Difference between revisions of "Ornate door"

From RimWorld Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Stub|reason=General}}
 
{{Stub|reason=General}}
{{Image wanted|reason=Main image}}
 
 
{{Infobox main|<!--Type -->
 
{{Infobox main|<!--Type -->
 
| name = Ornate door
 
| name = Ornate door
 +
| image = Ornate door.png
 
| type = Building  
 
| type = Building  
 
| type2= Structure
 
| type2= Structure
Line 18: Line 18:
 
| skill 1 level = 6
 
| skill 1 level = 6
 
| work to make = 15000
 
| work to make = 15000
| skill 1 = Construction
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 75
 
| resource 1 amount = 75
Line 35: Line 34:
  
 
== Analysis ==
 
== Analysis ==
expensive and not worth the cost
+
Ornate doors add to the Wealth and Impressiveness of rooms, which can be important for meeting the requirements of certain [[titles]] or just increasing the mood bonus of [[Rooms|dining rooms, rec rooms and bedrooms]]. Noticeable they add to the stats of both rooms they are bordering, which means when placed strategically they offer a relatively compact way of increasing impressiveness and wealth. However the fact that they require gold makes them in many ways subpar when compared to statues which can be made out of any material or simply covering the floor with [[fine carpet]].
 +
 
 +
Ornate doors are much stronger than regular doors, with base HP of 250 versus 160, making them an expensive but feasible way to slow down attackers. A plasteel ornate door has 700 HP, only slightly less than the 800 HP of a [[security door]]{{AnomalyIcon}}, at a cost of 75 plasteel and 50 gold instead of 50 plasteel and 2 components, with lesser technology requirements and not relying on electricity to maintain 100% opening speed. If used for [[containment]] of [[entities]]{{AnomalyIcon}}, a plasteel ornate door provides 140 containment, compared to 90 from a plasteel door or 160 from a security door. A colony that lacks the technology for security doors, but has gold to spare, can substantially boost the containment strength of their cells with ornate doors.
  
 
== See also ==
 
== See also ==

Latest revision as of 03:58, 15 August 2024

Ornate door

Ornate door

Divides rooms. An intricately-carved door, decorated with gold. This large, heavy door requires adjacent walls to function.

Base Stats

Type
BuildingStructure
Beauty
30
HP
250
Flammability
100%
Rotatable
True

Building

Size
2 × 1
Minifiable
False
Placeable
True
Cover Effectiveness
75%
Terrain Affordance
Depends on materials

Creation

Required Research
Complex furniture
Skill Required
Construction 6
Work To Make
15,000 ticks (4.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 75 + Gold 50
Deconstruct yield
Stuff 37 - 38 + Gold 25
Destroy yield
Stuff 18 - 19 + Gold 12 - 13

Ornate doors are beautiful, wide doors that can be used to contain rooms.

Acquisition[edit]

Ornate doors can be constructed once the complex furniture research project has been completed. Each requires Stuff 75 Stuff (Metallic/Woody/Stony, 750 for SMVs), Gold 50 Gold, 15,000 ticks (4.17 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 6.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

Needs walls on both sides to work, otherwise stays open

Analysis[edit]

Ornate doors add to the Wealth and Impressiveness of rooms, which can be important for meeting the requirements of certain titles or just increasing the mood bonus of dining rooms, rec rooms and bedrooms. Noticeable they add to the stats of both rooms they are bordering, which means when placed strategically they offer a relatively compact way of increasing impressiveness and wealth. However the fact that they require gold makes them in many ways subpar when compared to statues which can be made out of any material or simply covering the floor with fine carpet.

Ornate doors are much stronger than regular doors, with base HP of 250 versus 160, making them an expensive but feasible way to slow down attackers. A plasteel ornate door has 700 HP, only slightly less than the 800 HP of a security doorContent added by the Anomaly DLC, at a cost of 75 plasteel and 50 gold instead of 50 plasteel and 2 components, with lesser technology requirements and not relying on electricity to maintain 100% opening speed. If used for containment of entitiesContent added by the Anomaly DLC, a plasteel ornate door provides 140 containment, compared to 90 from a plasteel door or 160 from a security door. A colony that lacks the technology for security doors, but has gold to spare, can substantially boost the containment strength of their cells with ornate doors.

See also[edit]

  • Security doorContent added by the Anomaly DLC - another 2x1 door with significantly more utility.

Version history[edit]