Difference between revisions of "Recreation"
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− | + | {{Rewrite|reason=Severely outdated, desperately in need of cleanup, need overview/comparative analysis of recreation items and strats. 2) books and any missing rec types}} | |
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| description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. | | description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. | ||
}} | }} | ||
− | '''Recreation''' is one of a colonist's [[needs]]. Prisoners, visitors, enemy pawns, and | + | '''Recreation''' is one of a colonist's [[needs]]. [[Prisoners]], visitors, enemy pawns, [[animals]], and [[slaves]] {{IdeologyIcon}} do not have the recreation need. |
Colonists gain recreation in two ways: | Colonists gain recreation in two ways: | ||
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* Doing an activity, such as playing [[horseshoes pin|horseshoes]] or watching [[tube television|television]] | * Doing an activity, such as playing [[horseshoes pin|horseshoes]] or watching [[tube television|television]] | ||
− | Colonists may do recreation activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. | + | Colonists may do recreation activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical consumption, and food consumption. |
+ | Injured colonists will only ever engage in recreational activities that can be done in bed, such as watching television. A television is therefore a good investment for every hospital. | ||
+ | |||
+ | Colonists on [[caravan]] gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists are on the same caravan. Tolerance is gained at an equivalent rate to Extremely Low Expectations, regardless of the expectations at the colony or the amount of wealth taken on the caravan. | ||
+ | |||
+ | == Recreation needs == | ||
+ | {{Stub|section=1|Reason=Mechanics, Gain and loss rates, table of times till etc}} | ||
+ | |||
+ | === Recreation thresholds === | ||
The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%. | The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%. | ||
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{| class="wikitable" style="text-align:left; padding-left: 6px;" | {| class="wikitable" style="text-align:left; padding-left: 6px;" | ||
− | ! | + | ! Threshold !! Label !! Mood Effect !! Thought |
|- | |- | ||
− | | style="text-align:center;" | 85 - 100 || | + | | style="text-align:center;" | 85 - 100 || Recreation fully satisfied || style="text-align:center;" | {{+|10}} || I've been enjoying myself so much, I love it! |
|- | |- | ||
− | | style="text-align:center;" | 70 - 85 || | + | | style="text-align:center;" | 70 - 85 || Recreation satisfied || style="text-align:center;" | {{+|5}} || I've been having a great time doing various things I like to do. |
|- | |- | ||
− | | style="text-align:center;" | 15 - 30 || | + | | style="text-align:center;" | 15 - 30 || Recreation unfulfilled || style="text-align:center;" | {{--|5}} || I could really use a break for something enjoyable. |
|- | |- | ||
− | | style="text-align:center;" | 0 - 15 || | + | | style="text-align:center;" | 0 - 15 || Recreation deprived || style="text-align:center;" | {{--|10}} || We need more variation in recreation activities, and i need time to enjoy them. This place is really dull. |
|- | |- | ||
− | | style="text-align:center;" | 0 || | + | | style="text-align:center;" | 0 || Recreation-starved || style="text-align:center;" | {{--|20}} || It's been so long since I did anything for fun on my own time. |
|} | |} | ||
+ | === Recreation tolerance === | ||
+ | Colonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. | ||
− | + | Recreation tolerance reduces recreation gained proportionally. Recreation tolerance gained is 2/3 of the recreation value increase from the activity. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% recreation and 26.7% gluttonous tolerance. Eating another 4 immediately would only provide 73.3% of 40% or 29.3% recreation gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. Recreation tolerance only increases when an action increases recreation. | |
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− | + | Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. It has 6 stages at different wealth values. | |
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− | + | Additionally, [[conceited noble]]s {{RoyaltyIcon}} have Noble and Royal Expectations at the ranks of Baron and Count respectively. These expectations replace the effects of regular expectations. Note that despite only being seen in-game with the [[Royalty DLC]] activated, these expectations are defined in the Core game. | |
