Difference between revisions of "Structure"

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{{Image wanted|note=Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated}}
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Colonists can build '''structures''' of various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.
  
In '''RimWorld''', your colonists are able to create buildings from the ground up. Structures can be made from a variety of materials, each with varying hitpoints, flammability, and beauty.  
+
== Walls ==
 +
{{Main|Wall}}
 +
Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose [[rooms]] for [[temperature]], [[cleanliness]], [[beauty]] and other mechanics. They can be made out of any non-textile building material. [[Power conduit]]s may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
  
Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 400 cells). As of Alpha 12 a roof can extend up to 6 cells from a wall, so interiors have a maximum size of 12 cells on the shortest side. This allows for 12 by 12 square rooms (14x14 including walls) or 12 by X rectangular rooms. Rooms built larger than this will remain unroofed (colonist buildings) or result in a roof collapse (mined rooms). Larger rooms can be built with the use of single-wall pillars.<br/>
+
=== Constructed walls ===
== Doors ==
+
{{Building Stats Table|Wall|header = false}}
Doors separate rooms for the use of ratings and bedrooms. They require manual operation to use, and slows down colonists when they operate it. And require 5 of said material to construct.
+
 
<br/>
+
=== Natural walls ===
 +
These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! HP !! Cost !! Build Time !! Flammable !! Opening Speed !! Beauty !! Value
+
! colspan=2 | Material !! HP !! Flammability !! Beauty !! Value <ref>Not sellable.</ref>
 +
|-
 +
! {{Icon Small|Compacted plasteel|24}}
 +
! [[Compacted plasteel]]
 +
| {{Q|Compacted plasteel|Max Hit Points Base}}
 +
| {{Q|Compacted plasteel|Flammability Base}}
 +
| {{Q|Compacted plasteel|Beauty Base|0}}
 +
| {{Q|Compacted plasteel|Market Value Base|0}}
 
|-
 
|-
![[Resources|Gold]]
+
! {{Icon Small|Silver ore|24}}
| 90 || | 500 || | 14 || | 20% || | 100% || | 108 || | $10,010.20
+
! [[Silver ore]]
 +
| {{Q|Silver ore|Max Hit Points Base}}
 +
| {{Q|Silver ore|Flammability Base}}
 +
| {{Q|Silver ore|Beauty Base|0}}
 +
| {{Q|Silver ore|Market Value Base|0}}
 
|-
 
|-
![[Resources|Granite Blocks]]
+
! {{Icon Small|Compacted steel|24}}
| 405 || | 25 || | 74 || | 0% || | 45% || | 3 || | $62.70
+
! [[Compacted steel]]
 +
| {{Q|Compacted steel|Max Hit Points Base}}
 +
| {{Q|Compacted steel|Flammability Base}}
 +
| {{Q|Compacted steel|Beauty Base|0}}
 +
| {{Q|Compacted steel|Market Value Base|0}}
 
|-
 
|-
![[Resources|Limestone Blocks]]
+
! {{Icon Small|Uranium ore|24}}
| 383 || | 25 || | 74 || | 0% || | 45% || | 3 || | $57.70
+
! [[Uranium ore]]
 +
| {{Q|Uranium ore|Max Hit Points Base}}
 +
| {{Q|Uranium ore|Flammability Base}}
 +
| {{Q|Uranium ore|Beauty Base|0}}
 +
| {{Q|Uranium ore|Market Value Base|0}}
 
|-
 
|-
![[Resources|Marble Blocks]]
+
! {{Icon Small|Jade (ore)|24}}
| 330 || | 25 || | 74 || | 0% || | 45% || | 3 || | $57.70
+
! [[Jade (ore)|Jade]]
 +
| {{Q|Jade (ore)|Max Hit Points Base}}
 +
| {{Q|Jade (ore)|Flammability Base}}
 +
| {{Q|Jade (ore)|Beauty Base|0}}
 +
| {{Q|Jade (ore)|Market Value Base|0}}
 
|-
 
|-
![[Resources|Plasteel]]
+
! {{Icon Small|Gold ore|24}}
| 420 || | 25 || | 14 || | 10% || | 100% || | 0 || | $685.20
+
! [[Gold ore]]
 +
| {{Q|Gold ore|Max Hit Points Base}}
 +
| {{Q|Gold ore|Flammability Base}}
 +
| {{Q|Gold ore|Beauty Base|0}}
 +
| {{Q|Gold ore|Market Value Base|0}}
 
