Difference between revisions of "Neutroamine"

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{{Define|Medicine
+
{{Infobox main|production
 +
| name = Neutroamine
 +
| image = Neutroamine c.png
 +
| description = A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.
 +
<!-- Base Stats -->
 +
| type = Crafted resources
 +
| hp = 50
 +
| deterioration = 1
 +
| marketvalue = 6
 +
| mass base = 0.02
 +
| flammability = 0.7
 +
| stack limit = 150
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Technical -->
 +
| defName = Neutroamine
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| image = Neutroamine
 
| def name = Neutroamine
 
| description = A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| parent name = ResourceBase
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Neutroamine
 
| graphic path = Things/Item/Resource/Neutroamine
 
| label = neutroamine
 
| label = neutroamine
| parent name = ResourceBase
 
| path cost = 15
 
| resource readout priority =
 
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| sound drop =  Standard_Drop
 
| sound drop =  Standard_Drop
| sound interact =
 
| stack limit = 400
 
| thing class =
 
 
| ticker type = Normal
 
| ticker type = Normal
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 1
 
| flammability base = 0.7
 
| market value base = 6
 
| max hit points base = 50
 
| mass = 0.02
 
 
}}
 
}}
  
{{Info|'''Neutroamine''' is an item only available from traders and cargo pods. It can be combined with [[herbal medicine]] and [[cloth]] to create standard [[medicine]], or synthesize various [[drugs]] with it at a [[drug lab]], such as [[Penoxycyline]] and [[wake-up]].}}
+
{{Info|'''Neutroamine''' is an item that cannot be crafted and must be sourced externally. It can be combined with [[herbal medicine]] and [[cloth]] to create standard [[medicine]], or synthesize various [[drugs]] with it at a [[drug lab]], such as [[Penoxycyline]] and [[wake-up]]. }}
 +
 
 +
== Acquisition ==
 +
Neutroamine cannot be crafted, instead the primary source is [[trade]] with [[Orbital trade beacon|orbital traders]] and Outlander settlements and caravans.
 +
 
 +
Alternatively, it can also be acquired, albeit unreliably, through:
 +
* Looting [[raiders]] that attack your colony
 +
* Raiding other faction bases
 +
* Cargo pod [[event]]
 +
 
 +
== Usage ==
 +
Neutroamine is used in the following crafting recipes:
 +
{{Ingredient List|noCollapse=1}}
 +
 
 +
Neutroamine will [[deteriorate]] when left outside.
 +
 
 +
== Analysis ==
 +
{{Recode|reason=Automation}}
 +
Neutroamine has only one use, to be used in crafting.
 +
 
 +
* [[Go-juice]] requires 2 neutroamines and 1 [[yayo]]. Neutroamines cost {{#expr:2*{{P|Market Value Base}}}} silver and yayo costs {{Q|Yayo|Market Value Base}}, making the total cost {{#expr:2*{{P|Market Value Base}} + {{Q|Yayo|Market Value Base}}}}, while go-juice costs {{Q|Go-juice|Market Value Base}}.
 +
* [[Wake-up]] requires 2 neutroamines, costing {{#expr:2*{{P|Market Value Base}}}} silver, while wake-up costs {{Q|Wake-up|Market Value Base}}.
 +
* [[Medicine]] requires 3 [[cloth]], 1 [[herbal medicine]], and 1 [[neutroamine]]. Materials cost 4.5 + 10 + 6 = 20.5 silver, while medicine costs 18, meaning this recipe loses money.
 +
* [[Penoxycyline]] requires 2 neutroamines, costing {{#expr:2*{{P|Market Value Base}}}} silver, while penoxycyline costs {{Q|Penoxycyline|Market Value Base}}.
 +
 
 +
The medicine recipe loses money. Even if cloth and herbal medicine are grown rather than purchased, a proper comparison is the cost of buying 1 medicine and selling 3 cloth and 1 herbal medicine vs buying 2 neutroamine. Assuming no negotiator bonus, that works out to 16.5 silver vs 16.8. It might, however, be useful if quality medicine is needed urgently.
 +
 