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− | [[ | ||
− | + | Finally, [[Ideoligion#Roles|Ideoligious Roles]] can increase the expectations of the pawn by two levels, so a pawn that would normally have Low Expectations would then have High Expectations. To prevent these "going off the scale", at High and Sky-High, Elite and Supreme are used instead. Note that despite only being seen in-game with the [[Ideology DLC]] activated, these expectations are defined in the Core game. | |
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− | + | ! Name !! Wealth Limits !! Recreation Tolerance<br/>Loss/Day !! Num. of Recommended<br/>Recreation Types | |
|- | |- | ||
− | | | + | | Extremely low expectations || 0 - 15,000 || 18% || 2 |
|- | |- | ||
− | | | + | | Very low expectations || 15,000 - 31,000 || 13% || 3 |
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− | | | + | | Low expectations || 31,000 - 81,000 || 11% || 3 |
|- | |- | ||
− | | | + | | Moderate expectations || 81,000 - 182,000 || 10% || 4 |
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− | | | + | | High expectations || 182,000 - 308,000 || 8% || 5 |
|- | |- | ||
− | | | + | | Sky-high expectations || 308,000 - 1,000,000,000 || 7% || 6 |
|- | |- | ||
− | | | + | | Noble expectations {{RoyaltyIcon}} || N/A || 7% || 6 |
|- | |- | ||
− | | | + | | Royal expectations {{RoyaltyIcon}} || N/A || 7% || 6 |
|- | |- | ||
− | | | + | | Elite expectations {{IdeologyIcon}} || See above || 7% || 6 |
|- | |- | ||
− | | | + | | Supreme expectations {{IdeologyIcon}} || See above || 7% || 6 |
|} | |} | ||
− | + | == Activities table == | |
− | == | + | {{Stub|section=1|reason= Add required Capacities and chances from JoyGivers.xml}} |
− | {{ | ||
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− | + | {| {{STDT| sortable c_19 text-center}} | |
− | + | ! Activity !! Duration !! Gain Rate !! Recreation kind !! Interaction !! Improves Skill !! +XP Per Tick !! Doable in Bed !! Required Capacity !! Base Chance | |
− | + | |- | |
− | + | | style="text-align:left;" | Skygazing || {{Ticks|4000}} || 1 || Solitary relaxation || Solitary || – || – || No || Sight, Enjoy Outdoors || 1 | |
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− | + | | style="text-align:left;" | Meditating || {{Ticks|4000}} || 1 || Solitary relaxation || Solitary || – || – || Yes || - || 1 | |
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− | + | | style="text-align:left;" | Praying || {{Ticks|3000}} || 1 || Solitary relaxation || Solitary || – || – || Yes || - || 1 | |
+ | |- | ||
+ | | style="text-align:left;" | Going for a walk || {{Ticks|8000}} || 1 || Solitary relaxation || Solitary || – || – || No || Moving, Enjoys Weather || 1 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Snowman|Building snowman]] || {{Ticks|8000}} || 1 || Solitary relaxation || Solitary || – || – || No || Manipulation, Enjoys Outdoors, Assigned Construction, Snow || 0.75 | ||
|- | |- | ||
− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | Visiting grave || {{Ticks|4000}} || 1 || Solitary relaxation || Building || – || – || No || - || 1 |
|- | |- | ||
− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | Viewing art || {{Ticks|4000}} || 1 || Solitary relaxation || Building || – || – || Yes || Sight || 1 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | Relaxing socially || {{Ticks|4000}} || 1 || Social interaction || Social || – || – || No || - || 4 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | Cheering up patient <NAME> || {{Ticks|1500}} || 1 || Social interaction || Social || – || – || Yes || Injured || 3 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | [[Horseshoes pin|Playing horseshoes]]<ref name="NewArrivalsOnly">Only craftable when playing as [[New Arrivals]]. Can still be acquired from traders otherwise.</ref> || {{Ticks|4000}} || 1 || Dexterity play || Building || Shooting || 0.003 || No || Manipulation || 2.5 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | [[Hoopstone ring|Playing hoopstone ring]]<ref name="TribeOnly">Only craftable when playing as [[New Tribe]]. Can still be acquired from traders otherwise.</ref> || {{Ticks|4000}} || 1 || Dexterity play || Building || Shooting || 0.003 || No || Sight, Manipulation || 2 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | [[Chess table|Playing chess]]<ref name="NewArrivalsOnly" /> || {{Ticks|4000}} || 1 || Cerebral play || Building || Intellectual || 0.002 || No || Manipulation || 2 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | [[Game-of-Ur board|Playing the game of Ur]]<ref name="TribeOnly" /> || {{Ticks|4000}} || 0.8 || Cerebral play || Building || Intellectual || 0.0015 || No || Manipulation || 2 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | [[Billiards table|Playing billiards]] || {{Ticks|4000}} || 1.3 || Dexterity play || Building || Shooting || 0.004 || No || Sight, Manipulation || 4 |
