Difference between revisions of "Cleansweeper"
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| name = Cleansweeper | | name = Cleansweeper | ||
| image = Cleansweeper east.png | | image = Cleansweeper east.png | ||
− | | description = | + | | description = A light mechanoid designed for cleaning. Lacking a ranged weapon, it can make only weak melee attacks. |
| type = Mechanoid | | type = Mechanoid | ||
− | | movespeed = | + | | movespeed = 3.4 |
− | | flammability = | + | | flammability = 0 |
− | | marketvalue = | + | | marketvalue = 800 |
− | | armorblunt = | + | | armorblunt = 10 |
− | | armorsharp = | + | | armorsharp = 20 |
− | | armorheat = | + | | armorheat = 200 |
− | | min comfortable temperature = | + | | min comfortable temperature = -100 |
− | | max comfortable temperature = | + | | max comfortable temperature = 250 |
− | | bodysize = | + | | bodysize = 0.3 |
| healthscale = | | healthscale = | ||
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> |
Revision as of 20:53, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Cleansweeper
A light mechanoid designed for cleaning. Lacking a ranged weapon, it can make only weak melee attacks.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 10%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 3.4 c/s
- Body Size
- 0.3
- Mass
- 18 kg
- Pack Capacity
- 10.5 kg
- Carrying Capacity
- 23 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
A cleansweeper is a mechanoid added by the Biotech DLC.
Summary
Cleansweepers are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.
Cleanswepers clean, at 50% speed. They can't be manually controlled, except when drafted for combat. Like other pawns, they can only clean in the designated home area. They also move slower than a human, at 3.4 cells/s.
Analysis
Cleansweepers do one thing well, and that is to neaten out your colony. Dirt is ugly to look at, and will lower a room's impressiveness. As impressive rooms directly help a colonist's mood, a dedicated cleaner really helps with making your pawns happy. In addition, dirty cooking areas can cause food poisoning, and treating wounds in a dirty room makes infection more likely. It is quite cheap, too, once you get the infastructure - one cleansweeper is all you really need for a small to medium sized base.
You may want to set a zone to control where the cleansweeper goes. Otherwise, it can waste its time cleaning outside.
Note that a cleaner robot really serves to take place of a human, so if you have an excess of human labor, then the mech might be redundant (though this could also mean you haven't assigned enough tasks). Conversely, they are most valuable when colonists are in short supply, such as in The Mechanitor start. Cleaners also have the advantage of working longer, and not being impacted by mood itself - it won't be bothered by corpses, for example.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.