Difference between revisions of "Defoliator"

From RimWorld Wiki
Jump to navigation Jump to search
(Removed redirect to Crashed ship parts#Defoliator ship)
Tag: Removed redirect
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Defoliators can refer to two similar enemy structures that slowly kill all [[plants]] in an expanding radius:
+
{{Royalty}}
* [[Crashed ship parts#Defoliator ship|Defoliator ship]] - the crashed ship part that can fall onto your map. Typically guarded by sleeping [[mechanoids]]
+
{{For|the crashed ship part with a similar effect|defoliator ships}}
* [[Condition causers#Defoliator|Defoliator]] - a condition causer building typically seen dropping as part of [[mechanoid cluster]]s {{RoyaltyIcon}}
+
{{Infobox main|building
 +
| name = Defoliator
 +
| image = Defoliator.png
 +
| description = An area-denial device which annihilates nearby plants without affecting animals.<br>In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.
 +
| type = Building
 +
| type2 = Mechanoid cluster
 +
| placeable = false
 +
| path cost = 50
 +
| passability = pass through only
 +
| blockswind = true
 +
| cover = 0.5
 +
| size = 3 ˣ 3
 +
| flammability = 0
 +
| hp = 400
 +
| beauty = -200
 +
| destroyyield = {{Icon Small|Steel slag chunk}} 4 + {{Icon Small|Steel}} 60 + {{Icon Small|Component}} 1 + {{Icon Small|Plasteel}} 10
 +
| page verified for version = 1.3.3117
 +
}}
 +
'''Defoliators''' are [[mechanoid cluster]] problem causers that kill all plants in a slowly-growing area.
  
{{Disambiguation}}
+
==Summary==
 +
Defoliators are mostly equivalent to the [[defoliator ship]]. They will destroy all plant life in its radius, including [[anima tree]]s, [[gauranlen tree]]s{{IdeologyIcon}}, and [[polux tree]]s{{BiotechIcon}}. When it kills a cultivated plant, defoliation will be mentioned as "poison". Unlike the crashed ship part, the defoliator will not create [[pollution]].{{BiotechIcon}}
 +
 
 +
This building can affect up to a 100 tile radius from its the bottom-left corner. The affected radius rapidly expands to 18 tiles in 1.5 days, then expands to 40 tiles after 6 total days, before reaching the final size of 100 tiles after 20 total days.
 +
 
 +
Upon being destroyed, a defoliator explodes with [[EMP]] damage in a 9 tile radius after {{Ticks|240}}.
 +
 
 +
==Analysis==
 +
{{For|dealing with mech clusters in general|Mechanoid cluster#Tactics}}
 +
If a defoliator spawns far away from any of your crops or special trees, then it can be safely ignored indefinitely, or at least for a while. Even if it would poison your crop fields, it often takes a long time before the poison radius is actually large enough to start killing relevant plants. Thus, unless it spawns very close to your base, it is one of the less urgent condition causers.
 +
 
 +
[[Category:Mechanoid Cluster]]

Latest revision as of 00:31, 30 January 2023

Defoliator

Defoliator

An area-denial device which annihilates nearby plants without affecting animals.
In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-200
HP
400
Flammability
0%
Path Cost
50 (21%)

Building

Size
3 × 3
Placeable
False
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Destroy yield
Steel slag chunk 4 + Steel 60 + Component 1 + Plasteel 10

Defoliators are mechanoid cluster problem causers that kill all plants in a slowly-growing area.

Summary[edit]

Defoliators are mostly equivalent to the defoliator ship. They will destroy all plant life in its radius, including anima trees, gauranlen treesContent added by the Ideology DLC, and polux treesContent added by the Biotech DLC. When it kills a cultivated plant, defoliation will be mentioned as "poison". Unlike the crashed ship part, the defoliator will not create pollution.Content added by the Biotech DLC

This building can affect up to a 100 tile radius from its the bottom-left corner. The affected radius rapidly expands to 18 tiles in 1.5 days, then expands to 40 tiles after 6 total days, before reaching the final size of 100 tiles after 20 total days.

Upon being destroyed, a defoliator explodes with EMP damage in a 9 tile radius after 240 ticks (4 secs).

Analysis[edit]

If a defoliator spawns far away from any of your crops or special trees, then it can be safely ignored indefinitely, or at least for a while. Even if it would poison your crop fields, it often takes a long time before the poison radius is actually large enough to start killing relevant plants. Thus, unless it spawns very close to your base, it is one of the less urgent condition causers.