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− | | style="text-align:left;" | {{ | + | | style="text-align:left;" | [[Poker table|Playing poker]] || {{Ticks|4000}} || 1.3 || Cerebral play || Building || Intellectual || 0.004 || No || Sight, Manipulation || 4 |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Telescope|Using telescope]]<ref name="TradersOnly">Only acquired from traders.</ref> || {{Ticks|4000}} || 1.2 || Telescope study || Building || Intellectual || 0.004 || No || Sight || 2 |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Tube television|Watching television]] || {{Ticks|4000}} || 1.2 || Television watching || Building || – || – || Yes || Sight || 3.5 |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Flatscreen television|Watching flatscreen television]] || {{Ticks|4000}} || 1.4 || Television watching || Building || – || – || Yes || Sight || 3.5 |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Megascreen television|Watching megascreen television]]<ref name="TradersOnly" /> || {{Ticks|4000}} || 1.6 || Television watching || Building || – || – || Yes || Sight || 3.5 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Praying {{IdeologyIcon}} || {{Ticks|5000}} || 1 || Solitary relaxation || Solitary || – || – || Yes || - || 1 |
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− | | style="text-align:left;" | Playing | + | | style="text-align:left;" | [[Harp|Playing harp]] {{RoyaltyIcon}} || {{Ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 || No || Manipulation || 2 |
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− | | style="text-align:left;" | Playing | + | | style="text-align:left;" | [[Harpsichord|Playing harpsichord]] {{RoyaltyIcon}} || {{Ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 || No || Manipulation || 2 |
+ | |- | ||
+ | | style="text-align:left;" | [[Piano|Playing piano]] {{RoyaltyIcon}} || {{Ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 || No || Manipulation || 2 | ||
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− | | style="text-align:left;" | | + | | style="text-align:left;" | Meditating royally at <[[meditation throne]] / [[grand meditation throne]]> {{RoyaltyIcon}} || {{Ticks|6250}} || 1 || Solitary relaxation || Building || – || – || No || - || - |
+ | |} | ||
+ | Note: the above Recreation gain rates are based on normal quality buildings when applicable. | ||
+ | <references /> | ||
+ | |||
+ | == Consumables table == | ||
+ | {| {{STDT| sortable c_19 text-center}} | ||
+ | ! Item !! +Recreation (%) !! Kind | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Chocolate]] || 10 || Food Consumption | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Insect jelly]] || 8 || Food Consumption |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Ambrosia]] || 50 || Chemical |
+ | |- | ||
+ | | style="text-align:left;" | [[Beer]] || 17 || Chemical | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Smokeleaf joint]] || 80 || Chemical | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Psychite tea]] || 40 || Chemical |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Go-juice]] || 40 || Chemical |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Wake-up]] || 40 || Chemical |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Yayo]] || 80 || Chemical |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | [[Flake]] || 70 || Chemical |
|} | |} | ||
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− | == | + | == Buildings == |
− | {| {{STDT| sortable | + | The following can be built from the '''Architect - Recreation''' menu. |
− | ! | + | |
− | |- | + | {| {{STDT| sortable c_19 text-center}} |
− | | style="text-align:left;" | [[ | + | ! Building !! Recreation Spots !! Recreation Power (%) !! Recreation Type !! Improves |
− | |- | + | |- |
− | + | ! style="text-align:left;" | [[Horseshoe pin]] | |
+ | | 12 || {{%|{{Q|Horseshoes pin|Recreation Power}} }} || {{Q|Horseshoes pin|Recreation Type}} || [[Shooting]] | ||