 +
Penoxycyline is better crafted than purchased, working out to 25.2 silver vs 16.8 with no negotiator bonus.
 +
 
 +
Wake-up requires the same materials and costs more. Not only is it more efficient to craft than purchase, even with no negotiator bonus it can be sold for 21 silver, using 16.8 silver worth of neutroamine. This makes it possible to buy neutroamine to craft it into wake-up for sale.
 +
 
 +
Crafting go-juice is better than buying it directly, even if you have to purchase yayo. In terms of crafting for profit, however, it's better to sell yayo and craft wake-up (21 + 35 = 56 base price).
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Neutroamine a.png|One neutroamine
 +
Neutroamine b.png|Partial stack
 +
Neutroamine c.png|Full stack
 +
</gallery>
 +
 
 +
== Version history ==
 +
<gallery>
 +
Neutroamine old.png|Old sprite
 +
</gallery>
 +
 
 +
[[Category:Crafted Resource]]

Latest revision as of 00:48, 3 November 2024

Neutroamine

Neutroamine

A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.

Base Stats

Type
Crafted resources
Market Value
Silver
Stack Limit
150
Mass
0.02 kg
HP
50
Deterioration Rate
1
Flammability
70%
Rotatable
False
Path Cost
14
Technical
defName
Neutroamine


Neutroamine is an item that cannot be crafted and must be sourced externally. It can be combined with herbal medicine and cloth to create standard medicine, or synthesize various drugs with it at a drug lab, such as Penoxycyline and wake-up.

Acquisition[edit]

Neutroamine cannot be crafted, instead the primary source is trade with orbital traders and Outlander settlements and caravans.

Alternatively, it can also be acquired, albeit unreliably, through:

  • Looting raiders that attack your colony
  • Raiding other faction bases
  • Cargo pod event

Usage[edit]

Neutroamine is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Go-juice Go-juice Neutroamine 2 + Yayo 1 Drug - Hard Drug
    Wake-up Wake-up Neutroamine 2 Drug - Hard Drug
    Penoxycyline Penoxycyline Neutroamine 2 Drug - Medical Drug
    Medicine Medicine Cloth 3 + Herbal medicine 1 + Neutroamine 1 Medical Items - Medicine
    Mind-numb serum Mind-numb serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 30 Drug - Serum
    Voidsight serum Voidsight serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 10 Drug - Serum
  • Neutroamine will deteriorate when left outside.

    Analysis[edit]

    Neutroamine has only one use, to be used in crafting.

    • Go-juice requires 2 neutroamines and 1 yayo. Neutroamines cost 12 silver and yayo costs 21, making the total cost 33, while go-juice costs 53.
    • Wake-up requires 2 neutroamines, costing 12 silver, while wake-up costs 35.
    • Medicine requires 3 cloth, 1 herbal medicine, and 1 neutroamine. Materials cost 4.5 + 10 + 6 = 20.5 silver, while medicine costs 18, meaning this recipe loses money.
    • Penoxycyline requires 2 neutroamines, costing 12 silver, while penoxycyline costs 18.

    The medicine recipe loses money. Even if cloth and herbal medicine are grown rather than purchased, a proper comparison is the cost of buying 1 medicine and selling 3 cloth and 1 herbal medicine vs buying 2 neutroamine. Assuming no negotiator bonus, that works out to 16.5 silver vs 16.8. It might, however, be useful if quality medicine is needed urgently.

    Penoxycyline is better crafted than purchased, working out to 25.2 silver vs 16.8 with no negotiator bonus.

    Wake-up requires the same materials and costs more. Not only is it more efficient to craft than purchase, even with no negotiator bonus it can be sold for 21 silver, using 16.8 silver worth of neutroamine. This makes it possible to buy neutroamine to craft it into wake-up for sale.

    Crafting go-juice is better than buying it directly, even if you have to purchase yayo. In terms of crafting for profit, however, it's better to sell yayo and craft wake-up (21 + 35 = 56 base price).

    Gallery[edit]

    Version history[edit]