Difference between revisions of "Subcore softscanner"

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(Tested 3 pawns in Dev mode- scanning sickness appears to spawn as a Severity 4 medical condition, with severity reducing by 1 per day, for a 4 day overall duration.)
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= Summary =
 
= Summary =
The sole purpose of the Subcore softscanner is to produce the [[Standard subcore]]. To do so, 50 [[Steel]], 4 [[Component|Components]] and 1 [[Human]] is needed. All resources will be consumed except the person, who will receive a scanning illness state that will last for a couple of days and a mood debuff.
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The sole purpose of the Subcore softscanner is to produce the [[Standard subcore]]. 50 [[Steel]], 4 [[Component|Components]] need to be loaded into the machine, and then a single [[Human]] sits in the scanner for {{ticks|7500}}. All resources will be consumed except the person, who will receive Scanning Sickness for {{ticks/minutes|24000}}, reducing Consciousness and Manipulation by x75%, and causing a {{--|8}} mood penalty.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 04:16, 29 October 2022

Subcore softscanner

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Base Stats

Type
Building
Beauty
0
HP
250
Flammability
50%

Building

Size
2 × 3
Cover Effectiveness
30%
Terrain Affordance
Light
Power
150 W

Creation

Required Research
Standard mechtech
Skill Required
Construction 5
Resources to make
Steel 200 + Plasteel 50 + Component 4
Deconstruct yield
Steel 100 + Plasteel 25 + Component 2
Destroy yield
Steel 50 + Plasteel 12 - 13 + Component 1

Acquisition

The Subcore softscanner can be constructed once Standard Mechtech is researched.

Summary

The sole purpose of the Subcore softscanner is to produce the Standard subcore. 50 Steel, 4 Components need to be loaded into the machine, and then a single Human sits in the scanner for 7,500 ticks (2.08 mins). All resources will be consumed except the person, who will receive Scanning Sickness for 24,000 ticks (6.67 mins), reducing Consciousness and Manipulation by x75%, and causing a −8 mood penalty.

Analysis

?

Version history