+ | |- | ||
+ | ! style="text-align:left;" | [[Hoopstone ring]] | ||
+ | | 12 || {{%|{{Q|Hoopstone ring|Recreation Power}} }} || {{Q|Hoopstone ring|Recreation Type}} || [[Shooting]] | ||
+ | |- | ||
+ | ! style="text-align:left;" | [[Chess table]] | ||
+ | | 2 || {{%|{{Q|Chess table|Recreation Power}} }} || {{Q|Chess table|Recreation Type}} || [[Intellectual]] | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Game-of-Ur board]] | |
+ | | 2 || {{%|{{Q|Game-of-Ur board|Recreation Power}} }} || {{Q|Game-of-Ur board|Recreation Type}} || – | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Billiards table]] | |
+ | | 2 || {{%|{{Q|Billiards table|Recreation Power}} }} || {{Q|Billiards table|Recreation Type}} || [[Shooting]] | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Poker table]] | |
+ | | 8 (Max 4) || {{%|{{Q|Poker table|Recreation Power}} }} || {{Q|Poker table|Recreation Type}} ||- | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Telescope]] | |
+ | | 1 || {{%|{{Q|Telescope|Recreation Power}} }} || {{Q|Telescope|Recreation Type}} || – | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Tube television]] | |
+ | | 15 || {{%|{{Q|Tube television|Recreation Power}} }} || {{Q|Tube television|Recreation Type}} || – | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Flatscreen television]] | |
+ | | 30 || {{%|{{Q|Flatscreen television|Recreation Power}} }} || {{Q|Flatscreen television|Recreation Type}} || – | ||
|- | |- | ||
− | + | ! style="text-align:left;" | [[Megascreen television]] | |
+ | | 42 || {{%|{{Q|Megascreen television|Recreation Power}} }} || {{Q|Megascreen television|Recreation Type}} || – | ||
|} | |} | ||
== Activities == | == Activities == | ||
+ | === Building snowman === | ||
+ | {{Stub|section=1|reason=Requirements, snowing, snow on the ground, both, range to area, effects etc.}} | ||
+ | In cold biomes after [[snow]], a colonist may build a [[snowman]]. | ||
− | === | + | === Cloudwatching === |
− | + | See "Skygazing", below. | |
=== Going for a walk === | === Going for a walk === | ||
− | When a colonist goes for a walk, this means that they path around the area they started | + | When a colonist goes for a walk, this means that they aimlessly path around the area they started from. This takes twice as long as most other activities to finish and yet still has the same tolerance gain rate. |
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=== Meditating === | === Meditating === | ||
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=== Playing billiards === | === Playing billiards === | ||
− | One or more colonists will wander around the billiards table, taking shots. Raises the | + | One or more colonists will wander around the billiards table, taking shots. Raises the Shooting skill in a similar way as horseshoes. |
=== Playing chess === | === Playing chess === | ||
− | A chess table requires adjacent chairs to be used. Up to two | + | A chess table requires adjacent chairs to be used. Up to two colonists can use a chess table at once. Slowly raises the Intellectual skill. |
+ | |||
+ | === Playing hoopstone === | ||
+ | One to three colonists take turns throwing stones through the ring from approximately 5 blocks away. Playing hoopstone raises the Shooting skill. | ||
=== Playing horseshoes === | === Playing horseshoes === | ||
− | One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing | + | One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing horseshoes raises the Shooting skill. |
+ | |||
+ | === Playing poker === | ||
+ | One to four colonists will sit at chairs adjacent to the table and play poker. Playing poker raises the Intellectual skill. | ||
+ | |||
+ | === Playing the game of Ur === | ||
+ | A Game-of-Ur board does not require adjacent chairs to be used. Up to two colonists can use a Game-of-Ur board at once. Slowly raises the Intellectual skill. | ||
=== Praying === | === Praying === | ||
− | Similar to Meditating, but lasts shorter and is only done by certain colonists. <br> | + | Similar to Meditating, but lasts shorter and is only done by certain colonists.<br/> |
In the game files, each colonist has a value determining whether or not they will pray. | In the game files, each colonist has a value determining whether or not they will pray. | ||
=== Relaxing socially === | === Relaxing socially === | ||
− | If a | + | [[File:Gather spot.png|64px|left]] |
+ | |||
