Difference between revisions of "Revenant invisibility"

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(Associated page for the Revenant Vertebrae, with basic information. Refining to meet proper standards appreciated! Am unsure how to categorize the "type" as it is not)
 
 
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{{Anomaly}}
 
{{Anomaly}}
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{{Merge|destination=Revenant vertebrae|reason=Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat}}
 
{{Stub|reason=General}}
 
{{Stub|reason=General}}
 
{{Infobox main|Ability
 
{{Infobox main|Ability
| name = Revenant Ability
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| name = Revenant invisibility
| image =  
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| image = Revenant invisibility.png <!-- add solid background for better visibility in dark mode if possible-->
 
| type = Ability
 
| type = Ability
 
| description = Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.
 
| description = Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.
| casting time = 60 (1 second)
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| casting time = 60
| duration = 900 (15 seconds)
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| duration = 900
 
| duration multiplier =
 
| duration multiplier =
| cooldown = 60000 (1 in-game day)
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| cooldown = 60000
 
| caster must be capable of violence = false
 
| caster must be capable of violence = false
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
Installation of the [[Revenant Vertebrae]] grants the user this ability. This requires both encountering a [[Revenant]], and unlocking of the revealed technology.
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Installation of the [[revenant vertebrae]] grants the user this ability. This requires both encountering a [[Revenant]], and unlocking of the revealed technology.
  
 
== Summary ==
 
== Summary ==

Latest revision as of 07:29, 6 July 2024

Revenant invisibility

Revenant invisibility

Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.

Base Stats

Type
Ability

Ranged Combat

Cooldown
60,000 ticks (16.67 mins)

Ability

Casting Time
60 ticks (1 sec)
Duration
900 ticks (15 secs)
Caster Must Be Capable of Violence
False

Revenant Invisibility is an ability that renders the user invisible for its duration.

Acquisition[edit]

Installation of the revenant vertebrae grants the user this ability. This requires both encountering a Revenant, and unlocking of the revealed technology.

Summary[edit]

Analysis[edit]

  • Very useful for getting into melee range with ranged enemies, as the invisibility renders them incapable of targeting your pawn. AoE attacks or stray fire may still hit them, however.
  • The opposite strategy is also useful, as the invisibility allows a ranged pawn to create distance against enemies that would otherwise catch up to them.
  • Useful for hunters in case of revenge, especially for larger, dangerous animals like thrumbo.
  • Useful for quests where one may wish to sneak in and out of a facility without alerting enemies, such as hacking a console.