Difference between revisions of "Fibrous mechanites"
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− | <includeonly>{{Main|Fibrous mechanites}} | + | <includeonly>{{Main|Fibrous mechanites}}</includeonly><noinclude> |
+ | '''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient. | ||
− | |||
==Overview== | ==Overview== | ||
− | + | Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to [[Rest Fall Rate]]. The pain's [[Consciousness]] reduction will slightly reduce a pawn's actual effectiveness, and gives negative [[mood]]lets to most colonists. However, this "disease" remains a net positive, if you can handle the sleep. | |
− | The pain's [[Consciousness]] reduction will slightly | ||
'''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. | '''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. | ||
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==Symptoms== | ==Symptoms== | ||
− | </noinclude> | + | </noinclude> |
+ | ====Minor:==== | ||
* Tiredness (x170%) | * Tiredness (x170%) | ||
* Mild [[pain]] (+20%) | * Mild [[pain]] (+20%) | ||
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* Improved [[blood pumping]] (+50%) | * Improved [[blood pumping]] (+50%) | ||
− | + | ====Major:==== | |
* Intense [[pain]] (+60%) | * Intense [[pain]] (+60%) | ||
* No additional stat boosts over early stages | * No additional stat boosts over early stages | ||
− | + | ==Progression:== | |
+ | Severity increases when left untended, and slows or regresses once tended. | ||
+ | *Minor - Severity: 0 - ?{{Check Tag|Unknown|}} | ||
+ | *Major - Severity: ? - 1 | ||
+ | |||
+ | ===Humans=== | ||
*Severity increases by 0.25 per day when not tended | *Severity increases by 0.25 per day when not tended | ||
*Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality | *Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality | ||
− | + | ==Treatment:== | |
* Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing. | * Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing. | ||
* It should be noted that treatment has no effect on the time it takes for the disease to disappear. | * It should be noted that treatment has no effect on the time it takes for the disease to disappear. | ||
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* Can last as long as {{ticks|1800000}} (2 quadrums) | * Can last as long as {{ticks|1800000}} (2 quadrums) | ||
<noinclude> | <noinclude> | ||
+ | |||
==Version history== | ==Version history== | ||
* [[Version/0.13.1135|0.13.1135]] - Added. | * [[Version/0.13.1135|0.13.1135]] - Added. |
Revision as of 15:59, 16 October 2022
Fibrous Mechanites is a mechanite disease that dramatically boosts a pawn's efficiency, but brings pain and tiredness. This disease does not kill the patient.
Overview
Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to Rest Fall Rate. The pain's Consciousness reduction will slightly reduce a pawn's actual effectiveness, and gives negative moodlets to most colonists. However, this "disease" remains a net positive, if you can handle the sleep.
Treatment does not cure the disease, it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.
Note that the pain will incapacitate pawns with the Wimp trait. You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycast to negate the pain, making them motile.
Symptoms
Minor:
- Tiredness (x170%)
- Mild pain (+20%)
- Improved manipulation (+50%)
- Improved moving (+50%)
- Improved blood pumping (+50%)
Major:
- Intense pain (+60%)
- No additional stat boosts over early stages
Progression:
Severity increases when left untended, and slows or regresses once tended.
- Minor - Severity: 0 - ?[Unknown]
- Major - Severity: ? - 1
Humans
- Severity increases by 0.25 per day when not tended
- Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
Treatment:
- Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
- It should be noted that treatment has no effect on the time it takes for the disease to disappear.
- Treatment interval: 120,000 ticks (33.33 mins)
- Can disappear as early as 900,000 ticks (250 mins) (1 quadrum)
- Can last as long as 1,800,000 ticks (500 mins) (2 quadrums)
Version history
- 0.13.1135 - Added.