+ | A '''gather spot''' or '''gathering spot''' works like a loosely defined social "zone", allowing your pawns who are idle or seeking Social recreation to gather together in a specifically centered area. This also can keep them from getting lost when they're not doing anything productive. | ||
+ | |||
+ | If you have a "gather spot" enabled, colonists will gather here to socialize for recreation, especially when idle. Colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol. | ||
+ | |||
+ | [[Table]]s and [[campfire]]s (only) can be designated as gather spots, and are so designated by default when constructed. You can have more than one gather spot, in which case an idle/social pawn appears(?) to choose the closest one when the mood to gather hits them. This should be toggled '''off''' on all tables/campfires except for one in your preferred rec/dining room. Not toggling can cause people to gather and have parties at any table (or campfire), perhaps in the middle of an ugly, dirty, dangerous abandoned mining site, making everybody unhappy. Gather spots can be turned off by toggling a command while that object is selected (bottom of the screen). | ||
Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate. | Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate. | ||
=== Skygazing === | === Skygazing === | ||
− | Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. The game has a few flavor text names such as "Cloudwatching". This activity is the same length of time | + | Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a [[roof]]) area and facing upwards. It requires clear weather. The game has a few flavor text names such as "Cloudwatching", and at night is called "Stargazing". This activity is the same length of time as most others are and the same tolerance gain rate. |
+ | |||
+ | === Stargazing === | ||
+ | Can happen between about 2000 (8 PM) and 0100 hours (1 AM) with clear weather. See "Skygazing", above. | ||
=== Using telescope === | === Using telescope === | ||
− | A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside and will not degrade from weather. | + | A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside (unroofed) and will not degrade from weather. |
Oddly, colonists may use it during daytime. | Oddly, colonists may use it during daytime. | ||
=== Visiting grave === | === Visiting grave === | ||
+ | {{Stub|section=1|reason=Reports that tomb impressiveness affects recreation rate}} | ||
+ | |||
Colonists will visit a filled [[grave]] or [[sarcophagus]]. | Colonists will visit a filled [[grave]] or [[sarcophagus]]. | ||
− | {{ | + | === Viewing art === |
− | [[Category: | + | {{Stub|section=1|reason=Lacking all Mechanical detail}} |
+ | The pawn will stand next to an installed art piece for an extended time. | ||
+ | |||
+ | === Watching the eclipse === | ||
+ | {{Stub|section=1|reason=general also does the recreationonly apply to people with the meme or just the mood. also link to the correct precept.}} | ||
+ | |||
+ | [[Events#Eclipse|Eclipse]] only gives a mood bonus to pawns with with the Darkness meme.{{IdeologyIcon}} | ||
+ | |||
+ | === Watching the sunset === | ||
+ | Can happen around 1900 hours (7 PM) with clear weather. See "Skygazing", above. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.10.785|0.10.785]] - Added as '''Joy''' with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources. | ||
+ | * [[Version/0.11.877|0.11.877]] - Added new joy activity: build snowman. | ||
+ | * [[Version/0.12.906|0.12.906]] - Added grave and sarcophagus visiting as joy activity. | ||
+ | * B19/1.0 - Doing passionate work now affects mood instead of recreation. | ||
+ | * [[Version/1.1.0|1.1.0]] - Pawns no longer engage in recreational activities when injured, unless the activity can be done in bed. | ||
+ | |||
+ | {{Nav|status levels|wide}} | ||
+ | {{Nav|joy}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Status Level]] | [[Category:Status Level]] |
Latest revision as of 06:18, 6 November 2024
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Architect Menu | Orders | Zone | Structure | Production | Furniture | Power | Security | Misc | Floors |
Recreation | Ship | Temperature | Special | Ideology (Buildings) | Biotech (Buildings) | Anomaly (Buildings) |
This article is suggested to be rewritten. Reason: Severely outdated, desperately in need of cleanup, need overview/comparative analysis of recreation items and strats. 2) books and any missing rec types. You can help the RimWorld Wiki by improving it. |
Recreation is a stat: Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. Its default value is 100%.
