Difference between revisions of "Revenant invisibility"
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(Associated page for the Revenant Vertebrae, with basic information. Refining to meet proper standards appreciated! Am unsure how to categorize the "type" as it is not) |
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{{Anomaly}} | {{Anomaly}} | ||
+ | {{Merge|destination=Revenant vertebrae|reason=Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat}} | ||
{{Stub|reason=General}} | {{Stub|reason=General}} | ||
{{Infobox main|Ability | {{Infobox main|Ability | ||
− | | name = Revenant | + | | name = Revenant invisibility |
− | | image = | + | | image = Revenant invisibility.png <!-- add solid background for better visibility in dark mode if possible--> |
| type = Ability | | type = Ability | ||
| description = Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed. | | description = Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed. | ||
− | | casting time = 60 | + | | casting time = 60 |
− | | duration = 900 | + | | duration = 900 |
| duration multiplier = | | duration multiplier = | ||
− | | cooldown = 60000 | + | | cooldown = 60000 |
| caster must be capable of violence = false | | caster must be capable of violence = false | ||
}} | }} | ||
Line 15: | Line 16: | ||
== Acquisition == | == Acquisition == | ||
− | Installation of the [[ | + | Installation of the [[revenant vertebrae]] grants the user this ability. This requires both encountering a [[Revenant]], and unlocking of the revealed technology. |
== Summary == | == Summary == |
Latest revision as of 07:29, 6 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be merged with Revenant vertebrae. Reason: Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Revenant invisibility
Revenant Invisibility is an ability that renders the user invisible for its duration.
Acquisition[edit]
Installation of the revenant vertebrae grants the user this ability. This requires both encountering a Revenant, and unlocking of the revealed technology.
Summary[edit]
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a basic page - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Very useful for getting into melee range with ranged enemies, as the invisibility renders them incapable of targeting your pawn. AoE attacks or stray fire may still hit them, however.
- The opposite strategy is also useful, as the invisibility allows a ranged pawn to create distance against enemies that would otherwise catch up to them.
- Useful for hunters in case of revenge, especially for larger, dangerous animals like thrumbo.
- Useful for quests where one may wish to sneak in and out of a facility without alerting enemies, such as hacking a console.