Difference between revisions of "Waterproof conduit"

From RimWorld Wiki
Jump to navigation Jump to search
m (Changed Icon to the correct variant.)
 
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<onlyinclude>{{infobox main|power|
+
{{image wanted|reason=In-situ screenshots}}
 +
{{Stub|reason=Acquisition and summary need work to explain differences and mechanics.}}
 +
{{See also|Power conduit|Hidden conduit}}
 +
{{infobox main|building|
 
| name = Waterproof conduit
 
| name = Waterproof conduit
| image = PowerConduit_MenuIcon.png|Power conduit
+
| image = WaterproofConduit MenuIcon.png|Power conduit
| description = Distributes power.
+
| description = Insulated electrical cables for transmitting power under shallow water.
| type = Power
+
| type = Building
| placeable = Yes
+
| type2 = Power
 +
| placeable = true
 +
| passability = standable
 +
| minifiable = false
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
 +
| flammability = 0.7
 
| hp = 80
 
| hp = 80
 
| beauty = -2
 
| beauty = -2
| flammability = 0.7
+
| edifice = false
| work to build = 35
+
| terrain affordance = shallow water
 +
| research = electricity
 +
| work to make = 35
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 10
 
| resource 1 amount = 10
| deconstruct yield = {{icon|metal|8}}
+
| deconstruct yield = nothing
}}<onlyinclude>{{Info|A '''Waterproof  conduit''' transmits power from generators or [[battery|batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.}}
+
| destroyyield = nothing
 +
}}{{Info|A '''Waterproof  conduit''' transmits [[power]] from generators or [[batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.}}
  
 +
The underwater conduit can be used to power or connect things on another side of a river such as [[watermill generator]]s or [[deep drill]]s.
 +
 +
== Acquisition ==
 +
{{Acquisition}}
 +
 +
== Summary ==
 
=== Short circuit ===
 
=== Short circuit ===
A conduit can [[Events#Zzztt...|short circuit]], damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (preventing fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a [[power switch]].
+
A conduit can [[Events#Zzztt...|short circuit]], damaging a random piece of conduit and discharging all connected stored power from batteries, in an fiery explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (preventing fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a [[power switch]].
 +
 
 +
== Analysis ==
 +
As an alternative to the waterproof conduit, [[bridge|bridges]] can be built over water and [[conduit|normal conduits]] built upon the bridges. This costs far less steel than the use of underwater conduits—ten times less to be precise. However, this technique has some drawbacks:
 +
* Bridges are somewhat costly in terms of [[wood]], which can be a problem in [[biomes]] where trees are scarce.
 +
* The bridge-and-conduit combination takes far longer ({{ticks|{{Q|Bridge|Work To Make}}+{{Q|Power conduit|Work To Make}}}} vs {{ticks|{{P|Work To Make}}}}) to construct than waterproof conduits do (mostly because of the bridges), making this a questionable option for colonies short on building labor and a terrible option in emergencies.
 +
* The length of bridge used for the conduits can provide an unwanted route to [[raiders]] who would otherwise be slowed by the body of water, though scattering [[Spike trap|spike traps]] on the bridge can turn this problem into a defensive advantage.
 +
* The bridge-and-conduit combination is far more vulnerable to fire (from e.g. a short circuit). An underwater conduit that catches fire will go out almost immediately, while a bridge with a conduit on it will often continue to burn until the destruction of the conduit and possibly the bridge along with it.
  
==Version History==
+
== Version history ==
*Beta 19 - added.
+
* [[Version/0.19.2009|0.19.2009]] - Added.
  
 
{{nav|power|wide}}
 
{{nav|power|wide}}
 
[[Category:Power]]
 
[[Category:Power]]

Latest revision as of 22:02, 1 September 2024

Waterproof conduit

Waterproof conduit

Insulated electrical cables for transmitting power under shallow water.

Base Stats

Type
BuildingPower
Market Value
19 Silver [Note]
Beauty
-2
HP
80
Flammability
70%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Edifice
false
Terrain Affordance
Shallow water

Creation

Required Research
Electricity
Work To Make
35 ticks (0.58 secs)
Resources to make
Steel 10
Deconstruct yield
nothing
Destroy yield
nothing

A Waterproof conduit transmits power from generators or batteries to appliances up to six squares away. Waterproof Conduit can only be built on water.

The underwater conduit can be used to power or connect things on another side of a river such as watermill generators or deep drills.

Acquisition[edit]

Waterproof conduits can be constructed once the electricity research project has been completed. Each requires Steel 10 Steel and 35 ticks (0.58 secs) of work modified by the construction speed of the builder.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

Short circuit[edit]

A conduit can short circuit, damaging a random piece of conduit and discharging all connected stored power from batteries, in an fiery explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (preventing fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a power switch.

Analysis[edit]

As an alternative to the waterproof conduit, bridges can be built over water and normal conduits built upon the bridges. This costs far less steel than the use of underwater conduits—ten times less to be precise. However, this technique has some drawbacks:

  • Bridges are somewhat costly in terms of wood, which can be a problem in biomes where trees are scarce.
  • The bridge-and-conduit combination takes far longer (1,535 ticks (25.58 secs) vs 35 ticks (0.58 secs)) to construct than waterproof conduits do (mostly because of the bridges), making this a questionable option for colonies short on building labor and a terrible option in emergencies.
  • The length of bridge used for the conduits can provide an unwanted route to raiders who would otherwise be slowed by the body of water, though scattering spike traps on the bridge can turn this problem into a defensive advantage.
  • The bridge-and-conduit combination is far more vulnerable to fire (from e.g. a short circuit). An underwater conduit that catches fire will go out almost immediately, while a bridge with a conduit on it will often continue to burn until the destruction of the conduit and possibly the bridge along with it.

Version history[edit]