Recreation is one of a colonist's needs. Prisoners, visitors, enemy pawns, animals, and slaves do not have the recreation need.
Colonists gain recreation in two ways:
- Consuming something pleasurable, such as chocolate or beer.
- Doing an activity, such as playing horseshoes or watching television
Colonists may do recreation activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical consumption, and food consumption.
Injured colonists will only ever engage in recreational activities that can be done in bed, such as watching television. A television is therefore a good investment for every hospital.
Colonists on caravan gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists are on the same caravan. Tolerance is gained at an equivalent rate to Extremely Low Expectations, regardless of the expectations at the colony or the amount of wealth taken on the caravan.
Recreation needs[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Recreation thresholds[edit]
The recreation meter has thresholds that trigger mood-altering thoughts. No thoughts are triggered from 30% to 69%.
Threshold | Label | Mood Effect | Thought |
---|---|---|---|
85 - 100 | Recreation fully satisfied | +10 | I've been enjoying myself so much, I love it! |
70 - 85 | Recreation satisfied | +5 | I've been having a great time doing various things I like to do. |
15 - 30 | Recreation unfulfilled | −5 | I could really use a break for something enjoyable. |
0 - 15 | Recreation deprived | −10 | We need more variation in recreation activities, and i need time to enjoy them. This place is really dull. |
0 | Recreation-starved | −20 | It's been so long since I did anything for fun on my own time. |
Recreation tolerance[edit]
Colonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
Recreation tolerance reduces recreation gained proportionally. Recreation tolerance gained is 2/3 of the recreation value increase from the activity. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% recreation and 26.7% gluttonous tolerance. Eating another 4 immediately would only provide 73.3% of 40% or 29.3% recreation gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. Recreation tolerance only increases when an action increases recreation.
Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. It has 6 stages at different wealth values.
Additionally, conceited nobles have Noble and Royal Expectations at the ranks of Baron and Count respectively. These expectations replace the effects of regular expectations. Note that despite only being seen in-game with the Royalty DLC activated, these expectations are defined in the Core game.
Finally, Ideoligious Roles can increase the expectations of the pawn by two levels, so a pawn that would normally have Low Expectations would then have High Expectations. To prevent these "going off the scale", at High and Sky-High, Elite and Supreme are used instead. Note that despite only being seen in-game with the Ideology DLC activated, these expectations are defined in the Core game.