|-
 
|-
![[Resources|Sandstone Blocks]]
+
! {{Icon Small|Compacted machinery|24}}
| 360 || | 25 || | 74 || | 0% || | 45% || | 2 || | $57.70
+
! [[Compacted machinery]]
 +
| {{Q|Compacted machinery|Max Hit Points Base}}
 +
| {{Q|Compacted machinery|Flammability Base}}
 +
| {{Q|Compacted machinery|Beauty Base|0}}
 +
| {{Q|Compacted machinery|Market Value Base|0}}
 
|-
 
|-
![[Resources|Silver]]
+
! {{Icon Small|Granite|24}}
| 105 || | 500 || | 14 || | 20% || | 100% || | 18 || | $510.20
+
! [[Granite]]
 +
| {{Q|Granite|Max Hit Points Base}}
 +
| {{Q|Granite|Flammability Base}}
 +
| {{Q|Granite|Beauty Base|0}}
 +
| {{Q|Granite|Market Value Base|0}}
 
|-
 
|-
![[Resources|Steel]]
+
! {{Icon Small|Limestone|24}}
| 150 || | 25 || | 14 || | 20% || | 100% || | 0 || | $60.20
+
! [[Limestone]]
 +
| {{Q|Limestone|Max Hit Points Base}}
 +
| {{Q|Limestone|Flammability Base}}
 +
| {{Q|Limestone|Beauty Base|0}}
 +
| {{Q|Limestone|Market Value Base|0}}
 
|-
 
|-
![[Resources|Slate Blocks]]
+
! {{Icon Small|Marble|24}}
| 345 || | 25 || | 74 || | 0% || | 45% || | 2 || | $57.70
+
! [[Marble]]
 +
| {{Q|Marble|Max Hit Points Base}}
 +
| {{Q|Marble|Flammability Base}}
 +
| {{Q|Marble|Beauty Base|0}}
 +
| {{Q|Marble|Market Value Base|0}}
 
|-
 
|-
![[Resources|Uranium]]
+
! {{Icon Small|Slate|24}}
| 375 || | 500 || | 50 || | 0% || | 90% || | 0 || | $2,510.20
+
! [[Slate]]
 +
| {{Q|Slate|Max Hit Points Base}}
 +
| {{Q|Slate|Flammability Base}}
 +
| {{Q|Slate|Beauty Base|0}}
 +
| {{Q|Slate|Market Value Base|0}}
 
|-
 
|-
![[Resources|Wood Logs]]
+
! {{Icon Small|Sandstone|24}}
| 75 || | 25 || | 10 || | 100% || | 120% || | 3 || | $45.20
+
! [[Sandstone]]
 +
| {{Q|Sandstone|Max Hit Points Base}}
 +
| {{Q|Sandstone|Flammability Base}}
 +
| {{Q|Sandstone|Beauty Base|0}}
 +
| {{Q|Sandstone|Market Value Base|0}}
 
|}
 
|}
<br/>
+
<references/>
  
== Autodoors ==
+
=== Smoothed walls ===
Powered operation allows people to move through it without slowing down, with the exception of stone doors. Requires a constant 50W charge to operate. A powered door opens four times as quickly, but if un-powered it acts just like a standard door. It has the same max hit points of a standard door of the same material. (A powered door requires at least ~57.69% base speed for no slow down, while un-powered requires 4x that speed, excluding all types.) Divides a room for the use of bedrooms and ratings in the same way regular doors and walls do.
+
Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab>Floors.)
<br/>
+
The pawn [[stat]] Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction [[skill]], Manipulation and Sight. Natural stone walls have a [[beauty]] penalty, while smoothed walls increase beauty and [[wealth]]. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! HP !! Cost !! Steel Cost !! Build Time !! Flammable !! Opening Speed !! Beauty !! Value
+
! Material !! HP !! Work Required !! Flammability !! Beauty !! Value<ref>Not sellable.</ref><ref>Bracketed value is that defined in the defs, however as of the {{Hover title|1.3.3387|time of writing}} in-game the wealth increase of smoothing a wall implies that they actually have a value of 1 silver. Given the disparity, this may either be a bug or oxbow code.{{Check Tag|Values changed in 1.5. Did they also fix the disparity?}}</ref> !! Cover Effectiveness
 
|-
 
|-
![[Resources|Gold]]
+
! Smoothed Granite Wall
| 90 || | 800 || | 35 || | 18 || | 20% || | 100% || | 108 || | $16,083.20
+
| 900 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
 
|-
 
|-
![[Resources|Granite Blocks]]
+
! Smoothed Limestone Wall
| 405 || | 40 || | 35 || | 93 || | 0% || | 45% || | 3 || | $167.20
+
| 700 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
 
