Difference between revisions of "Structure"
m (→Walls) |
m (→Walls) |
||
Line 15: | Line 15: | ||
== Walls == | == Walls == | ||
{{main|Wall}} | {{main|Wall}} | ||
− | Walls are impassable structures capable of supporting a roof. Walls can be built out of any building material. [[Power conduit]]s may be constructed | + | Walls are impassable structures capable of supporting a roof, which obstruct a pawn's line of sight. Walls can be built out of any building material. [[Power conduit]]s may be constructed inside existing walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct. |
=== Constructed walls === | === Constructed walls === |
Revision as of 21:40, 19 December 2022
|
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated . |
This article is suggested to be rewritten. Reason: All pages should be split off and either transcluded or summarized here. You can help the RimWorld Wiki by improving it. |
Colonists can build structures of a various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.
Walls
Walls are impassable structures capable of supporting a roof, which obstruct a pawn's line of sight. Walls can be built out of any building material. Power conduits may be constructed inside existing walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
Constructed walls
Stats table
Wall | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (5.63 secs) | 338600 | 75% | 4.95 |
Gold | 20 | ticks (2.03 secs) | 122180 | 40% | 500 |
Granite blocks | 0 | ticks (15.83 secs) | 950510 | 0% | 7.9 |
Limestone blocks | 0 | ticks (15.83 secs) | 950465 | 0% | 7.9 |
Marble blocks | 1 | ticks (14.72 secs) | 883360 | 0% | 7.7 |
Plasteel | 0 | ticks (4.95 secs) | 297840 | 0% | 46 |
Sandstone blocks | 0 | ticks (13.58 secs) | 815420 | 0% | 7.4 |
Silver | 6 | ticks (2.25 secs) | 135210 | 40% | 51 |
Slate blocks | 0 | ticks (15.83 secs) | 950390 | 0% | 7.9 |
Steel | 0 | ticks (2.25 secs) | 135300 | 40% | 10 |
Jade | 10 | ticks (11.25 secs) | 675150 | 0% | 27 |
Uranium | 0 | ticks (4.28 secs) | 257750 | 0% | 31 |
Wood | 0 | ticks (1.58 secs) | 95195 | 100% | 6.3 |
Natural walls
These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake.
Material | HP | Flammability | Beauty | Value [1] |
---|---|---|---|---|
Plasteel Ore | 8000 | 0% | 0 | 0 |
Silver Ore | 1500 | 0% | 0 | 0 |
Steel Ore | 1500 | 0% | 0 | 0 |
Uranium Ore | 4000 | 0% | 0 | 0 |
Jade Ore | 1500 | 0% | 0 | 0 |
Gold Ore | 1500 | 0% | 0 | 0 |
Compacted machinery | 2000 | 0% | 0 | 0 |
Granite | 900 | 0% | -2 | 0 |
Limestone | 700 | 0% | -2 | 0 |
Marble | 450 | 0% | -1 | 0 |
Sandstone | 400 | 0% | -2 | 0 |
Slate | 500 | 0% | -2 | 0 |
- ↑ Not sellable.
Smoothed walls
Rather than being directly constructed like other walls, these walls are created by smoothing existing rock walls.
Material | HP | Work Required | Flammability | Beauty | Value[1][2] | Cover Effectiveness |
---|---|---|---|---|---|---|
Smoothed Granite Wall | 900 | 6,500 ticks (1.81 mins) | 0% | 1 | 1 (20) | 75% |
Smoothed Limestone Wall | 700 | 6,500 ticks (1.81 mins) | 0% | 1 | 1 (20) | 75% |
Smoothed Marble Wall | 450 | 6,500 ticks (1.81 mins) | 0% | 2 | 1 (25) | 75% |
Smoothed Sandstone Wall | 400 | 6,500 ticks (1.81 mins) | 0% | 1 | 1 (18) | 75% |
Smoothed Slate Wall | 500 | 6,500 ticks (1.81 mins) | 0% | 1 | 1 (20) | 75% |
Doors
Door
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.