Activities table[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Add required Capacities and chances from JoyGivers.xml. |
Activity | Duration | Gain Rate | Recreation kind | Interaction | Improves Skill | +XP Per Tick | Doable in Bed | Required Capacity | Base Chance |
---|---|---|---|---|---|---|---|---|---|
Skygazing | 4,000 ticks (1.11 mins) | 1 | Solitary relaxation | Solitary | – | – | No | Sight, Enjoy Outdoors | 1 |
Meditating | 4,000 ticks (1.11 mins) | 1 | Solitary relaxation | Solitary | – | – | Yes | - | 1 |
Praying | 3,000 ticks (50 secs) | 1 | Solitary relaxation | Solitary | – | – | Yes | - | 1 |
Going for a walk | 8,000 ticks (2.22 mins) | 1 | Solitary relaxation | Solitary | – | – | No | Moving, Enjoys Weather | 1 |
Building snowman | 8,000 ticks (2.22 mins) | 1 | Solitary relaxation | Solitary | – | – | No | Manipulation, Enjoys Outdoors, Assigned Construction, Snow | 0.75 |
Visiting grave | 4,000 ticks (1.11 mins) | 1 | Solitary relaxation | Building | – | – | No | - | 1 |
Viewing art | 4,000 ticks (1.11 mins) | 1 | Solitary relaxation | Building | – | – | Yes | Sight | 1 |
Relaxing socially | 4,000 ticks (1.11 mins) | 1 | Social interaction | Social | – | – | No | - | 4 |
Cheering up patient <NAME> | 1,500 ticks (25 secs) | 1 | Social interaction | Social | – | – | Yes | Injured | 3 |
Playing horseshoes[1] | 4,000 ticks (1.11 mins) | 1 | Dexterity play | Building | Shooting | 0.003 | No | Manipulation | 2.5 |
Playing hoopstone ring[2] | 4,000 ticks (1.11 mins) | 1 | Dexterity play | Building | Shooting | 0.003 | No | Sight, Manipulation | 2 |
Playing chess[1] | 4,000 ticks (1.11 mins) | 1 | Cerebral play | Building | Intellectual | 0.002 | No | Manipulation | 2 |
Playing the game of Ur[2] | 4,000 ticks (1.11 mins) | 0.8 | Cerebral play | Building | Intellectual | 0.0015 | No | Manipulation | 2 |
Playing billiards | 4,000 ticks (1.11 mins) | 1.3 | Dexterity play | Building | Shooting | 0.004 | No | Sight, Manipulation | 4 |
Playing poker | 4,000 ticks (1.11 mins) | 1.3 | Cerebral play | Building | Intellectual | 0.004 | No | Sight, Manipulation | 4 |
Using telescope[3] | 4,000 ticks (1.11 mins) | 1.2 | Telescope study | Building | Intellectual | 0.004 | No | Sight | 2 |
Watching television | 4,000 ticks (1.11 mins) | 1.2 | Television watching | Building | – | – | Yes | Sight | 3.5 |
Watching flatscreen television | 4,000 ticks (1.11 mins) | 1.4 | Television watching | Building | – | – | Yes | Sight | 3.5 |
Watching megascreen television[3] | 4,000 ticks (1.11 mins) | 1.6 | Television watching | Building | – | – | Yes | Sight | 3.5 |
Praying | 5,000 ticks (1.39 mins) | 1 | Solitary relaxation | Solitary | – | – | Yes | - | 1 |
Playing harp | 4,000 ticks (1.11 mins) | 1 | Music | Building | Artistic | 0.0015 | No | Manipulation | 2 |
Playing harpsichord | 4,000 ticks (1.11 mins) | 1 | Music | Building | Artistic | 0.0015 | No | Manipulation | 2 |
Playing piano | 4,000 ticks (1.11 mins) | 1 | Music | Building | Artistic | 0.0015 | No | Manipulation | 2 |
Meditating royally at <meditation throne / grand meditation throne> | 6,250 ticks (1.74 mins) | 1 | Solitary relaxation | Building | – | – | No | - | - |
Note: the above Recreation gain rates are based on normal quality buildings when applicable.
Consumables table[edit]
Item | +Recreation (%) | Kind |
---|---|---|
Chocolate | 10 | Food Consumption |
Insect jelly | 8 | Food Consumption |
Ambrosia | 50 | Chemical |
Beer | 17 | Chemical |
Smokeleaf joint | 80 | Chemical |
Psychite tea | 40 | Chemical |
Go-juice | 40 | Chemical |
Wake-up | 40 | Chemical |
Yayo | 80 | Chemical |
Flake | 70 | Chemical |
Buildings[edit]
The following can be built from the Architect - Recreation menu.
Building | Recreation Spots | Recreation Power (%) | Recreation Type | Improves |
---|---|---|---|---|
Horseshoe pin | 12 | 100% | Dexterity play | Shooting |
Hoopstone ring | 12 | 100% | Dexterity play | Shooting |
Chess table | 2 | 100% | Cerebral play | Intellectual |
Game-of-Ur board | 2 | 80% | Cerebral play | – |
Billiards table | 2 | 130% | Dexterity play | Shooting |
Poker table | 8 (Max 4) | 130% | Cerebral play | - |
Telescope | 1 | 120% | Telescope study | – |
Tube television | 15 | 120% | Television watching | – |
Flatscreen television | 30 | 140% | Television watching | – |
Megascreen television | 42 | 160% | Television watching | – |
Activities[edit]
Building snowman[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Requirements, snowing, snow on the ground, both, range to area, effects etc.. |
In cold biomes after snow, a colonist may build a snowman.