|-
 
|-
![[Resources|Limestone Blocks]]
+
! Smoothed Marble Wall
| 383 || | 40 || | 35 || | 93 || | 0% || | 45% || | 3 || | $159.20
+
| 450 || {{Ticks|6500}} || 0% || 2 || 1 (7) || 75%
 
|-
 
|-
![[Resources|Marble Blocks]]
+
! Smoothed Sandstone Wall
| 330 || | 40 || | 35 || | 93 || | 0% || | 45% || | 3 || | $159.20
+
| 400 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
 
|-
 
|-
![[Resources|Plasteel]]
+
! Smoothed Slate Wall
| 420 || | 40 || | 35 || | 18 || | 10% || | 100% || | 0 || | $1,163.20
+
| 500 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
|-
 
![[Resources|Sandstone Blocks]]
 
| 360 || | 40 || | 35 || | 93 || | 0% || | 45% || | 2 || | $159.20
 
|-
 
![[Resources|Silver]]
 
| 105 || | 800 || | 35 || | 18 || | 20% || | 100% || | 18 || | $883.20
 
|-
 
![[Resources|Steel]]
 
| 150 || | 75 || | - || | 18 || | 20% || | 100% || | 0 || | $163.20
 
|-
 
![[Resources|Slate Blocks]]
 
| 345 || | 40 || | 35 || | 93 || | 0% || | 45% || | 2 || | $159.20
 
|-
 
![[Resources|Uranium]]
 
| 375 || | 800 || | 35 || | 64 || | 0% || | 90% || | 0 || | $4,083.20
 
|-
 
![[Resources|Wood Logs]]
 
| 75 || | 40 || | 35 || | 13 || | 100% || | 120% || | 3 || | $139.20
 
 
|}
 
|}
<br/>
+
<references/>
 +
 
 +
== Doors ==
 +
=== Door ===
 +
{{Main|Door}}
 +
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status.
 +
 
 +
{{Building Stats Table|Door|header=false}}
 +
 
 +
=== Autodoor ===
 +
{{Main|Autodoor}}
 +
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.
 +
 
 +
Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.
 +
 
 +
In all other aspects, an autodoor is identical to a regular door made of the same material.
 +
 
 +
Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.
 +
 
 +
For more info, see the main article [[Autodoor]].
 +
 
 +
{{Building Stats Table|Autodoor|header=false}}
 +
 
 +
== Bridge ==
 +
{{Main|Bridge}}
 +
Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. [[Floor]]s may not be built atop bridges.
 +
 
 +
Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.
 +
 
 +
== Column ==
 +
{{Main|Column}}
 +
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
 +
{{Building Stats Table|Column|header=false}}
  
== Walls ==
+
== Version history ==
An impassable wall, capable of holding up a roof if the space between supporting walls and beams is not too far away.
+
* [[Version/0.3.410|0.3.410]] - The unpowered "Simple Door" added.
Walls can be built out of any material and [[Power conduit]]s may be constructed on an existing wall.
+
* [[Version/0.4.460|0.4.460]] - Stone wall health raised from 400 to 650.
<br/>
+
* [[Version/1.5.4062|1.5.4062]] - Market value of smoothed walls was unified to 7 (previously: sandstone 18, granite, limestone and slate 20, marble 25).
{| {{STDT| sortable c_25 text-center}}
 
! Material !! HP !! Cost !! Build Time !! Flammable !! Beauty !! Value
 
|-
 
![[Resources|Gold]]
 
| 210 || | 100 || | 4 || | 20% || | 0 || | $100.78
 
|-
 
![[Resources|Granite Blocks]]
 
| 595 || | 5 || | 22 || | 0% || | 0 || | $15.72
 
|-
 
![[Resources|Limestone Blocks]]
 
| 540 || | 5 || | 22 || | 0% || | 0 || | $14.72
 
|-
 
![[Resources|Marble Blocks]]
 
| 420 || | 5 || | 22 || | 0% || | 0 || | $14.72
 
|-
 
![[Resources|Plasteel]]
 
| 980 || | 5 || | 5 || | 10% || | 0 || | $136.20
 
|-
 
![[Resources|Sandstone Blocks]]
 
| 540 || | 5 || | 22 || | 0% || | 0 || | $14.72
 
|-
 
![[Resources|Silver]]
 
| 245 || | 100 || | 3 || | 20% || | 0 || | $100.72
 
|-
 
![[Resources|Slate Blocks]]
 
| 455 || | 5 || | 22 || | 0% || | 0 || | $14.72
 
|-
 
![[Resources|Steel]]
 
| 350 || | 5 || | 3 || | 20% || | 0 || | $10.60
 
|-
 
![[Resources|Uranium]]
 
| 875 || | 100 || | 5 || | 0% || | 0 || | $500
 
|-
 
![[Resources|Wood Logs]]
 
| 175 || | 5 || | 2 || | 100% || | 0 || | $7.42
 
|}
 
  
[[Category:Architect]]
+
{{Nav|structure|wide}}
[[Category:Structure]]
+
[[Category:Buildings]]

