Difference between revisions of "Neutroamine"
(new stats) |
|||
(24 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox main|production |
+ | | name = Neutroamine | ||
+ | | image = Neutroamine c.png | ||
+ | | description = A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Crafted resources | ||
+ | | hp = 50 | ||
+ | | deterioration = 1 | ||
+ | | marketvalue = 6 | ||
+ | | mass base = 0.02 | ||
+ | | flammability = 0.7 | ||
+ | | stack limit = 150 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Technical --> | ||
+ | | defName = Neutroamine | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | parent name = ResourceBase | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Neutroamine | | graphic path = Things/Item/Resource/Neutroamine | ||
| label = neutroamine | | label = neutroamine | ||
− | |||
− | |||
− | |||
− | |||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
− | |||
− | |||
− | |||
| ticker type = Normal | | ticker type = Normal | ||
| use hit points = true | | use hit points = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{Info|'''Neutroamine''' is an item | + | {{Info|'''Neutroamine''' is an item that cannot be crafted and must be sourced externally. It can be combined with [[herbal medicine]] and [[cloth]] to create standard [[medicine]], or synthesize various [[drugs]] with it at a [[drug lab]], such as [[Penoxycyline]] and [[wake-up]]. }} |
+ | |||
+ | == Acquisition == | ||
+ | Neutroamine cannot be crafted, instead the primary source is [[trade]] with [[Orbital trade beacon|orbital traders]] and Outlander settlements and caravans. | ||
+ | |||
+ | Alternatively, it can also be acquired, albeit unreliably, through: | ||
+ | * Looting [[raiders]] that attack your colony | ||
+ | * Raiding other faction bases | ||
+ | * Cargo pod [[event]] | ||
+ | |||
+ | == Usage == | ||
+ | Neutroamine is used in the following crafting recipes: | ||
+ | {{Ingredient List|noCollapse=1}} | ||
+ | |||
+ | Neutroamine will [[deteriorate]] when left outside. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Recode|reason=Automation}} | ||
+ | Neutroamine has only one use, to be used in crafting. | ||
+ | |||
+ | * [[Go-juice]] requires 2 neutroamines and 1 [[yayo]]. Neutroamines cost {{#expr:2*{{P|Market Value Base}}}} silver and yayo costs {{Q|Yayo|Market Value Base}}, making the total cost {{#expr:2*{{P|Market Value Base}} + {{Q|Yayo|Market Value Base}}}}, while go-juice costs {{Q|Go-juice|Market Value Base}}. | ||
+ | * [[Wake-up]] requires 2 neutroamines, costing {{#expr:2*{{P|Market Value Base}}}} silver, while wake-up costs {{Q|Wake-up|Market Value Base}}. | ||
+ | * [[Medicine]] requires 3 [[cloth]], 1 [[herbal medicine]], and 1 [[neutroamine]]. Materials cost 4.5 + 10 + 6 = 20.5 silver, while medicine costs 18, meaning this recipe loses money. | ||
+ | * [[Penoxycyline]] requires 2 neutroamines, costing {{#expr:2*{{P|Market Value Base}}}} silver, while penoxycyline costs {{Q|Penoxycyline|Market Value Base}}. | ||
+ | |||
+ | The medicine recipe loses money. Even if cloth and herbal medicine are grown rather than purchased, a proper comparison is the cost of buying 1 medicine and selling 3 cloth and 1 herbal medicine vs buying 2 neutroamine. Assuming no negotiator bonus, that works out to 16.5 silver vs 16.8. It might, however, be useful if quality medicine is needed urgently. | ||
+ | |||
+ | Penoxycyline is better crafted than purchased, working out to 25.2 silver vs 16.8 with no negotiator bonus. | ||
+ | |||
+ | Wake-up requires the same materials and costs more. Not only is it more efficient to craft than purchase, even with no negotiator bonus it can be sold for 21 silver, using 16.8 silver worth of neutroamine. This makes it possible to buy neutroamine to craft it into wake-up for sale. | ||
+ | |||
+ | Crafting go-juice is better than buying it directly, even if you have to purchase yayo. In terms of crafting for profit, however, it's better to sell yayo and craft wake-up (21 + 35 = 56 base price). | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Neutroamine a.png|One neutroamine | ||
+ | Neutroamine b.png|Partial stack | ||
+ | Neutroamine c.png|Full stack | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | <gallery> | ||
+ | Neutroamine old.png|Old sprite | ||
+ | </gallery> | ||
+ | |||
+ | [[Category:Crafted Resource]] |
Latest revision as of 00:48, 3 November 2024
Neutroamine
A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.
Base Stats
- Type
- Crafted resources
- Stack Limit
- 150
- Mass
- 0.02 kg
- HP
- 50
- Deterioration Rate
- 1
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14
- defName
- Neutroamine
Neutroamine is an item that cannot be crafted and must be sourced externally. It can be combined with herbal medicine and cloth to create standard medicine, or synthesize various drugs with it at a drug lab, such as Penoxycyline and wake-up.
Acquisition[edit]
Neutroamine cannot be crafted, instead the primary source is trade with orbital traders and Outlander settlements and caravans.
Alternatively, it can also be acquired, albeit unreliably, through:
Usage[edit]
Neutroamine is used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Go-juice | 2 + 1 | Drug - Hard Drug |
Wake-up | 2 | Drug - Hard Drug |
Penoxycyline | 2 | Drug - Medical Drug |
Medicine | 3 + 1 + 1 | Medical Items - Medicine |
Mind-numb serum | 2 + 30 | Drug - Serum |
Voidsight serum | 2 + 10 | Drug - Serum |
Neutroamine will deteriorate when left outside.
Analysis[edit]
This page has been suggested for recoding. Reason: Automation. You can help RimWorld Wiki by improving it. |
Neutroamine has only one use, to be used in crafting.
- Go-juice requires 2 neutroamines and 1 yayo. Neutroamines cost 12 silver and yayo costs 21, making the total cost 33, while go-juice costs 53.
- Wake-up requires 2 neutroamines, costing 12 silver, while wake-up costs 35.
- Medicine requires 3 cloth, 1 herbal medicine, and 1 neutroamine. Materials cost 4.5 + 10 + 6 = 20.5 silver, while medicine costs 18, meaning this recipe loses money.
- Penoxycyline requires 2 neutroamines, costing 12 silver, while penoxycyline costs 18.
The medicine recipe loses money. Even if cloth and herbal medicine are grown rather than purchased, a proper comparison is the cost of buying 1 medicine and selling 3 cloth and 1 herbal medicine vs buying 2 neutroamine. Assuming no negotiator bonus, that works out to 16.5 silver vs 16.8. It might, however, be useful if quality medicine is needed urgently.
Penoxycyline is better crafted than purchased, working out to 25.2 silver vs 16.8 with no negotiator bonus.
Wake-up requires the same materials and costs more. Not only is it more efficient to craft than purchase, even with no negotiator bonus it can be sold for 21 silver, using 16.8 silver worth of neutroamine. This makes it possible to buy neutroamine to craft it into wake-up for sale.
Crafting go-juice is better than buying it directly, even if you have to purchase yayo. In terms of crafting for profit, however, it's better to sell yayo and craft wake-up (21 + 35 = 56 base price).