Cloudwatching[edit]
See "Skygazing", below.
Going for a walk[edit]
When a colonist goes for a walk, this means that they aimlessly path around the area they started from. This takes twice as long as most other activities to finish and yet still has the same tolerance gain rate.
Meditating[edit]
Meditating is the act of your colonists going into their private room and sitting in a corner for a while while in solitary. Like most other activities, this has a length of 4000 ticks and an average tolerance gain rate.
Playing billiards[edit]
One or more colonists will wander around the billiards table, taking shots. Raises the Shooting skill in a similar way as horseshoes.
Playing chess[edit]
A chess table requires adjacent chairs to be used. Up to two colonists can use a chess table at once. Slowly raises the Intellectual skill.
Playing hoopstone[edit]
One to three colonists take turns throwing stones through the ring from approximately 5 blocks away. Playing hoopstone raises the Shooting skill.
Playing horseshoes[edit]
One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing horseshoes raises the Shooting skill.
Playing poker[edit]
One to four colonists will sit at chairs adjacent to the table and play poker. Playing poker raises the Intellectual skill.
Playing the game of Ur[edit]
A Game-of-Ur board does not require adjacent chairs to be used. Up to two colonists can use a Game-of-Ur board at once. Slowly raises the Intellectual skill.
Praying[edit]
Similar to Meditating, but lasts shorter and is only done by certain colonists.
In the game files, each colonist has a value determining whether or not they will pray.
Relaxing socially[edit]
A gather spot or gathering spot works like a loosely defined social "zone", allowing your pawns who are idle or seeking Social recreation to gather together in a specifically centered area. This also can keep them from getting lost when they're not doing anything productive.
If you have a "gather spot" enabled, colonists will gather here to socialize for recreation, especially when idle. Colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol.
Tables and campfires (only) can be designated as gather spots, and are so designated by default when constructed. You can have more than one gather spot, in which case an idle/social pawn appears(?) to choose the closest one when the mood to gather hits them. This should be toggled off on all tables/campfires except for one in your preferred rec/dining room. Not toggling can cause people to gather and have parties at any table (or campfire), perhaps in the middle of an ugly, dirty, dangerous abandoned mining site, making everybody unhappy. Gather spots can be turned off by toggling a command while that object is selected (bottom of the screen).
Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate.
Skygazing[edit]
Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. It requires clear weather. The game has a few flavor text names such as "Cloudwatching", and at night is called "Stargazing". This activity is the same length of time as most others are and the same tolerance gain rate.
Stargazing[edit]
Can happen between about 2000 (8 PM) and 0100 hours (1 AM) with clear weather. See "Skygazing", above.
Using telescope[edit]
A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside (unroofed) and will not degrade from weather.
Oddly, colonists may use it during daytime.
Visiting grave[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Reports that tomb impressiveness affects recreation rate. |
Colonists will visit a filled grave or sarcophagus.
Viewing art[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking all Mechanical detail. |
The pawn will stand next to an installed art piece for an extended time.
Watching the eclipse[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: general also does the recreationonly apply to people with the meme or just the mood. also link to the correct precept.. |
Eclipse only gives a mood bonus to pawns with with the Darkness meme.
Watching the sunset[edit]
Can happen around 1900 hours (7 PM) with clear weather. See "Skygazing", above.
Version history[edit]
- 0.10.785 - Added as Joy with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources.
- 0.11.877 - Added new joy activity: build snowman.
- 0.12.906 - Added grave and sarcophagus visiting as joy activity.
- B19/1.0 - Doing passionate work now affects mood instead of recreation.
- 1.1.0 - Pawns no longer engage in recreational activities when injured, unless the activity can be done in bed.