Difference between revisions of "Revenant invisibility"

From RimWorld Wiki
Jump to navigation Jump to search
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
 
{{Infobox main|Ability
 
{{Infobox main|Ability
 
| name = Revenant invisibility
 
| name = Revenant invisibility
 
+
| image = Revenant invisibility.png <!-- add solid background for better visibility in dark mode if possible-->
 
| type = Ability
 
| type = Ability
 
| description = Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.
 
| description = Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.
Line 16: Line 16:
  
 
== Acquisition ==
 
== Acquisition ==
Installation of the [[Revenant Vertebrae]] grants the user this ability. This requires both encountering a [[Revenant]], and unlocking of the revealed technology.
+
Installation of the [[revenant vertebrae]] grants the user this ability. This requires both encountering a [[Revenant]], and unlocking of the revealed technology.
  
 
== Summary ==
 
== Summary ==

Latest revision as of 07:29, 6 July 2024

Revenant invisibility

Revenant invisibility

Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.

Base Stats

Type
Ability

Ranged Combat

Cooldown
60,000 ticks (16.67 mins)

Ability

Casting Time
60 ticks (1 sec)
Duration
900 ticks (15 secs)
Caster Must Be Capable of Violence
False

Revenant Invisibility is an ability that renders the user invisible for its duration.

Acquisition[edit]

Installation of the revenant vertebrae grants the user this ability. This requires both encountering a Revenant, and unlocking of the revealed technology.

Summary[edit]

Analysis[edit]

  • Very useful for getting into melee range with ranged enemies, as the invisibility renders them incapable of targeting your pawn. AoE attacks or stray fire may still hit them, however.
  • The opposite strategy is also useful, as the invisibility allows a ranged pawn to create distance against enemies that would otherwise catch up to them.
  • Useful for hunters in case of revenge, especially for larger, dangerous animals like thrumbo.
  • Useful for quests where one may wish to sneak in and out of a facility without alerting enemies, such as hacking a console.