Difference between revisions of "Hediffs/Core/Body Parts"

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Latest revision as of 17:40, 16 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Debug Drugs Global Local Body Parts Psycasts Hediff Giver Sets
Base Medieval Prosthetic Bionic Archotech

Name Description Details Stages
ImplantHediffBase -
  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
-


AddedBodyPartBase -
  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
-



Peg leg
  • Def Name:
    PegLeg
  • Label:
    peg leg
  • Label Noun:
    a peg leg
An installed peg leg. Allows the user to walk again, albeit not very well.
  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: false
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Wood Wood
  • Added Part Props
    • Solid: true
    • Part Efficiency: 60%
-


Wooden hand
  • Def Name:
    WoodenHand
  • Label:
    wooden hand
  • Label Noun:
    a wooden hand
An installed wooden hand. Better than a stump, but not by much.
  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: false
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Wood Wood
  • Added Part Props
    • Solid: true
    • Part Efficiency: 60%
-


Wooden foot
  • Def Name:
    WoodenFoot
  • Label:
    wooden foot
  • Label Noun:
    a wooden foot
An installed wooden foot. Restores some stability to the user, but without finer motor skills.
  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: false
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Wood Wood
  • Added Part Props
    • Solid: true
    • Part Efficiency: 80%
-


Denture
  • Def Name:
    Denture
  • Label:
    denture
  • Label Noun:
    a denture
An installed denture. Allows for some basic functionality like eating and talking.
  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: false
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Added Part Props
    • Solid: true
    • Part Efficiency: 80%
-



Prosthetic leg
  • Def Name:
    SimpleProstheticLeg
  • Label:
    prosthetic leg
  • Label Noun:
    a prosthetic leg
An installed prosthetic leg. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real leg.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Prosthetic leg Prosthetic leg
  • Added Part Props
    • Solid: true
    • Part Efficiency: 85%
-


Prosthetic arm
  • Def Name:
    SimpleProstheticArm
  • Label:
    prosthetic arm
  • Label Noun:
    a prosthetic arm
An installed prosthetic arm. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Prosthetic arm Prosthetic arm
  • Added Part Props
    • Solid: true
    • Part Efficiency: 50%
  • Comps: Verb Giver
Label Capacities Power Cooldown Time
fist Blunt 8.2 (Same as natural fist) 2 (seconds)
-


Prosthetic heart
  • Def Name:
    SimpleProstheticHeart
  • Label:
    prosthetic heart
  • Label Noun:
    a prosthetic heart
An installed prosthetic heart. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Prosthetic heart Prosthetic heart
  • Added Part Props
    • Solid: true
    • Part Efficiency: 80%
-


Cochlear implant
  • Def Name:
    CochlearImplant
  • Label:
    cochlear implant
  • Label Noun:
    a cochlear implant
An installed cochlear implant. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Cochlear implant Cochlear implant
  • Added Part Props
    • Part Efficiency: 65%
-


Power claw
  • Def Name:
    PowerClaw
  • Label:
    power claw
  • Label Noun:
    a power claw
An installed power claw consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Power claw Power claw
  • Added Part Props
    • Is Good Weapon: true
    • Solid: true
    • Part Efficiency: 100%
    • Better Than Natural: true
  • Comps: Verb Giver
Label Capacities Power Cooldown Time Always Treat As Weapon
claw Scratch 22 2 (seconds) true
Label Parameters
Power claw
Joywire
  • Def Name:
    Joywire
  • Label:
    joywire
  • Label Noun:
    a joywire
An installed joywire implant. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Joywire Joywire
Label Parameters
Joywire
  • Part Efficiency Offset: −20%
Painstopper
  • Def Name:
    Painstopper
  • Label:
    painstopper
  • Label Noun:
    a painstopper
An installed painstopper implant. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Painstopper Painstopper
Label Parameters
Painstopper
  • Pain Factor: ×0%


Bionic eye
  • Def Name:
    BionicEye
  • Label:
    bionic eye
  • Label Noun:
    a bionic eye
An installed bionic eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic eye Bionic eye
  • Added Part Props:
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
-


