Difference between revisions of "Mech drop beacon"
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Latest revision as of 06:51, 1 January 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Format standard and expansion. |
Mech drop beacon
A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 30 (30%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- True
Creation
Mech drop beacon are Mechanoid cluster buildings added by the Royalty DLC. When the cluster is activated they will call for a small number of mechanoid reinforcements to drop-pod down close by.
Even if insta-killed, with a weapon such as with frag grenades, they will still call reinforcements.
A mech drop beacon will summon between 350 and 450 points of scythers, lancers, centipedes or pikemen. Scythers and lancers cost 150 points, pikemen 110 points, and centipedes 400. The mechanoids will arrive within a 10 to 30 radius ring around the beacon.
Trivia[edit]
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
The Ideology DLC allows destroyed variants, the Ancient mech drop beacon, to spawn as remnants of the ancient history of the planet.
Gallery[edit]
Ancient mech drop beacon sprite variant A
Ancient mech drop beacon sprite variant B
Ancient mech drop beacon sprite variant C
Version history[edit]
- ? - Added.
- 1.4.3542 - Fix: Mechs summoned from mech drop beacons don't spawn in mech pods