Difference between revisions of "Power conduit"
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==Analysis== | ==Analysis== | ||
− | + | It is possible to connect appliances directly to a generator or battery. Otherwise, conduits in some form are practically required to use electricity. | |
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+ | [[Hidden conduit]]s are fireproof, harder to attack, and immune to the short-circuit event, for the cost of 1 extra steel per conduit. Therefore, if you can afford it, you should use hidden conduits when possible. A base using hidden conduits is immune to random short circuit events. | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
[[Category:Power]] | [[Category:Power]] |
Revision as of 15:15, 14 April 2024
Power conduit
A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Edifice
- false
- Terrain Affordance
- Light
Creation
- Required Research
- Electricity
- Work To Make
- 35 ticks (0.58 secs)
- Deconstruct yield
- nothing
- Destroy yield
- nothing
A power conduit transmits power from generators or batteries to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain rocks and ores.
Note that, unlike most other construction, when deconstructed, power conduit has 0% chance to produce any valuable material.
Acquisition
Power conduits can be constructed once the Electricity research project has been completed. They require 1 Steel and 35 ticks (0.58 secs) of work.
Summary
Power conduits transport power. There must be a direct connection to a conduit, power switch, battery, or other power transmiting device for a conduit to be able to transport power. However, electric appliances, such as an electric stove, can link up to a conduit, battery, or generator up to 6 tiles away. Anything with the "Reconnect" gizmo can attach to a distant conduit, but conduits can't attach to a distant conduit.
Conduits can be placed under walls and doors, which hides their -2 beauty penalty. In addition, raiders must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.
Short circuit
A conduit can short circuit, damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (reducing the spread of fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a power switch.
Conduits do not short circuit in the rain, though other appliances can.
Analysis
It is possible to connect appliances directly to a generator or battery. Otherwise, conduits in some form are practically required to use electricity.
Hidden conduits are fireproof, harder to attack, and immune to the short-circuit event, for the cost of 1 extra steel per conduit. Therefore, if you can afford it, you should use hidden conduits when possible. A base using hidden conduits is immune to random short circuit events.