Difference between revisions of "Table of Human Body Parts"
Jump to navigation
Jump to search
m (clean up) |
|||
(15 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude> | <noinclude> | ||
This is a table of human body parts. | This is a table of human body parts. | ||
− | |||
− | |||
Referenced on: | Referenced on: | ||
− | *[[Human]] | + | *[[Human]]</noinclude>{{Animal Health Table|Human|1|notCollapsible=1}}<noinclude> |
+ | ==See also== | ||
+ | * [[Table of Human Body Part Groups]] | ||
+ | [[Category: Health]] | ||
</noinclude> | </noinclude> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 12:16, 28 February 2022
This is a table of human body parts.
Referenced on:
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | 100% | 15% | N/A[5] | Torso | - | Death | |
Neck | 25 | 1 | 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | 25 | 1 | 80% | 1.7% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | 25 | 1 | 18.0% | 0.22% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 10 | 1 | 80.0% | 0.86% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | 10 | 2 | 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 12 | 2 | 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | 10 | 1 | 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | 20 | 1 | 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | 10[6] | 1 | 0% | 0% | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | 10[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | 25 | 1 | 2.5% | 2.5% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | 30 | 1 | 3.6% | 3.6% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | 20 | 1 | 1.5% | 1.5% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | 15 | 1 | 2% | 2% | Torso | Torso | Blood Pumping | Death | |
Lung | 15 | 2 | 2.5% | 2.5% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | 20 | 1 | 2.5% | 2.5% | Torso | Torso | Digestion | -50% Digestion | |
Liver | 20 | 1 | 2.5% | 2.5% | Torso | Torso | Blood Filtration Digestion |
Death | |
Kidney | 15 | 2 | 1.7% | 1.7% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | 30 | 2 | 12.0% | 1.7% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | 30 | 2 | 77.0% | 6.1% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | 25 | 2 | 9% | 1.1% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage taken. | |
Humerus | 25 | 2 | 10.0% | 0.92% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | 20 | 2 | 10.0% | 0.92% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | 20 | 2 | 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | 8 | 2 | 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | 8 | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | 8 | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | 8 | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | 8 | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | 25 | 1 | 2.5% | 2.5% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. | |
Leg | 30 | 2 | 14.0% | 9.8% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | 25 | 2 | 10.0% | 1.4% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | 25 | 2 | 10.0% | 1.4% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | 25 | 2 | 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | 8 | 2 | 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | 8 | 2 | 7.0% | 0.10% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | 8 | 2 | 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | 8 | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | 8 | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.