Stats table
Door | Beauty | Work to Build | HP | Flammability | Door Speed |
Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | ticks (35.42 secs) | 2,125320 | 75% | 100% | 26 |
Gold | 20 | ticks (12.75 secs) | 76596 | 40% | 100% | 2,505 |
Granite blocks | 0 | ticks (1.46 mins) | 5,240272 | 0% | 45% | 41 |
Limestone blocks | 0 | ticks (1.46 mins) | 5,240248 | 0% | 45% | 41 |
Marble blocks | 1 | ticks (1.34 mins) | 4,815192 | 0% | 45% | 40 |
Plasteel | 0 | ticks (31.17 secs) | 1,870448 | 0% | 100% | 230 |
Sandstone blocks | 0 | ticks (1.22 mins) | 4,390224 | 0% | 45% | 38 |
Silver | 6 | ticks (14.17 secs) | 850112 | 40% | 100% | 255 |
Slate blocks | 0 | ticks (1.46 mins) | 5,240208 | 0% | 45% | 41 |
Steel | 0 | ticks (14.17 secs) | 850160 | 40% | 100% | 51 |
Jade | 10 | ticks (1.18 mins) | 4,25080 | 0% | 100% | 140 |
Uranium | 0 | ticks (26.92 secs) | 1,615400 | 0% | 75% | 156 |
Wood | 0 | ticks (9.92 secs) | 595104 | 100% | 120% | 32 |
Autodoor
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.
Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.
In all other aspects, an autodoor is identical to a regular door made of the same material.
Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.
For more info, see the main article Autodoor.
Stats table
Autodoor | Beauty | Work to Build | HP | Flammability | Door Speed |
Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | ticks (45.83 secs) | 2,750320 | 75% | 400% | 169 |
Gold | 20 | ticks (16.5 secs) | 99096 | 40% | 400% | 2,645 |
Granite blocks | 0 | ticks (1.87 mins) | 6,740272 | 0% | 180% | 187 |
Limestone blocks | 0 | ticks (1.87 mins) | 6,740248 | 0% | 180% | 187 |
Marble blocks | 1 | ticks (1.72 mins) | 6,190192 | 0% | 180% | 185 |
Plasteel | 0 | ticks (40.33 secs) | 2,420448 | 0% | 400% | 375 |
Sandstone blocks | 0 | ticks (1.57 mins) | 5,640224 | 0% | 180% | 183 |
Silver | 6 | ticks (18.33 secs) | 1,100112 | 40% | 400% | 395 |
Slate blocks | 0 | ticks (1.87 mins) | 6,740208 | 0% | 180% | 187 |
Steel | 0 | ticks (18.33 secs) | 1,100160 | 40% | 400% | 192 |
Jade | 10 | ticks (1.53 mins) | 5,50080 | 0% | 400% | 285 |
Uranium | 0 | ticks (34.83 secs) | 2,090400 | 0% | 300% | 295 |
Wood | 0 | ticks (12.83 secs) | 770104 | 100% | 480% | 173 |
Bridge
Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. Floors may not be built atop bridges.
Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.
Column
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
Stats table
Column | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 1 | ticks (31.25 secs) | 1,875320 | 75% | 22 |
Gold | 40 | ticks (11.25 secs) | 67596 | 40% | 2,000 |
Granite blocks | 5 | ticks (1.29 mins) | 4,640272 | 0% | 35 |
Limestone blocks | 5 | ticks (1.29 mins) | 4,640248 | 0% | 35 |
Marble blocks | 8 | ticks (1.18 mins) | 4,265192 | 0% | 33 |
Plasteel | 5 | ticks (27.5 secs) | 1,650448 | 0% | 186 |
Sandstone blocks | 5 | ticks (1.08 mins) | 3,890224 | 0% | 32 |
Silver | 16 | ticks (12.5 secs) | 750112 | 40% | 205 |
Slate blocks | 5 | ticks (1.29 mins) | 4,640208 | 0% | 35 |
Steel | 5 | ticks (12.5 secs) | 750160 | 40% | 41 |
Jade | 22 | ticks (1.04 mins) | 3,75080 | 0% | 114 |
Uranium | 2 | ticks (23.75 secs) | 1,425400 | 0% | 125 |
Wood | 5 | ticks (8.75 secs) | 525104 | 100% | 26 |