Bionic arm
  • Def Name:
    BionicArm
  • Label:
    bionic arm
  • Label Noun:
    a bionic arm
An installed bionic arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic arm Bionic arm
  • Added Part Props
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
  • Comps: Verb Giver
Label Capacities Power Cooldown Time
fist Blunt 12 2 (seconds)
-


Bionic leg
  • Def Name:
    BionicLeg
  • Label:
    bionic leg
  • Label Noun:
    a bionic leg
An installed bionic leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic leg Bionic leg
  • Added Part Props
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
-


Bionic spine
  • Def Name:
    BionicSpine
  • Label:
    bionic spine
  • Label Noun:
    a bionic spine
An installed bionic spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic spine Bionic spine
  • Added Part Props
    • Solid: true
    • Better Than Natural: true
-


Bionic heart
  • Def Name:
    BionicHeart
  • Label:
    bionic heart
  • Label Noun:
    a bionic heart
An installed bionic heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic heart Bionic heart
  • Added Part Props
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
-


Bionic stomach
  • Def Name:
    BionicStomach
  • Label:
    bionic stomach
  • Label Noun:
    a bionic stomach
  • Label Noun Pretty:
An installed bionic stomach. A person with this has a much lower chance of getting food poisoning, and is immune to some stomach diseases. An integrated lattice-dust healing system automatically repairs any damage to the artificial organ. It is better than a biological stomach in almost every way.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic stomach Bionic stomach
  • Added Part Props
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
Label Parameters
Bionic stomach
  • Make Immune To: Gut worms
  • Food Poisoning Chance Factor: ×50%
Bionic ear
  • Def Name:
    BionicEar
  • Label:
    bionic ear
  • Label Noun:
    a bionic ear
An installed bionic ear. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic ear View: Bionic ear
  • Added Part Props
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
-


Bionic tongue
  • Def Name:
    BionicTongue
  • Label:
    bionic tongue
  • Label Noun:
    a bionic tongue
An installed bionic tongue. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic tongue Bionic tongue
  • Added Part Props
    • Solid: true
    • Part Efficiency: 100%
-


Bionic jaw
  • Def Name:
    BionicJaw
  • Label:
    bionic jaw
  • Label Noun:
    a bionic jaw
An installed bionic jaw. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Bionic jaw Bionic jaw
  • Added Part Props
    • Solid: true
    • Part Efficiency: 125%
    • Better Than Natural: true
-


Death acidifier
  • Def Name:
    DeathAcidifier
  • Label:
    death acidifier
  • Label Noun:
    a death acidifier
An installed death acidifier. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.

  • Hediff Class: Hediff_Implant
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Death acidifier Death acidifier
  • Comps: Dissolve Gear On Death
-



Archotech eye
  • Def Name:
    ArchotechEye
  • Label:
    archotech eye
  • Label Noun:
    an archotech eye
An installed archotech eye. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to human minds.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Archotech eye Archotech eye
  • Added Part Props
    • Solid: true
    • Part Efficiency: 150%
    • Better Than Natural: true
-


Archotech arm
  • Def Name:
    ArchotechArm
  • Label:
    archotech arm
  • Label Noun:
    an archotech arm
An installed archotech arm. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Archotech arm Archotech arm
  • Added Part Props
    • Solid: true
    • Part Efficiency: 150%
    • Better Than Natural: true
  • Comps: Verb Giver
Label Capacities Power Cooldown Time
fist Blunt 14 2 (seconds)
-


Archotech leg
  • Def Name:
    ArchotechLeg
  • Label:
    archotech leg
  • Label Noun:
    an archotech leg
An installed archotech leg. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.

  • Hediff Class: Hediff_AddedPart
  • Default Label Color:
  • Is Bad: false
  • Price Impact: true
  • Counts As Added Part Or Implant: true
  • Allow Mothball If Low Priority World Pawn: true
  • Spawn Thing On Removed: Archotech leg Archotech leg
  • Added Part Props
    • Solid: true
    • Part Efficiency: 150%
    • Better Than Natural: true
-