Difference between revisions of "Template:Animal Health Table/Monkey"
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<noinclude>{{Stub|reason=Jaw manipulation}}{{#vardefine: HealthScale | 1}}</noinclude> | <noinclude>{{Stub|reason=Jaw manipulation}}{{#vardefine: HealthScale | 1}}</noinclude> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!! | + | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>!!Subpart of||Internal!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed |
|- id="BPT torso" | |- id="BPT torso" | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] |
Revision as of 03:42, 9 October 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Jaw manipulation. |
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | 100% | 15% | N/A[4] | - | Death | |
Neck | 25 | 1 | 10% | 2.8% | Torso | Breathing Eating Talking |
Death | |
Head | 25 | 1 | 72% | 1.6% | Neck | - | Death | |
Skull | 25 | 1 | 18.0% | 0.39% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 10 | 1 | 70.0% | 0.91% | Skull | Consciousness | Death Damage always results in scarring. | |
Eye | 10 | 2 | 12.0% | 0.86% | Head | Sight | -25% Sight. -100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 12 | 2 | 8.0% | 0.58% | Head | Hearing | -25% Hearing. -100% if both lost. | |
Nose | 10 | 1 | 10.0% | 0.72% | Head | - | - | |
Jaw | 10 | 1 | 10.0% | 0.72% | Head | Manipulation | -?% Manipulation | |
Tail | 10 | 1 | 2% | 2% | Torso | - | - | |
Spine | 25 | 1 | 3% | 3% | Torso | Moving | -100% Moving[5] | |
Ribcage | 30 | 1 | 4.5% | 4.5% | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | 20 | 1 | 0.5% | 0.5% | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | 15 | 1 | 3% | 3% | Torso | Blood Pumping | Death | |
Lung | 15 | 2 | 3% | 3% | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | 20 | 1 | 4% | 4% | Torso | Metabolism | -50% Metabolism | |
Liver | 20 | 1 | 3% | 3% | Torso | Blood Filtration Metabolism |
Death | |
Kidney | 15 | 2 | 3% | 3% | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | 30 | 2 | 10.0% | 1.5% | Torso | Manipulation | -?% Manipulation. -?% if both lost | |
Arm | 30 | 2 | 85.0% | 4.7% | Shoulder | Manipulation | -?% Manipulation. -?% if both lost | |
Clavicle | 25 | 2 | 1% | 1% | Torso | Manipulation | Cannot be destroyed Up to -?% Manipulation Increasing Pain based on damage taken. | |
Humerus | 25 | 2 | 10.0% | 0.85% | Arm | Manipulation | -?% Manipulation. -?% if both lost | |
Radius | 20 | 2 | 10.0% | 0.85% | Arm | Manipulation | -?% Manipulation. -?% if both lost | |
Hand | 20 | 2 | 25.0% | 0.68% | Arm | Manipulation | -?% Manipulation. -?% if both lost | |
Pinky Finger | 8 | 2 | 11.0% | 0.23% | Hand | Manipulation | -?% Manipulation. -?% if both lost | |
Ring Finger | 8 | 2 | 13.0% | 0.28% | Hand | Manipulation | -?% Manipulation. -?% if both lost | |
Middle Finger | 8 | 2 | 15.0% | 0.32% | Hand | Manipulation | -?% Manipulation. -?% if both lost | |
Index Finger | 8 | 2 | 14.0% | 0.30% | Hand | Manipulation | -?% Manipulation. -?% if both lostt | |
Thumb | 8 | 2 | 15.0% | 0.32% | Hand | Manipulation | -?% Manipulation. -?% if both lost | |
Pelvis | 25 | 1 | 1% | 1% | Torso | Moving | Cannot be destroyed Up to -96% Moving. | |
Leg | 30 | 2 | 10.0% | 6% | Torso | Moving | -50% Moving. -100% if both lost | |
Femur | 25 | 2 | 10.0% | 1% | Leg | Moving | -50% Moving. -100% if both lost | |
Tibia | 25 | 2 | 10.0% | 1% | Leg | Moving | -50% Moving. -100% if both lost | |
Left foot | 25 | 1 | 20.0% | 0.66% | Leg | Moving | -50% Moving. -100% if both lost | |
Right foot | 25 | 1 | 20.0% | 0.64% | Leg | Moving | -50% Moving. -100% if both lost | |
Left little Toe | 8 | 1 | 10.0% | 0.20% | Foot | Moving | -4% Moving. -8% if both lost | |
Right little Toe | 8 | 1 | 11.0% | 0.22% | Foot | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | 8 | 2 | 12.0% | 0.24% | Foot | Moving | -4% Moving. -8% if both lost | |
Middle Toe | 8 | 2 | 14.0% | 0.28% | Foot | Moving | -4% Moving. -8% if both lost | |
Second Toe | 8 | 2 | 15.0% | 0.30% | Foot | Moving | -4% Moving. -8% if both lost | |
Big Toe | 8 | 2 | 16.0% | 0.32% | Foot | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.