +6% Work Speed Factor
    RitualContent added by the Ideology DLC
    Building Facilities Range Max Number Effects
    Any Altar
    Medium altar.png
    Ideogram
    Ideogram christian a.png
    Ritual spot
    Ritual spot.png
    Lectern
    Lectern.png
    ? Tiles 1? +? Ritual Quality
    The speaker will stand here during rituals
    Any Ritual Seat
    Pew
    Pew.png
    Kneel pillow
    Kneel pillow.png
    Kneel sheet
    Kneel sheet.png
    ? Tiles ?? Gives ritual spectators a place to sit
    Gene-tailoringContent added by the Biotech DLC
    Building Facilities Range Max Number Effects
    Gene assembler
    Gene assembler south.png
    Gene processor
    Gene processor.png
    12.9 Tiles 100 +2 Max Xenogerm Complexity
    Gene bank
    Genebank north.png
    12.9 Tiles 100 Provides Genes from stored Genepacks

    No Sub-headers[edit]

    Facility Links To Range Max Number Effects
    Furniture
    End table
    End table.png
    Any Bed
    Sleeping spot.pngBedroll.png
    Bed.pngHospital bed south.png
    Next to head of bed 1 +5% Comfort
    Dresser
    Dresser south.png
    6 Tiles 1 +5% Comfort
    Misc
    Multi-analyzer
    Multi-analyzer.png
    Hi-tech research bench
    Hi-tech research bench.png
    8 Tiles 1 +10% Research speed
    Tool cabinet
    Tool cabinet south.png
    Most Workbenches
    TableSmithing.pngTable tailor electric north.pngTableButcher.png
    MachiningTable.pngDrug lab.pngTableSculpting.png
    8 Tiles 2 +6% Work Speed Factor
    RitualContent added by the Ideology DLC
    Lectern
    Lectern.png
    Any Altar
    Medium altar.png
    Ideogram
    Ideogram christian a.png
    Ritual spot
    Ritual spot.png
    ? Tiles 1? +? Ritual Quality
    The speaker will stand here during rituals
    Any Ritual Seat
    Pew
    Pew.png
    Kneel pillow
    Kneel pillow.png
    Kneel sheet
    Kneel sheet.png
    ? Tiles ?? Gives ritual spectators a place to sit
    Gene-tailoringContent added by the Biotech DLC
    Gene processor
    Gene processor.png
    Gene assembler
    Gene assembler south.png
    12.9 Tiles 100 +2 Max Xenogerm Complexity
    Gene bank
    Genebank north.png
    12.9 Tiles 100 Provides Genes from stored Genepacks

    No Sections[edit]

    Facility Links To Range Max Number Effects
    End table
    End table.png
    Any Bed
    Sleeping spot.pngBedroll.png
    Bed.pngHospital bed south.png
    Next to head of bed 1 +5% Comfort
    Dresser
    Dresser south.png
    6 Tiles 1 +5% Comfort
    Multi-analyzer
    Multi-analyzer.png
    Hi-tech research bench
    Hi-tech research bench.png
    8 Tiles 1 +10% Research speed
    Tool cabinet
    Tool cabinet south.png
    Most Workbenches
    TableSmithing.pngTable tailor electric north.pngTableButcher.png
    MachiningTable.pngDrug lab.pngTableSculpting.png
    8 Tiles 2 +6% Work Speed Factor
    Lectern
    Lectern.png
    Any Altar
    Medium altar.png
    Ideogram
    Ideogram christian a.png
    Ritual spot
    Ritual spot.png
    ? Tiles 1? +? Ritual Quality
    The speaker will stand here during rituals
    Any Ritual Seat
    Pew
    Pew.png
    Kneel pillow
    Kneel pillow.png
    Kneel sheet
    Kneel sheet.png
    ? Tiles ?? Gives ritual spectators a place to sit
    Gene processor
    Gene processor.png
    Gene assembler
    Gene assembler south.png
    12.9 Tiles 100 +2 Max Xenogerm Complexity
    Gene bank
    Genebank north.png
    12.9 Tiles 100 Provides Genes from stored Genepacks