Difference between revisions of "Sensory mechanites"
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Sensory mechanites incapacitate pawns with the [[Trait#Wimp|Wimp]] trait from the onset of the disease. While the buffs are slightly less because of the [[Consciousness]] reduction from the pain, the base +50% sight, hearing talking and manipulation buffs mean this disease can actually be advantageous if the pain and rest fall rate can be managed. | Sensory mechanites incapacitate pawns with the [[Trait#Wimp|Wimp]] trait from the onset of the disease. While the buffs are slightly less because of the [[Consciousness]] reduction from the pain, the base +50% sight, hearing talking and manipulation buffs mean this disease can actually be advantageous if the pain and rest fall rate can be managed. | ||
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+ | Because of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Planting [[healroot]] or making other long term plans might be wise at the first sign of this disease. | ||
'''Early Symptoms:''' | '''Early Symptoms:''' |
Revision as of 00:04, 15 August 2022
Sensory mechanites is a disease. Unlike most diseases, this one causes both problems (pain & tiredness) AND benefits (improved sensory perception, talking and manipulation). The only way for Sensory mechanites to be fatal is for a patient with extremely low consciousness to fall below 0% from pain. The only cure for this disease is time (1-2 quadrums). Treatment is beneficial and advised. Treatment will limit the progression of problems, without affecting the benefits or duration.
Sensory mechanites incapacitate pawns with the Wimp trait from the onset of the disease. While the buffs are slightly less because of the Consciousness reduction from the pain, the base +50% sight, hearing talking and manipulation buffs mean this disease can actually be advantageous if the pain and rest fall rate can be managed.
Because of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Planting healroot or making other long term plans might be wise at the first sign of this disease.
Early Symptoms:
- Serious pain (+0.2 pain, indirectly causing -4% consciousness)
- Improved sight (+50%)
- Improved hearing (+50%)
- Improved talking (+50%)
- Improved manipulation (+30%)
- Tiredness (rest fall factor) (x170%)
Advanced Symptoms:
- Intense pain (+0.6 pain, indirectly causing -22% consciousness)
- Tiredness (rest fall factor) (x200%)
- No other additional effects over early stage
Progression:
- Severity increases by 0.25 per day when not tended
- Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
Pain:
- The early symptom of "Serious" pain is a bit confusing. In the health tab, the pain is described as "mild" but shows -4% consciousness. While in the needs tab, the pain is described as "Serious," and has a mood debuff of -10. Pain is typically described as Minor, Serious, Intense, or Mind-shattering. Sensory mechanites cause a minimum of Serious pain, despite the innocent sounding label of "mild" in the health tab.
Treatment:
- Treated with or without medicine, though medicine improves treatment quality, preventing progression from Early to Advanced symptoms.
- Treatment does not affect the time it takes for this disease to disappear.
- Treatment does not change the beneficial effects of this disease in any way.
- Treatment interval: 120,000 ticks (33.33 mins)
- Can disappear as early as 900,000 ticks (250 mins) (1 quadrum)
- Can last as long as 1,800,000 ticks (500 mins) (2 quadrums)
Version history
- 0.13.1135 - Added.