Property:Wildness

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[[has type::number]]
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A [[has type::number]] between 0 and 1, displayed as a percentage. It is used to determine the stats [[Tame Animal Chance]] and [[Minimum Handling Skill]].
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Additionally, animals need over 10.1% wildness in order to be able to lose the tamed status. [[Pen animal]]s are excluded, and will never become wild again (may still wander off map if left outside a pen).
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Finally, the degradation interval of [[Animal training|training]]/[[Taming|tamed status]] varies between {{ticks|72000}} and {{ticks|36000}}, inversely proportional to the '''wildness''' stat. [[Dryads]] are an exception, and will never lose training nor tame status due to decay.
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<!-- The actual formula is 6000 * (12 - 6 * wildness), on the function DegradationPeriodTicks. This value is then used on TrainingTrackerTickRare, meaning there may be some variation in the real times. Also, I don't quite follow the rest of that function, so I can't give the actual time to lose a given training/revert to wild-->
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Do note that some events are also related with this property. For instance, the the [[Events#Animals join|FarmAnimalsWanderIn]] incident can only spawn animals with at most 35% wildness.
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<!--The other is RoomContentsAnimals, which seems to decide the content of a sealed room. No idea how that works.-->

Latest revision as of 16:51, 15 August 2024

A number between 0 and 1, displayed as a percentage. It is used to determine the stats Tame Animal Chance and Minimum Handling Skill.

Additionally, animals need over 10.1% wildness in order to be able to lose the tamed status. Pen animals are excluded, and will never become wild again (may still wander off map if left outside a pen).

Finally, the degradation interval of training/tamed status varies between 72,000 ticks (20 mins) and 36,000 ticks (10 mins), inversely proportional to the wildness stat. Dryads are an exception, and will never lose training nor tame status due to decay.

Do note that some events are also related with this property. For instance, the the FarmAnimalsWanderIn incident can only spawn animals with at most 35% wildness.

Showing 20 pages using this property.
A
0.25  +
0.75  +
0.75  +
0.85  +
B
0  +
0.6  +
0.6  +
0.75  +
C
0.75  +
0.75  +
0  +
0.8  +
0  +
0  +
0.6  +
0  +
0.75  +
0.8  +
0  +

Showing 1 related entity.