Latest revision as of 05:20, 5 August 2024

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Colonists can build structures of various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.

Walls[edit]

Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose rooms for temperature, cleanliness, beauty and other mechanics. They can be made out of any non-textile building material. Power conduits may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.

Constructed walls[edit]

  • Wall Wall Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,338 ticks (5.63 secs) 600 75% 4.95 Silver
    Gold Gold 20 000,122 ticks (2.03 secs) 180 40% 500 Silver
    Granite blocks Granite blocks 0 000,950 ticks (15.83 secs) 510 0% 7.9 Silver
    Limestone blocks Limestone blocks 0 000,950 ticks (15.83 secs) 465 0% 7.9 Silver
    Marble blocks Marble blocks 1 000,883 ticks (14.72 secs) 360 0% 7.7 Silver
    Plasteel Plasteel 0 000,297 ticks (4.95 secs) 840 0% 46 Silver
    Sandstone blocks Sandstone blocks 0 000,815 ticks (13.58 secs) 420 0% 7.4 Silver
    Silver Silver 6 000,135 ticks (2.25 secs) 210 40% 51 Silver
    Slate blocks Slate blocks 0 000,950 ticks (15.83 secs) 390 0% 7.9 Silver
    Steel Steel 0 000,135 ticks (2.25 secs) 300 40% 10 Silver
    Jade Jade 10 000,675 ticks (11.25 secs) 150 0% 27 Silver
    Uranium Uranium 0 000,257 ticks (4.28 secs) 750 0% 31 Silver
    Wood Wood 0 000,095 ticks (1.58 secs) 195 100% 6.3 Silver
  • Natural walls[edit]

    These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.

    Material HP Flammability Beauty Value [1]
    Compacted plasteel Compacted plasteel 8,000 0 0 0
    Silver ore Silver ore 1,500 0 0 0
    Compacted steel Compacted steel 1,500 0 0 0
    Uranium ore Uranium ore 4,000 0 0 0
    Jade (ore) Jade 1,500 0 0 0
    Gold ore Gold ore 1,500 0 0 0
    Compacted machinery Compacted machinery 2,000 0 0 0
    Granite Granite 900 0 -2 0
    Limestone Limestone 700 0 -2 0
    Marble Marble 450 0 -1 0
    Slate Slate 500 0 -2 0
    Sandstone Sandstone 400 0 -2 0
    1. Not sellable.

    Smoothed walls[edit]

    Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab>Floors.) The pawn stat Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction skill, Manipulation and Sight. Natural stone walls have a beauty penalty, while smoothed walls increase beauty and wealth. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.

    Material HP Work Required Flammability Beauty Value[1][2] Cover Effectiveness
    Smoothed Granite Wall 900 6,500 ticks (1.81 mins) 0% 1 1 (7) 75%
    Smoothed Limestone Wall 700 6,500 ticks (1.81 mins) 0% 1 1 (7) 75%
    Smoothed Marble Wall 450 6,500 ticks (1.81 mins) 0% 2 1 (7) 75%
    Smoothed Sandstone Wall 400 6,500 ticks (1.81 mins) 0% 1 1 (7) 75%
    Smoothed Slate Wall 500 6,500 ticks (1.81 mins) 0% 1 1 (7) 75%
    1. Not sellable.
    2. Bracketed value is that defined in the defs, however as of the time of writing in-game the wealth increase of smoothing a wall implies that they actually have a value of 1 silver. Given the disparity, this may either be a bug or oxbow code.[Values changed in 1.5. Did they also fix the disparity?]

    Doors[edit]

    Door[edit]

    Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.

  • Door Door Beauty Work to Build HP Flamma­bility Door
    Speed
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,125 ticks (35.42 secs) 320 75% 100% 26 Silver
    Gold Gold 20 000,765 ticks (12.75 secs) 96 40% 100% 2,505 Silver
    Granite blocks Granite blocks 0 005,240 ticks (1.46 mins) 272 0% 45% 41 Silver
    Limestone blocks Limestone blocks 0 005,240 ticks (1.46 mins) 248 0% 45% 41 Silver
    Marble blocks Marble blocks 1 004,815 ticks (1.34 mins) 192 0% 45% 40 Silver
    Plasteel Plasteel 0 001,870 ticks (31.17 secs) 448 0% 100% 230 Silver
    Sandstone blocks Sandstone blocks 0 004,390 ticks (1.22 mins) 224 0% 45% 38 Silver
    Silver Silver 6 000,850 ticks (14.17 secs) 112 40% 100% 255 Silver
    Slate blocks Slate blocks 0 005,240 ticks (1.46 mins) 208 0% 45% 41 Silver
    Steel Steel 0 000,850 ticks (14.17 secs) 160 40% 100% 51 Silver
    Jade Jade 10 004,250 ticks (1.18 mins) 80 0% 100% 140 Silver
    Uranium Uranium 0 001,615 ticks (26.92 secs) 400 0% 75% 156 Silver
    Wood Wood 0 000,595 ticks (9.92 secs) 104 100% 120% 32 Silver
  • Autodoor[edit]

    Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.

    Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.

    In all other aspects, an autodoor is identical to a regular door made of the same material.

    Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.

    For more info, see the main article Autodoor.

  • Autodoor Autodoor Beauty Work to Build HP Flamma­bility Door
    Speed
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,750 ticks (45.83 secs) 320 75% 400% 169 Silver
    Gold Gold 20 000,990 ticks (16.5 secs) 96 40% 400% 2,645 Silver
    Granite blocks Granite blocks 0 006,740 ticks (1.87 mins) 272 0% 180% 187 Silver
    Limestone blocks Limestone blocks 0 006,740 ticks (1.87 mins) 248 0% 180% 187 Silver
    Marble blocks Marble blocks 1 006,190 ticks (1.72 mins) 192 0% 180% 185 Silver
    Plasteel Plasteel 0 002,420 ticks (40.33 secs) 448 0% 400% 375 Silver
    Sandstone blocks Sandstone blocks 0 005,640 ticks (1.57 mins) 224 0% 180% 183 Silver
    Silver Silver 6 001,100 ticks (18.33 secs) 112 40% 400% 395 Silver
    Slate blocks Slate blocks 0 006,740 ticks (1.87 mins) 208 0% 180% 187 Silver
    Steel Steel 0 001,100 ticks (18.33 secs) 160 40% 400% 192 Silver
    Jade Jade 10 005,500 ticks (1.53 mins) 80 0% 400% 285 Silver
    Uranium Uranium 0 002,090 ticks (34.83 secs) 400 0% 300% 295 Silver
    Wood Wood 0 000,770 ticks (12.83 secs) 104 100% 480% 173 Silver
  • Bridge[edit]

    Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. Floors may not be built atop bridges.

    Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.

    Column[edit]

    Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.

  • Column Column Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 320 75% 22 Silver
    Gold Gold 40 000,675 ticks (11.25 secs) 96 40% 2,000 Silver
    Granite blocks Granite blocks 5 004,640 ticks (1.29 mins) 272 0% 35 Silver
    Limestone blocks Limestone blocks 5 004,640 ticks (1.29 mins) 248 0% 35 Silver
    Marble blocks Marble blocks 8 004,265 ticks (1.18 mins) 192 0% 33 Silver
    Plasteel Plasteel 5 001,650 ticks (27.5 secs) 448 0% 186 Silver
    Sandstone blocks Sandstone blocks 5 003,890 ticks (1.08 mins) 224 0% 32 Silver
    Silver Silver 16 000,750 ticks (12.5 secs) 112 40% 205 Silver
    Slate blocks Slate blocks 5 004,640 ticks (1.29 mins) 208 0% 35 Silver
    Steel Steel 5 000,750 ticks (12.5 secs) 160 40% 41 Silver
    Jade Jade 22 003,750 ticks (1.04 mins) 80 0% 114 Silver
    Uranium Uranium 2 001,425 ticks (23.75 secs) 400 0% 125 Silver
    Wood Wood 5 000,525 ticks (8.75 secs) 104 100% 26 Silver
  • Version history[edit]

    • 0.3.410 - The unpowered "Simple Door" added.
    • 0.4.460 - Stone wall health raised from 400 to 650.
    • 1.5.4062 - Market value of smoothed walls was unified to 7 (previously: sandstone 18, granite, limestone and slate 20, marble 25).