Difference between revisions of "Lifter"

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As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth.
 
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth.
  
Lifters will do most tasks under the [[Hauling|Haul tab]]. Other than bringing items to other places, Lifters can also re-arm turrets, cremate [[corpse]]s, and more. Lifters move at 2.8 cells/s, which is roughly 60% of a baseline human.  
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Lifters will do most tasks under the [[Hauling|Haul tab]]. Other than bringing items to other places, Lifters can also re-arm turrets, cremate [[corpse]]s, and more. Lifters move at 2.8 cells/s, which is roughly 60% as fast of a baseline human.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 06:25, 24 October 2022

Lifter

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A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks.

Base Stats

Type
Mechanoid

Armor

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
2.8 c/s
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Life Expectancy
2500 years
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack

6 dmg (Blunt)
9 % AP
2.6 second cooldown
Average DPS
1.43

A lifter is a mechanoid added by the Biotech DLC.

Summary

Lifters are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.

As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.

Lifters will do most tasks under the Haul tab. Other than bringing items to other places, Lifters can also re-arm turrets, cremate corpses, and more. Lifters move at 2.8 cells/s, which is roughly 60% as fast of a baseline human.

Analysis

Lifters have the unique benefits of being a mechanoid - they aren't human, and will constantly haul until they run out of power. While lifters move slower than colonists or animals, they spend the entirety of their time hauling. Multiple lifters may be created. Their lack of mood is useful for picking up items from far away.

Compared to Carrier dryadsContent added by the Ideology DLC, lifters move faster, and carriers need to sleep; lifters can work for longer before needing to charge. At minimum, mechs will work for 83% of the time (10 days of work, 2 days recharge), and they can be turned off when not required.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history