Difference between revisions of "Template:Weapon Stats Table/Ranged"
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− | <includeonly><div><li style="display: inline-table;"> | + | <includeonly><div><li style="display: inline-table;"><!-- |
+ | -->{{#vardefine:range|{{Q|{{#vardefineecho:name| {{{ 1 | {{PAGENAME}} }}} }}|Range}}}} | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
|- | |- | ||
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! <abbr title="Damage per shot">Dam.</abbr> | ! <abbr title="Damage per shot">Dam.</abbr> | ||
! {{AP}} | ! {{AP}} | ||
− | {{#if: {{#vardefineecho:missRadius| {{Q|{{# | + | {{#if: {{#vardefineecho:missRadius| {{Q|{{#var:name}}|Miss Radius}} }} || |
! <abbr title="Base weapon accuracy at Touch Range (3 tiles)">Accuracy<br/><small>(Touch)</small></abbr> | ! <abbr title="Base weapon accuracy at Touch Range (3 tiles)">Accuracy<br/><small>(Touch)</small></abbr> | ||
! <abbr title="Base weapon accuracy at Short Range (12 tiles)">Accuracy<br/><small>(Short)</small></abbr> | ! <abbr title="Base weapon accuracy at Short Range (12 tiles)">Accuracy<br/><small>(Short)</small></abbr> | ||
! <abbr title="Base weapon accuracy at Medium Range (25 tiles)">Accuracy<br/><small>(Medium)</small></abbr> | ! <abbr title="Base weapon accuracy at Medium Range (25 tiles)">Accuracy<br/><small>(Medium)</small></abbr> | ||
− | ! <abbr title="Base weapon accuracy at Long Range (40 tiles)">Accuracy<br/><small>(Long</small> | + | ! <abbr title="Base weapon accuracy at Long Range (40 tiles)">Accuracy<br/><small>(Long)</small></abbr> |
}} | }} | ||
! <abbr title="Damage Per Second assuming all shots hit">DPS<br/><small>(Optimal)</small></abbr> | ! <abbr title="Damage Per Second assuming all shots hit">DPS<br/><small>(Optimal)</small></abbr> | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}} | | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}} | | ||
− | {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.8*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.8*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accShort}} > 1 | 1 | {{#expr: 0.8*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accShort}} > 1 | 1 | {{#expr: 0.8*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.8*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.8*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accLong}} > 1 | 1 | {{#expr: 0.8*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accLong}} > 1 | 1 | {{#expr: 0.8*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if: {{#var:accTouch}} | | {{#if: {{#var:accTouch}} | | ||
− | {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.9*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.9*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accShort}} > 1 | 1 | {{#expr: 0.9*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accShort}} > 1 | 1 | {{#expr: 0.9*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.9*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.9*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accLong}} > 1 | 1 | {{#expr: 0.9*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accLong}} > 1 | 1 | {{#expr: 0.9*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if: {{#var:accTouch}} | | {{#if: {{#var:accTouch}} | | ||
− | {{!}} {{#expr: {{#ifexpr: {{#var:accTouch}} > 1 | 1 | {{#var:accTouch}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}< 3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accTouch}} > 1 | 1 | {{#var:accTouch}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: {{#var:accShort}} > 1 | 1 | {{#var:accShort}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accShort}} > 1 | 1 | {{#var:accShort}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: {{#var:accMedium}} > 1 | 1 | {{#var:accMedium}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accMedium}} > 1 | 1 | {{#var:accMedium}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: {{#var:accLong}} > 1 | 1 | {{#var:accLong}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accLong}} > 1 | 1 | {{#var:accLong}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if: {{#var:accTouch}} | | {{#if: {{#var:accTouch}} | | ||
− | {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.1*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.1*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accShort}} > 1 | 1 | {{#expr: 1.1*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accShort}} > 1 | 1 | {{#expr: 1.1*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.1*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.1*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accLong}} > 1 | 1 | {{#expr: 1.1*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accLong}} > 1 | 1 | {{#expr: 1.1*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if: {{#var:accTouch}} | | {{#if: {{#var:accTouch}} | | ||
− | {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.2*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.2*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accShort}} > 1 | 1 | {{#expr: 1.2*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accShort}} > 1 | 1 | {{#expr: 1.2*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.2*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.2*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accLong}} > 1 | 1 | {{#expr: 1.2*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accLong}} > 1 | 1 | {{#expr: 1.2*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if: {{#var:accTouch}} | | {{#if: {{#var:accTouch}} | | ||
− | {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.35*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.35*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accShort}} > 1 | 1 | {{#expr: 1.35*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accShort}} > 1 | 1 | {{#expr: 1.35*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.35*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.35*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accLong}} > 1 | 1 | {{#expr: 1.35*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accLong}} > 1 | 1 | {{#expr: 1.35*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
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{{#if: {{#var:missRadius}} || | {{#if: {{#var:missRadius}} || | ||
{{#if: {{#var:accTouch}} | | {{#if: {{#var:accTouch}} | | ||
− | {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.5*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.5*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accShort}} > 1 | 1 | {{#expr: 1.5*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accShort}} > 1 | 1 | {{#expr: 1.5*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.5*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.5*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} |
− | {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accLong}} > 1 | 1 | {{#expr: 1.5*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}} | + | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accLong}} > 1 | 1 | {{#expr: 1.5*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} |
| {{!!}} - {{!!}} - {{!!}} - {{!!}} - | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
}} }} | }} }} | ||
| {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}} | ||
|} | |} | ||
− | <sup>For the full effects of qualities, see [[Quality]].</sup> | + | <sup>For the full effects of qualities, see [[Quality]]. Values shown in <span style="color:firebrick; font-weight:bold>Red</span> indicate the weapon is out of range at the reference point for this range band. The value is provided due to the [[Weapons#Range|interpolated nature]] of accuracy between range points.</sup> |
</li></div></includeonly><noinclude> | </li></div></includeonly><noinclude> | ||
{{Documentation wanted}} | {{Documentation wanted}} | ||
{{Documentation}} | {{Documentation}} | ||
{{Weapon Quality Table/Ranged|Incendiary launcher}} | {{Weapon Quality Table/Ranged|Incendiary launcher}} | ||
+ | {{Weapon Quality Table/Ranged|Spiner}} | ||
+ | {{Weapon Quality Table/Ranged|Chain shotgun}} | ||
{{Weapon Quality Table/Ranged|Assault rifle}} | {{Weapon Quality Table/Ranged|Assault rifle}} | ||
+ | {{Weapon Quality Table/Ranged|Sniper rifle}} | ||
[[Category:Customized table templates]] | [[Category:Customized table templates]] | ||
</noinclude> | </noinclude> |
Revision as of 12:32, 26 March 2023
This page has been marked as needing documentation of its function and purpose. You can help RimWorld Wiki by creating it here |
Summary
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Parameters
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Ranged|Sniper rifle}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Ranged}}
Examples
Sniper rifle
A weapon with quality, no AOE, and range greater than long
{{Weapon Stats Table/Ranged|Sniper rifle}}
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.
Chain shotgun
A weapon with quality, no AOE, and range below long
{{Weapon Stats Table/Ranged|Chain shotgun}}
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.
Incendiary launcher
A weapon with quality and AOE
{{Weapon Stats Table/Ranged|Incendiary launcher}}
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.
Frag grenades
A weapon with no quality and AOE
{{Weapon Stats Table/Ranged|Frag grenades}}
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.
Charge blaster turret
A weapon with no quality and no AOE
{{Weapon Stats Table/Ranged|Charge blaster turret}}
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.
The above documentation is transcluded from Template:Weapon Stats Table/Ranged/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged