Difference between revisions of "Template:Weapon Stats Table/Melee"
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− | <includeonly | + | <includeonly><div><li style="display: inline-table;"> |
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{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | ! rowspan="2" style="vertical-align: middle;" | | + | ! rowspan="2" style="vertical-align: middle;" | Quality |
! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> | ! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> | ||
! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/> | ! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/> | ||
− | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{# | + | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- |
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> | ||
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
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| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td> | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td> | ||
− | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack1Cooldown | {{Q|{{#var:name}}|Attack 1 Cooldown}} }}s </td> |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
− | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack2Cooldown | {{Q|{{#var:name}}|Attack 2 Cooldown}} }}s </td> |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
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}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td> | ||
− | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack3Cooldown | {{Q|{{#var:name}}|Attack 3 Cooldown}} }}s </td> |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
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}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td> | ||
− | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#vardefineecho:attack4Cooldown | {{Q|{{#var:name}}|Attack 4 Cooldown}} }}s </td> |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | ||
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | ||
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | ||
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | ||
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | ||
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<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | <td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td> | ||
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td> |
Revision as of 12:10, 31 December 2022
Summary
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Usage
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Melee|Longsword}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Melee}}
Examples
Longsword
A weapon with quality and with materials:
{{Weapon Stats Table/Melee|Longsword}}
Deactivated since the page would be to big.
Persona monosword
A weapon with quality but without materials:
{{Weapon Stats Table/Melee|Persona monosword}}
Quality | DPS[1] | AP[1] | Handle (Blunt) | Point (Stab) | Edge (Cut) | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Persona monosword | 11.63 | 57.6% | 9.6 | 1.6s | 14.4% | 6 | 25% | 21.6 | 1.6s | 72% | 13.5 | 38% | 21.6 | 1.6s | 72% | 13.5 | 38% | 1500 |
Poor Persona monosword | 13.08 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 24.3 | 1.6s | 81% | 15.19 | 38% | 24.3 | 1.6s | 81% | 15.19 | 38% | 2250 |
Normal Persona monosword | 14.53 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 27 | 1.6s | 90% | 16.88 | 38% | 27 | 1.6s | 90% | 16.88 | 38% | 3000 |
Good Persona monosword | 15.98 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 29.7 | 1.6s | 99% | 18.56 | 38% | 29.7 | 1.6s | 99% | 18.56 | 38% | 3500 |
Excellent Persona monosword | 17.44 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 32.4 | 1.6s | 108% | 20.25 | 38% | 32.4 | 1.6s | 108% | 20.25 | 38% | 4000 |
Masterwork Persona monosword | 24.47 | 130.5% | 17.4 | 1.6s | 26.1% | 10.88 | 0% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 5000 |
Legendary Persona monosword | 27.84 | 148.5% | 19.8 | 1.6s | 29.7% | 12.38 | 0% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 6000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Club
A weapon without quality but with materials:
{{Weapon Stats Table/Melee|Club}}
Quality | DPS[1] | AP[1] | Handle (Poke) | Head (Blunt) | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Club | 5.1 | 15.2% | 7.2 | 2s | 10.4% | 3.6 | 25% | 11.2 | 2s | 16.8% | 5.6 | 75% | Expression error: Unexpected < operator. |
Poor Club | 5.74 | 17.1% | 8.1 | 2s | 11.7% | 4.05 | 25% | 12.6 | 2s | 18.9% | 6.3 | 75% | Expression error: Unexpected < operator. |
Normal Club | 6.38 | 19% | 9 | 2s | 13% | 4.5 | 25% | 14 | 2s | 21% | 7 | 75% | Expression error: Unexpected < operator. |
Good Club | 7.01 | 20.9% | 9.9 | 2s | 14.3% | 4.95 | 25% | 15.4 | 2s | 23.1% | 7.7 | 75% | Expression error: Unexpected < operator. |
Excellent Club | 7.65 | 22.8% | 10.8 | 2s | 15.6% | 5.4 | 25% | 16.8 | 2s | 25.2% | 8.4 | 75% | Expression error: Unexpected < operator. |
Masterwork Club | 9.24 | 27.55% | 13.05 | 2s | 18.85% | 6.53 | 25% | 20.3 | 2s | 30.45% | 10.15 | 75% | Expression error: Unexpected < operator. |
Legendary Club | 10.52 | 31.35% | 14.85 | 2s | 21.45% | 7.43 | 25% | 23.1 | 2s | 34.65% | 11.55 | 75% | Expression error: Unexpected < operator. |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Thrumbo horn
A weapon without quality and without materials:
{{Weapon Stats Table/Melee|Thrumbo horn}}
Quality | DPS[1] | AP[1] | Point (Stab) | Point (Scratch) | Base (Blunt) | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Thrumbo horn | 7.59 | 27.9% | 22.4 | 2.6s | 33.6% | 8.62 | 38% | 22.4 | 2.6s | 33.6% | 8.62 | 38% | 7.2 | 2s | 10.8% | 3.6 | 25% | 400 |
Poor Thrumbo horn | 8.54 | 31.39% | 25.2 | 2.6s | 37.8% | 9.69 | 38% | 25.2 | 2.6s | 37.8% | 9.69 | 38% | 8.1 | 2s | 12.15% | 4.05 | 25% | 600 |
Normal Thrumbo horn | 9.49 | 34.88% | 28 | 2.6s | 42% | 10.77 | 38% | 28 | 2.6s | 42% | 10.77 | 38% | 9 | 2s | 13.5% | 4.5 | 25% | 800 |
Good Thrumbo horn | 10.44 | 38.36% | 30.8 | 2.6s | 46.2% | 11.85 | 38% | 30.8 | 2.6s | 46.2% | 11.85 | 38% | 9.9 | 2s | 14.85% | 4.95 | 25% | 1000 |
Excellent Thrumbo horn | 11.39 | 41.85% | 33.6 | 2.6s | 50.4% | 12.92 | 38% | 33.6 | 2.6s | 50.4% | 12.92 | 38% | 10.8 | 2s | 16.2% | 5.4 | 25% | 1200 |
Masterwork Thrumbo horn | 13.76 | 50.57% | 40.6 | 2.6s | 60.9% | 15.62 | 38% | 40.6 | 2.6s | 60.9% | 15.62 | 38% | 13.05 | 2s | 19.575% | 6.53 | 25% | 2000 |
Legendary Thrumbo horn | 15.66 | 57.54% | 46.2 | 2.6s | 69.3% | 17.77 | 38% | 46.2 | 2.6s | 69.3% | 17.77 | 38% | 14.85 | 2s | 22.275% | 7.43 | 25% | 3800 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
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